Dungeon Crawl Stone Soup version 0.35-a0-1022-gbd47c4f06c (webtiles) character file. Game seed: 4707424318660009829 67 acidosis3 the Magician (level 4, 0/31 HPs) Began as a Djinni Conjurer on Sept 13, 2026. Slain by a scorpion (2 damage) ... on level 4 of the Dungeon. The game lasted 00:03:06 (2163 turns). acidosis3 the Magician (Djinni Conjurer) Turns: 2163, Time: 00:03:06 Health: 0/31 AC: 7 Str: 6 XL: 4 Next: 38% Gold: 172 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) b - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... c - +4 ring of protection Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: flying A: fleshless physiology, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 172 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 helmet (worn) Jewellery c - a +4 ring of protection (worn) Scrolls c - a scroll of acquirement {unknown} e - 4 scrolls of identify {unknown} h - a scroll of vulnerability {unknown} l - a scroll of teleportation {unknown} m - a scroll of immolation {unknown} Potions d - 2 potions of curing {unknown} f - a potion of might {unknown} j - 2 potions of moonshine {unknown} k - a potion of haste {unknown} n - a potion of heal wounds {unknown} Skills: - Level 2.1 Dodging + Level 2.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Fulminant Prism Conj/Alch 10% 3d9 22% 4 b - Kiss of Death Conj/Necr 84% 2d11 2% 1 p - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 q - Magic Dart Conj 84% 1d7 2% 1 w - Searing Ray Conj 42% 2d6 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Trog Shops: D:1 ( Innate Abilities, Weirdness & Mutations Your fleshless body is immune to poison, disease, and asphyxiation. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The scorpion is lightly wounded. The scorpion barely misses you. The scorpion closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (lightly wounded, 85% to hit) You miscast Searing Ray. Nothing appears to happen. The scorpion stings you. The scorpion stings you but does no damage. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the scorpion. The scorpion is moderately wounded. The scorpion is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (extremely dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, 85% to hit) You focus your ray upon the scorpion. The searing ray misses the scorpion. (Press . to maintain the ray.) Unknown command. The searing ray hits the scorpion. The scorpion is heavily wounded. The scorpion stings you but does no damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Sparks fly from your hands! * * * LOW HITPOINT WARNING * * * x2 You stop channelling your searing ray. The scorpion stings you but does no damage. Casting: Iskenderun's Mystic Blast (extremely dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the scorpion but does no damage. The scorpion is heavily wounded. * * * LOW HITPOINT WARNING * * * The scorpion stings you. You die... <## ..# #.# #.# #.# #.# #.# #@# #s# #.# #.# ..# #.# #.# #.# You could see a scorpion. Vanquished Creatures 3 adders A dart slug (D:1) A ribbon worm (D:2) 7 endoplasms 2 hobgoblins 3 quokkas 5 ball pythons 6 bats 5 frilled lizards 6 goblins A kobold (D:1) 5 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis3 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | acidosis3 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 238 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 337 | D:1 | Found Lutt's Weapon Emporium. 764 | D:1 | Found a faded altar of an unknown god. 907 | D:2 | Reached XP level 3. HP: 25/25 MP: 0/0 907 | D:2 | Learned a level 1 spell: Kiss of Death 1265 | D:2 | Reached XP level 4. HP: 23/31 MP: 0/0 1958 | D:3 | Found a bloodstained altar of Trog. 2014 | D:4 | Encountered a scorpion 2155 | D:4 | Encountered a scorpion 2163 | D:4 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden, layout_basic, serial_shops, shop, shapermc_ecumenical_altar_hornbeckon D:2: layout_rooms D:3: layout_basic, lemuel_tele_altar, corexii_shack D:4: layout_basic, mainiacjoe_overflow_surrounded_room, minmay_temple_entry_enclosed_plants, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.5 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 2 || 2 Melee: Unarmed | | 2 || 2 Punch | | 1 || 1 Cast: Magic Dart | 74 | 19 || 93 Searing Ray | 1 | 3 || 4 Iskenderun's Myst | | 3 || 3 Armour: Robe | 5 | 11 || 16 Dodge: Dodged | 1 | 7 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2164 | 2090 | 74 | 112 | 1746 | 4 | 541.0 | Dungeon | 2164 | 2090 | 74 | 112 | 1746 | 4 | 541.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 876 daAuts D:3: 791 daAuts D:2: 477 daAuts D:4: 19 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+