Dungeon Crawl Stone Soup version 0.35-a0-379-g092a145782 (webtiles) character file. Game seed: 15088245432127343717 25 acidosis3 the Conjurer (level 2, -7/15 HPs) Began as a Deep Elf Conjurer on May 22, 2026. Killed from afar by a clockroach (10 damage) ... with a blast of sand ... on level 2 of the Dungeon. The game lasted 00:00:29 (1040 turns). acidosis3 the Conjurer (Deep Elf Conjurer) Turns: 1040, Time: 00:00:29 Health: -7/15 AC: 5 Str: 4 XL: 2 Next: 82% Magic: 1/8 EV: 10 Int: 29 God: Gold: 76 SH: 0 Dex: 17 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +2 leather armour "Efefapsa" {Rampage Int+7 Dex+4} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: rampage @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Armour c - the +2 leather armour "Efefapsa" (worn) {Rampage Int+7 Dex+4} (You found it on level 2 of the Dungeon) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Int+7: It affects your intelligence (+7). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. Scrolls c - a scroll of amnesia {unknown} e - a scroll of summoning {unknown} Potions g - a potion of magic d - a potion of enlightenment {unknown} f - a potion of heal wounds {unknown} j - a potion of moonshine {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting * Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 70% 2d7 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 10% 3d9 41% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 41% 4 Dispel Undead Necr 5% 3d7 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the clockroach. The clockroach is warded from harm. A clockroach is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (damage-immune at range, 100% to hit) The magic dart hits the clockroach. The clockroach is warded from harm. A clockroach is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (damage-immune at range, 100% to hit) The magic dart hits the clockroach! The clockroach is warded from harm. A clockroach is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (damage-immune at range, 81% to hit) You focus your ray upon the clockroach. The searing ray hits the clockroach! The clockroach is severely wounded. (Press . to maintain the ray.) The clockroach misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You stop channelling your searing ray. The clockroach sprays sand from its hourglass at you. The blast of sand hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The clockroach sprays sand from its hourglass at you. The blast of sand hits you! Ouch! That really hurt! You die... #. #######......... #..##...[##......... # #.....#.##......... .. .###..#.#.......... ... ###............... .... +.....###......... ..... ##..>...#......... ......#####...#.######## ......B..@'...#.# ......#####...#.# ..... #...#.#### .... #..)#....# ... #...####.# .. #...# #.# . #...# #.# ...# #.####### #.##..... You could see a clockroach (warded). Vanquished Creatures An adder (D:2) A quokka (D:1) 4 ball pythons 3 bats (D:1) 3 endoplasms 2 frilled lizards 4 goblins A kobold (D:1) 3 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis3 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 1 | D:1 | Encountered an electric eel 571 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 574 | D:1 | Learned a level 2 spell: Searing Ray 941 | D:2 | Reached skill level 5 in Conjurations 996 | D:2 | Identified the +2 leather armour "Efefapsa" {Rampage Int+7 | Dex+4} 1040 | D:2 | Killed from afar by a clockroach Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_a, layout_loops_corners D:2: layout_basic, feat_on_display Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.6 Action || total ---------------------------++------- Cast: Magic Dart || 40 Searing Ray || 1 Armour: Leather armour || 2 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1038 | 923 | 115 | 0 | 812 | 2 | 519.0 | Dungeon | 1038 | 923 | 115 | 0 | 812 | 2 | 519.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 905 daAuts D:2: 133 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+