Dungeon Crawl Stone Soup version 0.35-a0-550-geed3790eb1 (webtiles) character file. Game seed: 1404419215591597126 16 acidosis3 the Conjurer (level 2, -13/15 HPs) Began as a Deep Elf Conjurer on June 22, 2026. Mangled by an ogre ... wielding a +0 giant spiked club (28 damage) ... on level 3 of the Dungeon. The game lasted 00:00:31 (921 turns). acidosis3 the Conjurer (Deep Elf Conjurer) Turns: 921, Time: 00:00:32 Health: -13/15 AC: 3 Str: 4 XL: 2 Next: 37% Magic: 2/8 EV: 10 Int: 22 God: Gold: 99 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 99 gold pieces. Inventory: Armour a - a +0 robe b - a +0 leather armour (worn) Scrolls c - a scroll of teleportation {unknown} d - a scroll of fear {unknown} e - a scroll of fog {unknown} h - a scroll of immolation {unknown} Potions g - a potion of magic f - a potion of curing {unknown} j - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 3.0 Stealth + Level 3.5 Spellcasting + Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 96% 1d7 3% 1 w - Searing Ray Conj 48% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 3% N/A 54% 3 Summon Ice Beast Ice/Summ 3% N/A 54% 3 Fulminant Prism Conj/Alch 7% 3d6 63% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The ogre shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 93% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the ogre. The ogre is moderately wounded. The searing ray hits the ogre! The ogre is heavily wounded. The ogre misses you. The searing ray hits the ogre. The ogre is severely wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (severely wounded, 93% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is almost dead. (Press . to maintain the ray.) The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... .#####.....# #. #..........# #.## #..........# ...##..........# #..#.........<# ####.#..........# ..(.............# #............# #..@........# ##.O######### #..# #........# #...^.......# ####........# ....####### ###.. #.. You could see an ogre. Vanquished Creatures 4 endoplasms A hobgoblin (D:1) A quokka (D:1) A ball python (D:1) A bat (D:1) 3 goblins (D:1) 2 kobolds (D:1) 4 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis3 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 375 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 852 | D:1 | Learned a level 2 spell: Searing Ray 911 | D:3 | Encountered an ogre 921 | D:3 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_loops_cross, minmay_misc_feat_cross, minmay_hexomino_c4 D:2: layout_loops_ring, shapermc_ecumenical_altar_hornbeckon, minivault_14 D:3: minmay_octagon_keep, layout_rooms, chequers_temple_overflow_statue_of_worship, chequers_hall_statues_y, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | | 2.4 Spellcasting | | 3.5 Conjurations | | 4.6 Action || total ---------------------------++------- Cast: Magic Dart || 27 Searing Ray || 2 Armour: Leather armour || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 921 | 855 | 66 | 0 | 762 | 3 | 307.0 | Dungeon | 921 | 855 | 66 | 0 | 762 | 3 | 307.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 860 daAuts D:2: 39 daAuts D:3: 21 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+