Dungeon Crawl Stone Soup version 0.35-a0-1030-gd5a8bc16ac (webtiles) character file. Game seed: 340459521389803107 960 acidosis3 the Conjurer (level 7, -2/34 (36) HPs) Began as a Deep Elf Conjurer on Sept 16, 2026. Slain by a wight ... wielding a +0 flail (11 damage) ... on level 6 of the Dungeon. The game lasted 00:05:50 (4674 turns). acidosis3 the Conjurer (Deep Elf Conjurer) Turns: 4674, Time: 00:05:51 HP: -2/34 (36) AC: 12 Str: 4 XL: 7 Next: 92% MP: 22/27 EV: 8 Int: 25 God: Gold: 262 SH: 0 Dex: 13 Spells: 7/18 levels left rFire . . . (100%) e - +0 sling rCold . . . (100%) h - orb {Attunement} rNeg . . . (100%) d - +0 ring mail rPois . (100%) l - +1 helmet {Snipe} rElec . (100%) b - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... c - amulet of regeneration Stlth ++ f - +4 ring of protection HPRegen 1.05/turn g - ring of magical power MPRegen 0.40/turn %: no passive effects @: lightly drained A: magic regeneration a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 262 gold pieces. Inventory: Hand Weapons e - a +0 sling (weapon) Missiles i - 2 silver javelins j - 2 poisoned darts Armour a - a +0 robe b - a +0 cloak (worn) d - a +0 ring mail (worn) h - an orb of attunement (worn) l - a +1 helmet of sniping (worn) Jewellery c - an amulet of regeneration (worn) f - a +4 ring of protection (worn) g - a ring of magical power (worn) Talismans k - the inkwell talisman of the Special Curses {Harm rF+ Int+3} (You found it on level 4 of the Dungeon) [inkwell talisman] Harm: It increases damage dealt and taken. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Wands e - a wand of paralysis (5) c - a wand of warping (6) Scrolls i - a scroll of identify g - 2 scrolls of fog x - a scroll of amnesia Potions g - 2 potions of magic d - a potion of haste {unknown} w - 2 potions of heal wounds e - a potion of enlightenment l - a potion of might {unknown} r - a potion of resistance Skills: - Level 3.7 Dodging - Level 4.0 Stealth + Level 6.2 Spellcasting + Level 6.3 Conjurations - Level 3.5 Translocations - Level 0.1 Fire Magic * Level 5.0 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Fulminant Prism Conj/Alch 18% 3d10 38% 4 p - Iskenderun's Mystic Conj/Tloc 32% 2d8 (+2d4 52% 4 q - Magic Dart Conj 100% 1d8 3% 1 w - Searing Ray Conj 78% 2d7 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 72% 2d10 6% 2 Static Discharge Conj/Air 46% 3-5/arc 19% 2 Freeze Ice 28% 1d5 41% 1 Kinetic Grapnel Frge 28% 1d5 41% 1 Grave Claw Necr 14% 2d8 56% 2 Passwall Erth 7% N/A 80% 3 Animate Dead Necr 7% N/A 99% 4 Cause Fear Hex 3% N/A 99% 4 Borgnjor's Vile Clutch Necr/Erth 3% N/A 100% 5 Spellspark Servitor Conj/Frge 11% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (0/1) D:4 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Uskayaw Xom Shops: D:3 =![ D:4 [ Annotations: D:3 2 runed translucent doors D:4 exclusion: staircase Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You encounter a wight. It is wielding a +5 great sword. You shoot a sling bullet. The sling bullet closely misses the wight. You shoot a sling bullet. The sling bullet hits the wight. The wight is moderately damaged. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 flail and wearing a +0 robe (moderately damaged, 87% to hit) You focus your ray upon the wight. The searing ray hits the wight. The wight is heavily damaged. (Press . to maintain the ray.) Unknown command. The searing ray misses the wight. The searing ray misses the wight. The wight hits you with a +5 great sword. The wight hits you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Iskenderun's Mystic Blast (extremely dangerous; 52% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 flail and wearing a +0 robe (heavily damaged, 87% to hit) You focus your ray upon the wight. The searing ray hits the wight. The wight is almost destroyed. (Press . to maintain the ray.) The wight hits you with a +0 flail! The wight hits you with a +5 great sword! You feel drained. Unknown command. The searing ray hits the wight. The wight is almost destroyed. The wight hits you with a +5 great sword. You feel drained. * * * LOW HITPOINT WARNING * * * The wight hits you with a +0 flail! You die... #.