Dungeon Crawl Stone Soup version 0.35-a0-477-gf82e3c0534 (webtiles) character file. Game seed: 12644600875246419042 46 acidosis3 the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on June 9, 2026. Slain by Terence ... wielding a +2 mace of protection (8 damage) ... on level 3 of the Dungeon. The game lasted 00:00:55 (2045 turns). acidosis3 the Conjurer (Deep Elf Conjurer) Turns: 2045, Time: 00:00:55 Health: 0/19 AC: 2 Str: 6 XL: 3 Next: 46% Magic: 6/10 EV: 11 Int: 22 God: Gold: 107 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) b - +0 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of wizardry HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: wizardry (x1) @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 107 gold pieces. Inventory: Hand Weapons b - a +0 sling (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of wizardry (worn) Scrolls c - 6 scrolls of identify {unknown} e - 2 scrolls of revelation {unknown} h - a scroll of fog {unknown} m - a scroll of brand weapon {unknown} n - a scroll of blinking {unknown} o - a scroll of fear {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of enlightenment {unknown} j - a potion of invisibility {unknown} k - 2 potions of might {unknown} l - a potion of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting * Level 5.4 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 16% 1d4 4% 1 Soul Splinter Necr 16% N/A 4% 1 Construct Spike Launche Frge 8% 2d3 7% 2 Grave Claw Necr 8% 2d7 7% 2 Lesser Beckoning Tloc 8% N/A 7% 2 Vampiric Draining Necr 4% 2d6 14% 3 Fulminant Prism Conj/Alch 8% 3d6 16% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 16% 4 Fireball Conj/Fire 8% 3d6 38% 5 Leda's Liquefaction Alch/Erth 2% N/A 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You start waiting. Done waiting. o - a scroll labelled ZIRISENI DESIG You now have 101 gold pieces (gained 7). You now have 107 gold pieces (gained 6). You open the door. There is an open door here. You encounter Terence the Veteran. He is wielding a +2 mace of protection. Terence shouts! Terence looks you up and down. "You're not a real warrior! I'll show you a warrior!" Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 mace of protection and wearing a +0 scale mail (88% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. (Press . to maintain the ray.) Terence hits you with a +2 mace of protection. Unknown command. The searing ray hits Terence. Terence is moderately wounded. Terence closely misses you. The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +2 mace of protection! The searing ray hits Terence but does no damage. Terence is moderately wounded. You finish channelling your searing ray. Terence hits you with a +2 mace of protection! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ## ######## .# #......# .### #......# ... #......######.# #........@@...# #......######## #####'## #.# ############.# ..).......##.# ..........##.######### .....)....##.#.......# ......>...##.#.#.....# You could see Terence. Vanquished Creatures A gnoll (D:1) An orc (D:3) 4 endoplasms 2 hobgoblins (D:1) 5 quokkas 3 ball pythons 5 bats A frilled lizard (D:1) 8 goblins 5 kobolds 7 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis3 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 219 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 715 | D:1 | Reached skill level 5 in Conjurations 767 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 968 | D:1 | Learned a level 2 spell: Searing Ray 2038 | D:3 | Encountered Terence 2045 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_basic, minmay_unequal D:2: layout_loops_cross D:3: layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.9 Action || total ---------------------------++------- Cast: Magic Dart || 86 Searing Ray || 1 Armour: Robe || 4 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2046 | 1979 | 67 | 224 | 1558 | 3 | 682.0 | Dungeon | 2046 | 1979 | 67 | 224 | 1558 | 3 | 682.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 980 daAuts D:2: 723 daAuts D:3: 342 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+