Dungeon Crawl Stone Soup version 0.35-a0-503-gc37fa3db4a (webtiles) character file. Game seed: 8722398039160368700 91 acidosis3 the Conjurer (level 4, -2/41 HPs) Began as an Oni Conjurer on June 12, 2026. Slain by a water moccasin (6 damage) ... on level 3 of the Dungeon. The game lasted 00:02:35 (2640 turns). acidosis3 the Conjurer (Oni Conjurer) Turns: 2640, Time: 00:02:36 Health: -2/41 AC: 3 Str: 13 XL: 4 Next: 59% Magic: 0/8 EV: 8 Int: 19 God: Gold: 161 SH: 0 Dex: 7 Spells: 6/9 levels left rFire . . . (100%) b - +0 flail rCold . . . (100%) (no offhand) rNeg . . . (100%) e - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - amulet of dissipation SInv . (no ring) Will ..... (no ring) Stlth + HPRegen 0.26/turn MPRegen 0.11/turn %: no passive effects @: lethally poisoned (-2 -> -22) A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 161 gold pieces. Inventory: Hand Weapons a - a +0 sling b - a +0 flail (weapon) Missiles d - 7 curare-tipped darts (quivered) f - 5 datura-tipped darts Armour e - a +0 robe (worn) Jewellery c - an amulet of dissipation (worn) Scrolls c - a scroll of teleportation {unknown} e - a scroll of immolation {unknown} h - 3 scrolls of identify {unknown} k - a scroll of noise {unknown} Potions g - a potion of magic d - 2 potions of heal wounds {unknown} f - 3 potions of might {unknown} j - a potion of attraction {unknown} l - a potion of curing {unknown} Skills: + Level 1.3 Fighting + Level 0.9 Maces & Flails + Level 0.7 Throwing - Level 1.7 Dodging - Level 1.4 Stealth + Level 3.3 Spellcasting * Level 4.5 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 80% 1d7 2% 1 w - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fugue of the Fallen Necr 3% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Trog Annotations: D:1 2 runed translucent doors Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History Unknown command. The searing ray hits the water moccasin! The water moccasin is moderately wounded. You feel very sick. The water moccasin barely misses you. The searing ray hits the water moccasin! The water moccasin is severely wounded. You feel very sick. The water moccasin bites you but does no damage. The water moccasin barely misses you. The searing ray hits the water moccasin. The water moccasin is almost dead. You finish channelling your searing ray. You feel very sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, 76% to hit) You focus your ray upon the water moccasin. The searing ray misses the water moccasin. (Press . to maintain the ray.) You feel very sick. The water moccasin closely misses you. The water moccasin barely misses you. Unknown command. The searing ray hits the water moccasin. The water moccasin is almost dead. You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! Without enough magic to sustain it, your Searing Ray dissipates. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. You die... ....#... ....#... . ........ .###. .....<. .... ## ....... #..### .# ##.##. #....# ..# ...# #...###### ..## #..####..# #......# #..## ##........ #@####)###...# ##.#.........###S####.....#.##### ##.##................###......... ##.# ........####.##.# #......... ##.# ...... #.##.###......... #.##...... ###.##..##S........ #..#..#..# ##.................. ###.#..#..##.#..#.###.##......... ................................. You could see a water moccasin. Vanquished Creatures An orc wizard (D:3) An adder (D:2) 3 dart slugs A ribbon worm (D:2) 5 orcs (D:3) 5 hobgoblins 4 quokkas 6 ball pythons 7 bats 3 endoplasms (D:1) 5 frilled lizards 5 goblins 7 kobolds 3 rats (D:2) 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis3 the Oni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 130 | D:1 | Reached XP level 2. HP: 8/24 MP: 1/5 393 | D:1 | Reached skill level 4 in Conjurations 1093 | D:1 | Reached XP level 3. HP: 31/31 MP: 4/7 1424 | D:2 | Learned a level 2 spell: Searing Ray 2324 | D:3 | Reached skill level 1 in Fighting 2324 | D:3 | Reached XP level 4. HP: 19/41 MP: 0/8 2495 | D:3 | Found a bloodstained altar of Trog. 2609 | D:3 | Encountered a water moccasin 2640 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_temple], layout_loops_ring D:2: layout_loops_ring, minmay_hexomino_p4 D:3: layout_rooms, lemuel_doored_altar, nicolae_trog_berserking_free_trial, shapermc_ecumenical_altar_pompeii, grunt_ministairs_13 Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 4 | 4.5 Spellcasting | 3 | 3.3 Fighting | 1 | 1.3 Maces & Flails | | 0.9 Throwing | | 0.7 Dodging | | 1.7 Stealth | | 1.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 62 | || 62 Melee: Unarmed | 27 | || 27 Headbutt | 8 | || 8 Flail | 35 | || 35 Fire: Sling | | 9 || 9 Throw: Dart | | 1 || 1 Cast: Magic Dart | 78 | 8 || 86 Searing Ray | 2 | 4 || 6 Armour: Robe | 79 | 14 || 93 Dodge: Dodged | 55 | 7 || 62 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2657 | 2538 | 119 | 214 | 1906 | 3 | 885.7 | Dungeon | 2657 | 2538 | 119 | 214 | 1906 | 3 | 885.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1271 daAuts D:2: 1036 daAuts D:3: 350 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+