Dungeon Crawl Stone Soup version 0.35-a0-836-g6e5f44ca5f (webtiles) character file. Game seed: 15202555908368574807 28 acidosis3 the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Aug 6, 2026. Incinerated by a bombardier beetle (5 damage) ... on level 2 of the Dungeon. The game lasted 00:00:34 (751 turns). acidosis3 the Conjurer (Deep Elf Conjurer) Turns: 751, Time: 00:00:35 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 96% Magic: 2/8 EV: 11 Int: 22 God: Gold: 27 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: on fire, glowing A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 27 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls i - 2 scrolls of identify c - 3 scrolls of teleportation {unknown} Potions g - a potion of magic d - a potion of moonshine {unknown} c - a potion of curing A - a potion of attraction Skills: - Level 2.4 Dodging - Level 3.0 Stealth + Level 3.9 Spellcasting + Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (100% to hit) The magic dart hits the bombardier beetle. The bombardier beetle is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (lightly wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. A bombardier beetle is nearby! You start resting. A bombardier beetle comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (lightly wounded, 92% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle but does no damage. The bombardier beetle is lightly wounded. (Press . to maintain the ray.) The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! Unknown command. The searing ray hits the bombardier beetle. The bombardier beetle is heavily wounded. The liquid fire burns you! The searing ray hits the bombardier beetle. The bombardier beetle is severely wounded. The liquid fire burns you! The searing ray hits the bombardier beetle! You kill the bombardier beetle! You finish channelling your searing ray. The liquid fire burns you! You die... ...## .... ...# #### ...### ... .. ... #.####### #.# #..@....######.# #.#####........# ... #######..# #.#. #..# #.#B #..# . .. #..# # .. #..# .. #.## #.# There were no monsters in sight! Vanquished Creatures A bombardier beetle (D:2) A dart slug (D:2) 2 endoplasms 3 hobgoblins (D:1) 3 quokkas (D:1) 4 ball pythons 3 bats 2 frilled lizards 4 goblins (D:1) 2 kobolds (D:1) 5 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis3 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 137 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 154 | D:1 | Learned a level 2 spell: Searing Ray 751 | D:2 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_lonely_grave, layout_rooms D:2: minmay_diamond_boxcup, layout_loops_ring, serial_park_square3 [serial_park_minivault_5x5_7], minmay_bisected Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | | 2.4 Spellcasting | | 3.9 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 53 Searing Ray || 1 Read: Identify || 2 Torment || 1 Armour: Robe || 1 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 751 | 735 | 16 | 2 | 615 | 2 | 375.5 | Dungeon | 751 | 735 | 16 | 2 | 615 | 2 | 375.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 543 daAuts D:2: 208 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+