Dungeon Crawl Stone Soup version 0.35-a0-752-g9a013e2f2f (webtiles) character file. Game seed: 7380649712883176288 49 acidosis3 the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on July 24, 2026. Slain by a rock fish (5 damage) ... in a sewer. The game lasted 00:01:15 (1199 turns). acidosis3 the Conjurer (Deep Elf Conjurer) Turns: 1199, Time: 00:01:15 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 51% Magic: 1/10 EV: 11 Int: 24 God: Gold: 32 SH: 5 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... b - amulet of reflection Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: reflection @: no status effects A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 32 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - an amulet of reflection (worn) Talismans c - an inkwell talisman Scrolls c - 3 scrolls of identify {unknown} e - a scroll of noise {unknown} h - a scroll of immolation {unknown} j - a scroll of enchant armour {unknown} Potions g - a potion of magic d - a potion of cancellation {unknown} f - a potion of curing {unknown} k - a potion of might {unknown} Skills: - Level 2.4 Dodging - Level 3.0 Stealth + Level 3.9 Spellcasting + Level 4.9 Conjurations * Level 1.0 Translocations * Level 0.8 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 16% N/A 10% 1 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Ozocubu's Refrigeration Ice 2% 4d7 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: a rock fish (92% to hit) You focus your ray upon the rock fish. The searing ray hits the rock fish. The rock fish is lightly wounded. (Press . to maintain the ray.) The rock fish closely misses you. Unknown command. The searing ray hits the rock fish but does no damage. The rock fish is lightly wounded. The rock fish bites you! * * * LOW HITPOINT WARNING * * * The rock fish splashes around in the water. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Okay, then. Unknown command. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rock fish (lightly wounded, 92% to hit) You focus your ray upon the rock fish. The searing ray hits the rock fish! The rock fish is heavily wounded. (Press . to maintain the ray.) The rock fish bites you. * * * LOW HITPOINT WARNING * * * The rock fish splashes around in the water. Unknown command. The searing ray hits the rock fish. The rock fish is severely wounded. The rock fish closely misses you. The searing ray hits the rock fish but does no damage. The rock fish is severely wounded. The rock fish splashes around in the water. The searing ray misses the rock fish. You finish channelling your searing ray. The rock fish bites you. You die... ####≈≈≈#≈≈≈≈≈≈##≈ #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈ ≈≈≈≈≈≈≈≈≈.≈≈≈≈~~.# ≈≈≈≈≈≈≈≈.#.≈≈..## ≈≈≈≈≈≈.@###∩∩.## ≈≈≈≈≈≈~F.##.### ≈≈≈≈≈~#.##### ≈≈≈≈≈.### ≈≈≈~. ≈≈~## ≈~# ≈. You could see a rock fish. Vanquished Creatures An adder (D:2) 4 dart slugs A ribbon worm (D:3) 5 endoplasms 3 hobgoblins (D:1) 5 ball pythons 3 bats A frilled lizard (D:1) 6 goblins 6 kobolds 2 rats (D:3) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis3 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 190 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 193 | D:1 | Learned a level 2 spell: Searing Ray 357 | D:2 | Identified the quill talisman of Fepteuv {rCorr Slay+3} 861 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 1167 | D:3 | Found a glowing drain. 1170 | D:3 | Reached skill level 1 in Translocations 1176 | Sewer | Entered a sewer 1190 | Sewer | Encountered a rock fish 1199 | Sewer | Slain by a rock fish Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_basic, minmay_split_cup_large D:2: layout_rooms D:3: layout_loops_cross, mainiacjoe_overflow_two_lobes, gup_sewer_entry_bubbles, uniq_terence, uniq_grinder Sewer: sewer_co_pargi_island Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Translocations | 1 | 1.0 Dodging | | 2.4 Spellcasting | | 3.9 Conjurations | | 4.9 Alchemy | | 0.8 Action || total ---------------------------++------- Cast: Magic Dart || 54 Searing Ray || 8 Armour: Robe || 6 Dodge: Dodged || 6 Block: Other || 1 Form: Default || 1 Scroll || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1217 | 1175 | 42 | 15 | 947 | 4 | 304.2 | Dungeon | 1194 | 1152 | 42 | 15 | 934 | 3 | 398.0 | Sewer | 23 | 23 | 0 | 0 | 13 | 1 | 23.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 581 daAuts D:2: 496 daAuts D:3: 116 daAuts Sewer: 23 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+