Dungeon Crawl Stone Soup version 0.35-a0-761-g8bf6446ad2 (webtiles) character file. Game seed: 4252082959076050092 391 acidosis3 the Conjurer (level 6, -1/32 HPs) Began as a Deep Elf Conjurer on July 28, 2026. Slain by a water moccasin (2 damage) ... on level 3 of the Dungeon. The game lasted 00:02:48 (2292 turns). acidosis3 the Conjurer (Deep Elf Conjurer) Turns: 2292, Time: 00:02:48 Health: -1/32 AC: 2 Str: 4 XL: 6 Next: 50% Magic: 3/14 EV: 11 Int: 25 God: Gold: 137 SH: 0 Dex: 13 Spells: 5/16 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... c - amulet of regeneration Stlth ++ d - ring of willpower HPRegen 1.05/turn (no ring) MPRegen 0.28/turn %: no passive effects @: brilliant, lethally poisoned (-1 -> -2), invisible A: magic regeneration, horns 1, low MP 1, lucky 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 137 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 pair of boots Jewellery c - an amulet of regeneration (worn) d - a ring of willpower (worn) Wands p - a wand of polymorph (5) Scrolls c - 3 scrolls of identify {unknown} d - 2 scrolls of teleportation {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of fog {unknown} k - a scroll of vulnerability {unknown} l - 2 scrolls of noise {unknown} Potions g - a potion of magic b - a potion of brilliance i - a potion of invisibility Skills: - Level 2.4 Dodging - Level 3.0 Stealth + Level 5.5 Spellcasting + Level 5.8 Conjurations * Level 2.9 Translocations * Level 3.0 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Fulminant Prism Conj/Alch 22% 3d12 12% 4 p - Iskenderun's Mystic Conj/Tloc 43% 2d10 (+2d513% 4 q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ignite Poison Fire/Alch 21% N/A 38% 4 Petrify Alch/Erth 10% N/A 38% 4 Sticky Flame Fire/Alch 21% 2d6 38% 4 Forge Blazeheart Golem Fire/Frge 10% N/A 61% 4 Ignition Fire 5% 3d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Annotations: D:4 exclusion: staircase Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You have a pair of small horns on your head. Your magical capacity is low. (-10% MP) You discover slightly more artefacts. Message History You feel sick. The water moccasin bites you but does no damage. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * It was a potion of brilliance. You feel clever all of a sudden. f -> b - a potion of brilliance You feel sick. The water moccasin barely misses you. It was a potion of invisibility. You fade into invisibility! j -> i - a potion of invisibility You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin closely misses you. It was a potion of mutation. You feel extremely strange. A pair of horns grows on your head! You feel less energetic. You feel fortune smile upon you. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin closely misses you. Press: ? - help, Dir - look around, f - activate Okay, then. Unknown command. Aiming: Polymorph Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, unable to see you, will become a fire bat, an acid dragon, or a rime drake, chance to affect: 48%) Okay, then. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin closely misses you. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you. You die... ....... #†##.#....##..# ......#.# #..#.#.....#..# ......#.# #.......#....# ..†...#.## ###.....##...# ........##.#####†#...# ....# .....#...)........†..# ....# .>....#.#..........### .#.# ......#.##.....S...# .### ......#.###.....@.## ....<.#.# #...........# ......#.# #.....)...#.# ......#.########..#.# .....<.........[.##.# #####.......$..... .# #....######.## ###### #. You could see a water moccasin (unable to see you). Vanquished Creatures A phantom (D:4) A scorpion (D:4) An orc priest (D:4) An iguana (D:4) Ijyb (D:3) Terence (D:3) A clockroach (D:4) 9 adders A dart slug (D:2) A ribbon worm (D:2) 9 hobgoblins 3 jackals (D:4) 4 orcs (D:4) A quokka (D:1) 6 ball pythons 2 bats 3 endoplasms 3 frilled lizards 3 goblins 5 kobolds 6 rats 63 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis3 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 171 | D:1 | Reached XP level 2. HP: 8/15 MP: 1/8 826 | D:2 | You fall into a shaft and drop 2 floors! 862 | D:5 | Entered Level 5 of the Dungeon 862 | D:5 | Encountered a phantom 891 | D:4 | Encountered a phantom 900 | D:4 | Killed a phantom 901 | D:4 | Reached skill level 5 in Conjurations 901 | D:4 | Reached XP level 3. HP: 11/19 MP: 2/11 901 | D:4 | Reached XP level 4. HP: 14/24 MP: 2/12 940 | D:4 | Learned a level 2 spell: Searing Ray 945 | D:4 | Learned a level 4 spell: Fulminant Prism 950 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 1069 | D:4 | Reached skill level 5 in Spellcasting 1069 | D:4 | Reached skill level 1 in Translocations 1069 | D:4 | Reached skill level 1 in Alchemy 1139 | D:4 | Reached XP level 5. HP: 28/28 MP: 11/14 1441 | D:4 | Reached XP level 6. HP: 13/32 MP: 3/15 1778 | D:2 | Identified the +4 ring mail of Eternal Winter {Int+5 Dex+3} 2185 | D:3 | Encountered Ijyb 2190 | D:3 | Killed Ijyb 2232 | D:3 | Encountered Terence 2257 | D:3 | Killed Terence 2275 | D:3 | Encountered a water moccasin 2288 | D:3 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 2288 | D:3 | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 2288 | D:3 | Gained mutation: You discover slightly more artefacts. | [potion of mutation] 2290 | D:3 | HP: 1/32 [poisoned by a water moccasin] 2292 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_loops_ring, minmay_pentomino_x2 D:2: layout_loops_ring, kennysheep_generic_room_11 D:3: cheibrodos_fertilizer, layout_rooms, chequers_temple_overflow_minitemple, uniq_terence, uniq_ijyb D:4: layout_basic, nzn_hepliaklqana_mist_gate, minivault_26 D:5: layout_cave_pools, mainiacjoe_overflow_alcove_2, kennysheep_mini_moat, minmay_temple_entry_crystal_x Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 3 | 3.0 Spellcasting | 4 5 | 5.5 Conjurations | 5 | 5.8 Translocations | 1 2 | 2.9 Alchemy | 1 2 3 | 3.0 Dodging | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 51 | 80 || 131 Searing Ray | | 13 || 13 Iskenderun's Myst | | 1 || 1 Fulminant Prism | | 2 || 2 Evoke: Wand of polymorph | | 2 || 2 Drink: Brilliance | | 1 || 1 Invisibility | | 1 || 1 Mutation | | 1 || 1 Armour: Robe | 4 | 21 || 25 Dodge: Dodged | 4 | 15 || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2295 | 2171 | 124 | 202 | 1598 | 5 | 459.0 | Dungeon | 2295 | 2171 | 124 | 202 | 1598 | 5 | 459.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 746 daAuts D:4: 704 daAuts D:2: 695 daAuts D:3: 146 daAuts D:5: 2 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+