Dungeon Crawl Stone Soup version 0.35-a0-502-g3aa999ad01 (webtiles) character file. Game seed: 55924703208470180 1551 acidosis3 the Conjurer (level 8, 0/51 HPs) Began as a Deep Elf Conjurer on June 12, 2026. Slain by a two-headed ogre ... wielding a +0 giant club (27 damage) ... on level 6 of the Dungeon. The game lasted 00:05:08 (5485 turns). acidosis3 the Conjurer (Deep Elf Conjurer) Turns: 5485, Time: 00:05:09 Health: 0/51 AC: 8 Str: 6 XL: 8 Next: 57% Magic: 12/19 EV: 8 Int: 24 God: Gold: 234 SH: 0 Dex: 13 Spells: 8/19 levels left rFire . . . (100%) f - +1 long sword of Distant Shores {chaos, *Noise Fly rC+++} rCold + + + (20%) (no offhand) rNeg . . . (100%) c - +0 ring mail rPois . (100%) g - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) d - +1 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.32/turn %: no passive effects @: flying, studying 2 skills A: magic regeneration a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 8 of its levels. You collected 254 gold pieces. You spent 20 gold pieces at shops. Inventory: Hand Weapons f - the +1 long sword of Distant Shores (weapon) {chaos, *Noise Fly rC+++} (You took it off a gnoll on level 4 of the Dungeon) *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+++: It renders you almost immune to cold. It cannot be enchanted further. Missiles b - 5 poisoned darts e - 2 throwing nets Armour a - a +0 robe c - a +0 ring mail (worn) d - a +1 pair of gloves (worn) g - a +0 helmet (worn) Jewellery h - a +6 ring of strength Wands c - a wand of warping (14) e - a wand of charming (6) Scrolls i - 2 scrolls of identify t - 3 scrolls of teleportation h - 2 scrolls of fear {unknown} l - 2 scrolls of vulnerability {unknown} c - 2 scrolls of blinking {unknown} m - a scroll of noise {unknown} Potions g - a potion of magic m - 3 potions of might f - a potion of enlightenment {unknown} j - a potion of ambrosia {unknown} k - 3 potions of curing {unknown} n - a potion of cancellation {unknown} d - a potion of haste {unknown} Skills: - Level 6.0 Fighting - Level 2.4 Dodging - Level 4.0 Stealth - Level 6.0 Spellcasting - Level 6.0 Conjurations + Level 5.0 Translocations - Level 6.0 Alchemy You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Fulminant Prism Conj/Alch 18% 3d10 26% 4 p - Iskenderun's Mystic Conj/Tloc 33% 2d8 (+2d4 32% 4 q - Magic Dart Conj 100% 1d8 2% 1 w - Searing Ray Conj 72% 2d7 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 84% 2x1d8 10% 1 Maxwell's Portable Pile Tloc 31% (3-9)d4 12% 3 Freeze Ice 28% 1d5 32% 1 Grave Claw Necr 14% 2d8 43% 2 Sublimation of Blood Necr 7% N/A 43% 2 Launch Clockwork Bee Frge 7% N/A 67% 3 Summon Ice Beast Ice/Summ 7% N/A 67% 3 Airstrike Air 3% 2d(1-17) 97% 4 Freezing Cloud Conj/Ice/Air 8% 6-21 98% 5 Ozocubu's Refrigeration Ice 3% 4d8 100% 7 Polar Vortex Ice 3% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple: D:4-7 Lair: D:8-11 Altars: Zin Shops: D:2 ( D:4 ? D:6 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Dir - move target Aim: a two-headed ogre, wielding a +0 giant club and a +0 heavy dire flail (lightly wounded) Okay, then. Found a stone staircase leading up. Casting: Fulminant Prism (quite dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant club and a +0 heavy dire flail (lightly wounded, 94% to hit) You focus your ray upon the two-headed ogre. The searing ray hits the two-headed ogre! The two-headed ogre is lightly wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the two-headed ogre! The two-headed ogre is moderately wounded. The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. The searing ray hits the two-headed ogre. The two-headed ogre is heavily wounded. You finish channelling your searing ray. The two-headed ogre misses you. The two-headed ogre barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant club and a +0 heavy dire flail (heavily wounded, 94% to hit) You focus your ray upon the two-headed ogre. The searing ray hits the two-headed ogre. The two-headed ogre is heavily wounded. (Press . to maintain the ray.) The two-headed ogre barely misses you. The two-headed ogre hits you with a +0 heavy dire flail!! Unknown command. The searing ray misses the two-headed ogre. The searing ray hits the two-headed ogre. The two-headed ogre is severely wounded. The two-headed ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... .....#####......... #........