Dungeon Crawl Stone Soup version 0.34-a0-1981-g12c0fc42ba (webtiles) character file. Game seed: 15175839950129575778 393 acidosis3 the Conjurer (level 6, -2/32 HPs) Began as a Deep Elf Conjurer on Jan 9, 2026. Slain by a crocodile (10 damage) ... in a sewer. The game lasted 00:03:39 (3348 turns). acidosis3 the Conjurer (Deep Elf Conjurer) Turns: 3348, Time: 00:03:40 Health: -2/32 AC: 7 Str: 6 XL: 6 Next: 51% Magic: 6/16 EV: 8 Int: 23 God: Gold: 187 SH: 0 Dex: 13 Spells: 5/16 levels left rFire . . . (100%) c - +0 dagger (freeze) rCold + . . (50%) (no offhand) rNeg . . . (100%) b - +2 ring mail {rC+} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.30/turn %: no passive effects @: very slow A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 207 gold pieces. You spent 20 gold pieces at shops. Inventory: Hand Weapons c - a +0 dagger of freezing (weapon) Missiles a - 2 poisoned darts Armour b - a +2 ring mail of cold resistance (worn) e - a +2 robe of willpower Jewellery d - a ring of wizardry Scrolls c - a scroll of amnesia {unknown} d - 2 scrolls of poison {unknown} e - a scroll of fog {unknown} h - 2 scrolls of teleportation {unknown} j - a scroll of torment {unknown} i - 2 scrolls of identify m - a scroll of fear {unknown} u - 2 scrolls of enchant weapon {unknown} v - a scroll of acquirement {unknown} y - 2 scrolls of enchant armour {unknown} Potions g - a potion of magic f - 3 potions of might {unknown} k - 4 potions of resistance {unknown} l - 3 potions of curing {unknown} n - 4 potions of mutation {unknown} o - a potion of haste {unknown} p - a potion of attraction {unknown} q - a potion of enlightenment {unknown} s - a potion of berserk rage {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.5 Spellcasting - Level 6.0 Conjurations * Level 3.5 Translocations + Level 2.4 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Fulminant Prism Conj/Alch 12% 3d9 54% 4 p - Iskenderun's Mystic Conj/Tloc 28% 2d7 (+2d3 45% 4 q - Magic Dart Conj 100% 1d8 3% 1 w - Searing Ray Conj 68% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 12% 1d2 73% 3 Inner Flame Hex/Fire 6% N/A 73% 3 Tukima's Dance Hex 6% N/A 73% 3 Dimensional Bullseye Hex/Tloc 7% N/A 87% 4 Eringya's Surprising Cr Summ 6% N/A 98% 4 Alistair's Intoxication Alch 11% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (1/1) Temple: D:4-7 Altars: Shops: D:1 ? Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (moderately wounded, 76% to hit) You focus your ray upon the crocodile. The searing ray hits the crocodile! The crocodile is heavily wounded. The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) The crocodile barely misses you. Unknown command. The searing ray hits the crocodile. The crocodile is severely wounded. The searing ray hits the kobold. You kill the kobold! You hear a splash. x2 The crocodile misses you. The searing ray misses the crocodile. A nearby plant withers and dies. The crocodile closely misses you. The searing ray hits the crocodile. The crocodile is severely wounded. You finish channelling your searing ray. The crocodile bites you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (severely wounded, 76% to hit) You focus your ray upon the crocodile. The searing ray hits the crocodile. The crocodile is almost dead. (Press . to maintain the ray.) The crocodile bites you! The crocodile drags you backwards! You stop channelling your searing ray. Your magical contamination has completely faded away. Unknown command. The crocodile bites you. * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! The crocodile bites you! You die... ~~~.≈≈≈#≈#≈≈≈≈≈#~#≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈#≈#≈≈≈≈≈#~#≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈#≈#≈≈≈≈≈#~# ≈ ≈≈≈≈≈≈≈# #≈ #~# ≈≈ ≈≈≈≈≈≈≈# #≈≈ #~# ≈≈≈ ≈≈≈≈≈≈≈# #≈≈≈ #~# ≈~~~ ≈≈≈≈≈≈≈# #≈≈≈≈ #~# .~~.# .~.~.≈≈ ≈≈≈≈P.#~#~.~~# #P.@.~~~~# ~~~~~~Pl..~P## #####.P...~.~~~ ≈~P.~~.PP### ≈≈≈.~.~~...# ≈≈≈≈≈~~~....## ≈#≈≈≈≈###.### ##### ## You could see a crocodile. Vanquished Creatures A kobold brigand (Sewer) A brain worm (Sewer) Terence (D:2) 2 clockroaches (D:4) An orc wizard (D:4) 3 gnolls (D:3) 2 river rats (Sewer) 5 adders 2 ribbon worms (D:2) 6 orcs 11 hobgoblins A jackal (Sewer) 2 quokkas 9 ball pythons 4 bats 5 endoplasms 7 frilled lizards 8 goblins 6 kobolds 9 rats 86 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis3 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 254 | D:2 | Encountered Terence 278 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 281 | D:1 | Learned a level 2 spell: Searing Ray 776 | D:1 | Reached skill level 5 in Conjurations 1048 | D:1 | Found Helecsud's Magic Scroll Shop. 1057 | D:1 | Bought a scroll of identify for 20 gold pieces 1215 | D:2 | Killed Terence 1216 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/10 1870 | D:3 | Reached XP level 4. HP: 24/24 MP: 9/12 2556 | D:3 | Reached skill level 6 in Conjurations 2738 | D:3 | Learned a level 4 spell: Fulminant Prism 2743 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2901 | D:4 | Reached skill level 1 in Translocations 2901 | D:4 | Reached XP level 5. HP: 27/28 MP: 8/14 2996 | D:4 | Reached skill level 1 in Alchemy 3006 | D:4 | Reached skill level 5 in Spellcasting 3031 | D:4 | Found a glowing drain. 3038 | Sewer | Entered a sewer 3069 | Sewer | Reached XP level 6. HP: 32/32 MP: 7/15 3348 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_basic, serial_glass, glass_columns_a, glass_columns_b, serial_shops, nicolae_lakefront_shop, kennysheep_another_room D:2: layout_rooms, uniq_terence D:3: layout_basic D:4: layout_loops_corners, mainiacjoe_sewer_entry_somewhere_in_here_2 Sewer: sewer_co_scattered_pipes Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 | 6.0 Spellcasting | 4 5 | 5.5 Translocations | 1 2 3 | 3.5 Alchemy | 1 2 | 2.4 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 3 || 3 Melee: Dagger | | 3 || 3 Cast: Magic Dart | 86 | 49 || 135 Searing Ray | 1 | 18 || 19 Armour: Ring mail | 1 | 21 || 22 Dodge: Dodged | | 17 || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3395 | 3254 | 141 | 31 | 2708 | 5 | 679.0 | Dungeon | 3046 | 2905 | 141 | 31 | 2452 | 4 | 761.5 | Sewer | 349 | 349 | 0 | 0 | 256 | 1 | 349.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1100 daAuts D:3: 1007 daAuts D:2: 675 daAuts Sewer: 349 daAuts D:4: 263 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+