Dungeon Crawl Stone Soup version 0.35-a0-502-g3aa999ad01 (webtiles) character file. Game seed: 9992902952005385581 171 acidosis3 the Conjurer (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on June 12, 2026. Slain by Terence ... wielding a +0 flail (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:45 (2343 turns). acidosis3 the Conjurer (Deep Elf Conjurer) Turns: 2343, Time: 00:02:45 Health: 0/28 AC: 5 Str: 6 XL: 5 Next: 26% Magic: 2/13 EV: 11 Int: 23 God: Gold: 180 SH: 0 Dex: 13 Spells: 5/12 levels left rFire . . . (100%) f - +1 short sword of Joulirux {drain, rElec Will+} rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec + (33%) g - +0 cloak rCorr . (100%) (no gloves) SInv . d - +0 pair of boots Will ++... (no amulet) Stlth ++ e - ring of willpower HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 180 gold pieces. Inventory: Hand Weapons f - the +1 short sword of Joulirux (weapon) {drain, rElec Will+} (You found it on level 3 of the Dungeon) rElec: It insulates you from electricity. Will+: It increases your willpower. It cannot be enchanted further. Armour a - a +0 robe b - a +0 leather armour (worn) c - a +0 kite shield d - a +0 pair of boots (worn) g - a +0 cloak (worn) Jewellery e - a ring of willpower (worn) Scrolls c - a scroll of noise {unknown} e - 2 scrolls of identify {unknown} h - a scroll of summoning {unknown} m - a scroll of enchant armour {unknown} Potions g - a potion of magic d - a potion of mutation {unknown} f - a potion of ambrosia {unknown} j - a potion of berserk rage {unknown} k - a potion of attraction {unknown} l - a potion of resistance {unknown} Skills: - Level 3.0 Dodging - Level 4.0 Stealth + Level 1.1 Shields + Level 4.2 Spellcasting * Level 5.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Fulminant Prism Conj/Alch 8% 3d6 45% 4 q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 60% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 8% 2d5 16% 1 Stone Arrow Conj/Erth 34% 3d9 16% 3 Call Imp Summ 8% N/A 24% 2 Ensorcelled Hibernation Hex/Ice 8% N/A 24% 2 Confusing Touch Hex 4% N/A 43% 3 Maxwell's Portable Pile Tloc 4% (3-9)d2 43% 3 Passwall Erth 4% N/A 43% 3 Swiftness Air 4% N/A 43% 3 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 45% 4 Dimensional Bullseye Hex/Tloc 2% N/A 85% 4 Leda's Liquefaction Alch/Erth 2% N/A 85% 4 Petrify Alch/Erth 2% N/A 85% 4 Metabolic Englaciation Hex/Ice 2% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Makhleb Trog Xom Annotations: D:2 Robin, Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Unknown command. The searing ray hits the adder. You kill the adder! The searing ray hits Terence but does no damage. Terence is moderately wounded. You feel sick. Training target 4.0 for Stealth reached! Your Stealth skill increases to level 4! The searing ray hits Terence. Terence is heavily wounded. You feel sick. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. You feel sick. Terence hits you with a +0 flail! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (severely wounded, 90% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) You feel sick. Terence hits you with a +0 flail. Unknown command. The searing ray hits Terence but does no damage. Terence is severely wounded. You feel sick. You are no longer poisoned. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is almost dead. Terence closely misses you. The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. Terence hits you with a +0 flail. You die... Terence says, "And stay out!" ....................... ........)$...##.####.## ...............@.†..... S............#...###.## ............)#..####.## ...?...:.....#......... ####.#..........####.## ... ...#@#######..###.... #.##########@# ##......## ###.#..........# ######.# ..#.#.############ #@# ###.#.#......##....# #.# ....#.#<.....##.##.# #.# ##..#.#########.##.# ##.# ................##.# ##.># ......############.# ##..## ..##### ##########.# #..## You could see Terence. Vanquished Creatures An orc priest (D:3) Jessica (D:3) 5 adders A gnoll (D:1) A dart slug (D:2) 3 orcs (D:3) 5 endoplasms 9 hobgoblins 3 jackals (D:3) 3 quokkas A ball python (D:1) 2 bats 9 frilled lizards (D:1) 14 goblins 7 kobolds 5 rats 70 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis3 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 90 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 540 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 647 | D:1 | Found a faded altar of an unknown god. 1104 | D:2 | Learned a level 2 spell: Searing Ray 1107 | D:2 | Found a shimmering altar of Xom. 1482 | D:2 | Encountered Terence 1579 | D:3 | Reached skill level 5 in Conjurations 1686 | D:3 | Reached XP level 4. HP: 24/24 MP: 5/11 1790 | D:3 | Learned a level 4 spell: Fulminant Prism 1806 | D:3 | Encountered Jessica 1809 | D:3 | Killed Jessica 1877 | D:3 | Found a burning altar of Makhleb. 1884 | D:3 | Found a bloodstained altar of Trog. 1887 | D:3 | Reached skill level 1 in Shields 1887 | D:3 | Reached XP level 5. HP: 28/28 MP: 10/13 2105 | D:3 | Identified the +1 short sword of Joulirux {drain, rElec | Will+} 2265 | D:2 | Encountered Robin 2343 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_up_and_down, layout_basic, shapermc_ecumenical_altar_mp_vishouse, serial_corexii_hall, corexii_hall_statues_l, corexii_hall_statues_x, minmay_lizard_pond D:2: layout_basic, basic_altar, uniq_terence, uniq_robin D:3: layout_basic, jmf_multi_god_temple2, uniq_jessica Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 4 | 4.0 Dodging | 3 | 3.0 Conjurations | 5 | 5.6 Spellcasting | 4 | 4.2 Shields | 1 | 1.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 84 | 37 || 121 Searing Ray | | 5 || 5 Armour: Robe | 1 | || 1 Leather armour | 1 | 13 || 14 Dodge: Dodged | | 4 || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2341 | 2170 | 171 | 54 | 1762 | 3 | 780.3 | Dungeon | 2341 | 2170 | 171 | 54 | 1762 | 3 | 780.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1126 daAuts D:3: 673 daAuts D:2: 541 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+