# .#............##### ########## .......#...#...... .[.........#..#### .......#.#.##.# .÷.#.......#..## .#.........#...# ##.###.........##### ##.#<......#...O@..# ##.#.###.#.######### #..#. #.#.# #.######.#.# .........#.. ∩.#..####### ....# #.### ...# You could see a two-headed ogre. Vanquished Creatures Jeremiah (D:6) A water moccasin (D:5) An ice beast (D:7) A sky beast (D:7) A centaur (D:7) 2 phantoms (D:5) A kobold brigand (D:4) A bullfrog (D:7) A scorpion (D:4) 2 orc priests (D:4) A clockroach (D:4) 7 iguanas Natasha (thrice) (D:3) Terence (D:2) An orc wizard (D:4) 7 gnolls (D:4) 5 adders 2 ufetubi (D:5) 2 dart slugs (D:3) 9 orcs A ribbon worm (D:2) 7 hobgoblins 5 jackals 4 quokkas 4 ball pythons 4 endoplasms 5 frilled lizards 9 goblins 12 kobolds 4 rats 105 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis3 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 476 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 1079 | D:2 | Found a faded altar of an unknown god. 1168 | D:2 | Found Bouz's Antique Weapon Emporium. 1378 | D:2 | Encountered Terence 1385 | D:2 | Learned a level 2 spell: Searing Ray 1393 | D:2 | Killed Terence 1394 | D:2 | Reached skill level 5 in Conjurations 1394 | D:2 | Reached XP level 3. HP: 2/19 MP: 1/10 2371 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/11 2592 | D:3 | Encountered Natasha 2594 | D:3 | Killed Natasha 2595 | D:3 | Reached skill level 1 in Fighting 2917 | D:3 | Encountered Natasha 2926 | D:3 | Killed Natasha 2997 | D:3 | Encountered Natasha 3002 | D:3 | Killed Natasha 3003 | D:3 | Reached XP level 5. HP: 26/30 MP: 9/13 3154 | D:4 | Learned a level 4 spell: Fulminant Prism 3159 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 3160 | D:4 | Found Esysaam's Magic Scroll Emporium. 3166 | D:4 | Bought a scroll of identify for 20 gold pieces 3385 | D:4 | Reached skill level 5 in Spellcasting 3385 | D:4 | Reached XP level 6. HP: 37/37 MP: 6/15 3734 | D:4 | Identified the +1 long sword of Distant Shores {chaos, | *Noise Fly rC+++} 3827 | D:4 | Reached skill level 5 in Fighting 3827 | D:4 | Reached XP level 7. HP: 44/44 MP: 13/18 4058 | D:5 | Entered Level 5 of the Dungeon 4150 | D:5 | Reached skill level 1 in Alchemy 4390 | D:5 | Identified the inkwell talisman of Wisdom {Str+2 SInv} 4627 | D:5 | Found a glowing silver altar of Zin. 5064 | D:6 | Found Tyotij's Antique Potions. 5080 | D:6 | Encountered Jeremiah 5096 | D:6 | Killed Jeremiah 5097 | D:6 | Reached skill level 1 in Translocations 5097 | D:6 | Reached XP level 8. HP: 51/51 MP: 3/19 5100 | D:6 | Encountered a two-headed ogre 5373 | D:7 | Reached skill level 5 in Translocations 5485 | D:6 | Slain by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_basic D:2: layout_loops_corners, shapermc_ecumenical_altar_flowoftime, serial_shops, shop, uniq_terence D:3: layout_basic, minmay_misc_feat_enclosed, uniq_natasha D:4: layout_basic, serial_shops, nicolae_shop_cornered_store, serial_curves, eino_curves_01, eino_curves_03 D:5: layout_basic, nicolae_zin_hit_'em_with_the_salt D:6: layout_basic, temple_pool_b, nicolae_zen_rock_garden, serial_library_regret_index_branch_corner, nicolae_shop_antique_consumables, nicolae_shop_magical_conduits, chequers_jeans, chequers_garden, hangedman_decor_lopped, nicolae_kite_square_tiling_tiny, uniq_jeremiah D:7: layout_cave_pools, minmay_manual_mess, uniq_prince_ribbit1 D:8: layout_basic, serial_library_hellmonk_narrow_alcove, nicolae_shop_antique_consumables Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 3 4 | 4.0 Conjurations | 5 6 | 6.0 Fighting | 1 3 5 6 | 6.0 Spellcasting | 4 5 6 | 6.0 Alchemy | 6 | 6.0 Translocations | 1 5 | 5.0 Dodging | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | | | 2 || 2 Melee: Long sword | | | 2 || 2 Cast: Magic Dart | 70 | 76 | 26 || 172 Searing Ray | 2 | 21 | 21 || 44 Fulminant Prism | | | 4 || 4 Read: Identify | | | 2 || 2 Teleportation | | | 1 || 1 Armour: Robe | 3 | | || 3 Ring mail | 3 | 24 | 48 || 75 Dodge: Dodged | 8 | 13 | 28 || 49 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5482 | 5211 | 271 | 395 | 4061 | 8 | 685.2 | Dungeon | 5482 | 5211 | 271 | 395 | 4061 | 8 | 685.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1171 daAuts D:1: 1022 daAuts D:5: 999 daAuts D:3: 945 daAuts D:4: 914 daAuts D:7: 309 daAuts D:6: 118 daAuts D:8: 2 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+