Dungeon Crawl Stone Soup version 0.35-a0-1005-g78a19fd10a (webtiles) character file. Game seed: 7056222846980244495 39 acidosis3 the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Sept 9, 2026. Splashed by a jelly's acid (10 damage) ... on level 4 of the Dungeon. The game lasted 00:00:32 (683 turns). acidosis3 the Conjurer (Deep Elf Conjurer) Turns: 683, Time: 00:00:33 Health: -3/19 AC: -2 Str: 4 XL: 3 Next: 26% Magic: 7/10 EV: 11 Int: 24 God: Gold: 63 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: corroded (-4) A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 63 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 pair of gloves Scrolls c - a scroll of poison {unknown} e - a scroll of amnesia {unknown} I - 2 scrolls of immolation l - 2 scrolls of fear {unknown} h - a scroll of teleportation {unknown} Potions g - a potion of magic d - a potion of moonshine {unknown} b - 3 potions of brilliance h - 2 potions of haste k - a potion of curing {unknown} f - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 3.0 Stealth + Level 4.0 Spellcasting + Level 5.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 16% 1d4 10% 1 Hailstorm Conj/Ice 16% 3d6 11% 3 Sublimation of Blood Necr 4% N/A 14% 2 Frozen Ramparts Ice 8% 1d2 28% 3 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History As you open the door, it creaks loudly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. Found a stone staircase leading down. Found an escape hatch in the floor. There is a stone staircase leading down here. You climb downwards. You encounter a jelly and a scorpion. There is a stone staircase leading up here. There are monsters nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (asleep, 100% to hit) The magic dart hits the jelly. The jelly is lightly wounded. The jelly hits you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (lightly wounded, 100% to hit) You focus your ray upon the jelly. The searing ray hits the jelly. The jelly is heavily wounded. (Press . to maintain the ray.) The jelly hits you. You are splashed with acid! The acid corrodes you! Unknown command. The searing ray hits the jelly! The jelly is almost dead. The jelly barely misses you. You stop channelling your searing ray. The jelly hits you. You are splashed with acid! Ouch! That really hurt! You die... ##. .. .. #. #s . ##.###.#####... #......j......# #.@......# #######..# You could see a scorpion and a jelly. Vanquished Creatures 2 adders (D:2) 3 dart slugs 3 hobgoblins A ball python (D:1) 2 bats (D:2) 3 endoplasms A frilled lizard (D:1) 3 goblins (D:2) 2 kobolds A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis3 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 264 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 356 | D:1 | Found a faded altar of an unknown god. 373 | D:2 | Learned a level 2 spell: Searing Ray 528 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/10 626 | D:2 | Reached skill level 5 in Conjurations 679 | D:4 | Encountered a scorpion 683 | D:4 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_bigger_balls, layout_loops_ring, ebering_ecumenical_altar_petrified D:2: layout_loops_ring, serial_shops, shop D:3: layout_basic, gup_sewer_entry_glass, nicolae_grassy_gnolls D:4: layout_loops_ring, nicolae_hepliaklqana_hall_of_mighty_ancestors, mainiacjoe_overflow_boulevard, reono_crystal_passage Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Spellcasting | 4 | 4.0 Conjurations | 5 | 5.0 Dodging | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 43 Searing Ray || 1 Read: Identify || 2 Immolation || 1 Armour: Robe || 3 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 684 | 645 | 39 | 5 | 542 | 4 | 171.0 | Dungeon | 684 | 645 | 39 | 5 | 542 | 4 | 171.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 369 daAuts D:2: 272 daAuts D:3: 38 daAuts D:4: 4 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+