### .#..# #.... .#.<.## #.### ...... #.# #.##. ....# #.# #.##. #...# ##.## #.#.. # ... ##...## #.#.. ####.##U####.....# #.#.. .......@U##......# #.#.. ####.....##......# #.... #.............# ###.# #.....##.####.# #.. #..........##.# #.# ...........#.##.## #.# ##.#.#.##..#.#...## #.# #.#.#.##..#......###.# # #.#. #.............. You could see 2 wights. Vanquished Creatures 2 black bears A scorpion (D:6) A bombardier beetle (D:4) 6 hounds 2 jellies An orc priest (D:6) A gnoll bouda (D:4) 4 orc wizards Robin (D:3) 3 adders 16 gnolls 6 dart slugs 15 orcs A ribbon worm (D:2) 8 endoplasms 8 hobgoblins 10 jackals A quokka (D:2) 12 ball pythons 3 bats 8 frilled lizards 10 goblins 5 kobolds 10 rats 135 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis3 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 118 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 451 | D:1 | Learned a level 2 spell: Searing Ray 505 | D:1 | Reached XP level 3. HP: 18/19 MP: 5/10 1092 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/11 1096 | D:2 | Reached skill level 5 in Conjurations 1464 | D:3 | Reached XP level 5. HP: 28/28 MP: 11/13 1501 | D:3 | Found Teath's Distillery. 1510 | D:3 | Learned a level 4 spell: Fulminant Prism 1515 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1558 | D:3 | Found Opruv's Antique Armour Emporium. 1626 | D:3 | Reached skill level 1 in Translocations 1626 | D:3 | Reached skill level 1 in Alchemy 1708 | D:3 | Found a shimmering altar of Xom. 1991 | D:3 | Found Buan's Jewellery Emporium. 2016 | D:3 | Encountered Robin 2103 | D:3 | Killed Robin 2213 | D:3 | Identified the +8 rapier of Dissolution {chaos, Dex+2 SInv} 2573 | D:4 | Found a staircase to the Ecumenical Temple. 2573 | D:4 | Found a statue of an orb of entropy. 2574 | D:4 | Found a statue of an orb of entropy. 2755 | D:4 | Found a hide-covered altar of Uskayaw. 2766 | D:4 | Reached XP level 6. HP: 32/32 MP: 15/15 2798 | D:4 | Reached skill level 5 in Spellcasting 3219 | D:4 | Reached XP level 7. HP: 36/36 MP: 16/16 3329 | D:4 | Identified the inkwell talisman of the Special Curses {Harm | rF+ Int+3} 3358 | D:4 | Found Elloil's Antique Armour Shop. 3435 | D:4 | Found a broken altar of Ashenzari. 3469 | D:5 | Entered Level 5 of the Dungeon 3610 | D:5 | Found a shadowy altar of Dithmenos. 4167 | D:5 | Found a snail-covered altar of Cheibriados. 4597 | D:6 | Reached skill level 5 in Alchemy 4674 | D:6 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_rooms, amethyst_killhole, minmay_pentomino_z4 D:2: layout_basic D:3: due_chaos_kobolds, layout_basic, serial_shops, nicolae_shop_back_alley_shop, nicolae_shop_targeted, nicolae_shop_bimaterial_pillars, uniq_robin D:4: layout_basic, ashenzari_altar_1, mainiacjoe_overflow_chevrons, minmay_temple_entry_poolview, serial_shops, nicolae_shop_back_alley_shop D:5: layout_loops_corners, nicolae_dithmenos_shadow_blocks, lemuel_doored_altar D:6: layout_loops_ring, uniq_jeremiah Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 4 | 4.0 Dodging | 3 | 3.7 Spellcasting | 4 5 6 | 6.2 Conjurations | 5 6 | 6.3 Translocations | 1 3 | 3.5 Alchemy | 1 3 5 | 5.0 Fire Magic | | 0.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Fire: Sling | 43 | 58 | 29 || 130 Cast: Magic Dart | 29 | 4 | 4 || 37 Searing Ray | 13 | 40 | 21 || 74 Evoke: Wand of paralysis | | 1 | || 1 Drink: Curing | | | 1 || 1 Read: Poison | 1 | | || 1 Identify | | 2 | 2 || 4 Teleportation | | 1 | || 1 Noise | | 1 | || 1 Revelation | | 1 | || 1 Fog | | 1 | || 1 Amnesia | | 1 | || 1 Armour: Robe | 6 | | || 6 Ring mail | 21 | 59 | 22 || 102 None | | | 1 || 1 Dodge: Dodged | 7 | 27 | 11 || 45 Form: Default | | | 1 || 1 Scroll | | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4759 | 4551 | 208 | 454 | 3182 | 6 | 793.2 | Dungeon | 4759 | 4551 | 208 | 454 | 3182 | 6 | 793.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1206 daAuts D:4: 957 daAuts D:5: 914 daAuts D:1: 712 daAuts D:2: 694 daAuts D:6: 274 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+