Dungeon Crawl Stone Soup version 0.35-a0-841-ge685053aba (webtiles) character file. Game seed: 13192990141304626513 43 acidosis3 the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Aug 11, 2026. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:00:28 (628 turns). acidosis3 the Conjurer (Deep Elf Conjurer) Turns: 628, Time: 00:00:28 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 37% Magic: 3/10 EV: 11 Int: 24 God: Gold: 33 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ b - ring of see invisible HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (0 -> -12) A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 33 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of see invisible (worn) c - a +6 ring of dexterity d - a +4 ring of slaying Scrolls c - 2 scrolls of identify {unknown} d - 3 scrolls of blinking {unknown} e - a scroll of amnesia {unknown} Potions g - a potion of magic f - a potion of resistance {unknown} Skills: - Level 2.4 Dodging - Level 3.0 Stealth + Level 4.1 Spellcasting + Level 5.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 68% 2d10 3% 1 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The water moccasin is lightly wounded. A water moccasin is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (lightly wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is lightly wounded. A water moccasin is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (lightly wounded, 77% to hit) You focus your ray upon the water moccasin. The searing ray misses the water moccasin. (Press . to maintain the ray.) Unknown command. The searing ray misses the water moccasin. The water moccasin bites you! The searing ray hits the water moccasin. The water moccasin is heavily wounded. The water moccasin barely misses you. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! Okay, then. You aren't carrying any items that you can evoke. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 77% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is heavily wounded. (Press . to maintain the ray.) You die... ##. .. ###. ##.. ..... #... ..... ##..# ...... #.... #.... .##ß..ß##..# .!.....@S..# .....#.....# ####........... #>#.....#### #.#...#... # ######### You could see a water moccasin. Vanquished Creatures 3 adders A dart slug (D:2) 3 hobgoblins (D:2) A quokka (D:2) A ball python (D:2) A bat (D:2) 3 endoplasms (D:2) A frilled lizard (D:2) 2 goblins (D:2) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis3 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 144 | D:2 | Reached XP level 2. HP: 10/15 MP: 4/8 285 | D:2 | Learned a level 2 spell: Searing Ray 473 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 613 | D:3 | Reached skill level 5 in Conjurations 622 | D:3 | Encountered a water moccasin 628 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_basic, serial_bayou_lake_a D:2: layout_basic, serial_bayou_crossing, chequers_serial_rivers_small_3 D:3: layout_basic, minitemple, nrook_campfire Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Spellcasting | 4 | 4.1 Conjurations | 5 | 5.0 Dodging | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 33 Searing Ray || 2 Armour: Robe || 4 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 630 | 580 | 50 | 135 | 358 | 3 | 210.0 | Dungeon | 630 | 580 | 50 | 135 | 358 | 3 | 210.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 544 daAuts D:1: 66 daAuts D:3: 19 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+