Dungeon Crawl Stone Soup version 0.35-a0-477-gf82e3c0534 (webtiles) character file. Game seed: 12054219893217318336 107 acidosis3 the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on June 9, 2026. Slain by a crocodile (11 damage) ... in a sewer. The game lasted 00:01:11 (593 turns). acidosis3 the Conjurer (Deep Elf Conjurer) Turns: 593, Time: 00:01:12 Health: -1/24 AC: 2 Str: 6 XL: 4 Next: 57% Magic: 6/12 EV: 16 Int: 23 God: Gold: 0 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +5 ring of evasion HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. Inventory: Armour a - a +0 robe (worn) Jewellery c - a +5 ring of evasion (worn) Potions g - a potion of magic d - a potion of haste {unknown} f - 2 potions of might {unknown} j - a potion of mutation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.5 Spellcasting * Level 6.0 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Borgnjor's Vile Clutch Necr/Erth 2% N/A 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You kill the jackal! The javelin pierces through the crocodile. The crocodile is lightly wounded. You hear a splash. Nothing quivered! Nothing quivered! Okay, then. You aren't carrying any items that you can evoke. Unknown command. c - a +5 ring of evasion (worn) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (lightly wounded, 84% to hit) You focus your ray upon the crocodile. The searing ray hits the crocodile! The crocodile is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the crocodile. The crocodile is moderately wounded. The searing ray misses the crocodile. The searing ray hits the crocodile! The crocodile is heavily wounded. You finish channelling your searing ray. The crocodile bites you! The crocodile drags you backwards! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (heavily wounded, 84% to hit) You focus your ray upon the crocodile. The searing ray hits the crocodile. The crocodile is heavily wounded. (Press . to maintain the ray.) The crocodile barely misses you. Unknown command. The searing ray misses the crocodile. The crocodile bites you! The crocodile drags you backwards! You stop channelling your searing ray. The crocodile bites you! You die... ##...## #..~..# #~...~## #..~#...# #..###~~## #.~. #~..# #~~# ##..# #.. #..# #. #@.# #l.# †..# #..## .†÷# ~(.## ~~. ~.~# You could see a crocodile. Vanquished Creatures 2 orc priests (D:3) An adder (D:3) A dart slug (D:1) 5 orcs (D:3) An endoplasm (D:3) 2 hobgoblins (D:3) 11 jackals A quokka (D:1) 2 ball pythons (D:1) 2 bats A goblin (D:1) 3 kobolds 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis3 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 186 | D:2 | Reached XP level 2. HP: 15/15 MP: 5/8 194 | D:3 | Learned a level 2 spell: Searing Ray 220 | D:3 | Reached skill level 5 in Conjurations 220 | D:3 | Reached XP level 3. HP: 13/19 MP: 0/10 461 | D:3 | Reached XP level 4. HP: 13/24 MP: 8/12 479 | D:3 | Found a glowing drain. 496 | Sewer | Entered a sewer 532 | Sewer | Reached skill level 6 in Conjurations 583 | Sewer | Encountered a crocodile 593 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_lavapool, layout_loops_cross D:2: layout_loops_ring D:3: layout_basic, portal_sewer_entry_d Sewer: sewer_the_crocodile Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.0 Spellcasting | 4 | 4.5 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Throw: Javelin | 8 | 1 || 9 Cast: Magic Dart | 33 | 4 || 37 Searing Ray | 5 | 7 || 12 Armour: Robe | 3 | 6 || 9 Dodge: Dodged | 3 | 4 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 609 | 605 | 4 | 57 | 363 | 4 | 152.2 | Dungeon | 505 | 501 | 4 | 20 | 332 | 3 | 168.3 | Sewer | 104 | 104 | 0 | 37 | 31 | 1 | 104.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 314 daAuts D:1: 138 daAuts Sewer: 104 daAuts D:2: 52 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+