Dungeon Crawl Stone Soup version 0.34-a0-1927-gb82f2e44eb (webtiles) character file. Game seed: 8696140556186575201 394 acidosis3 the Conjurer (level 6, 0/32 HPs) Began as a Deep Elf Conjurer on Dec 31, 2025. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:02:50 (3458 turns). acidosis3 the Conjurer (Deep Elf Conjurer) Turns: 3458, Time: 00:02:50 Health: 0/32 AC: 5 Str: 6 XL: 6 Next: 52% Magic: 7/16 EV: 3 Int: 23 God: Gold: 218 SH: 0 Dex: 13 Spells: 13/16 levels left rFire . . . (100%) h - +3 whip (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) e - +0 ring mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... b - amulet of dissipation Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.30/turn %: no passive effects @: lethally poisoned (0 -> -11), vertiginous, attractive, enlightened, flying, hasted, very quick A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 218 gold pieces. Inventory: Hand Weapons h - a +3 whip of venom (weapon) Missiles f - 4 poisoned darts Armour a - a +0 robe e - a +0 ring mail (worn) Jewellery b - an amulet of dissipation (worn) c - a ring of willpower d - a ring of resist corrosion g - a ring of positive energy i - a +4 ring of protection Wands e - a wand of paralysis (10) Scrolls c - 3 scrolls of fear {unknown} e - a scroll of revelation {unknown} h - 2 scrolls of fog {unknown} j - a scroll of summoning {unknown} k - 2 scrolls of identify {unknown} m - a scroll of teleportation {unknown} Potions g - a potion of magic c - a potion of curing e - a potion of enlightenment Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.9 Spellcasting * Level 7.5 Conjurations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 4% 1 w - Searing Ray Conj 82% 2d7 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 96% 2d12 16% 1 Stone Arrow Conj/Erth 48% 3d10 36% 3 Fulminant Prism Conj/Alch 12% 3d8 73% 4 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 (+2d3 73% 4 Rending Blade Conj/Frge 24% 2d8 73% 4 Gloom Hex/Necr 12% N/A 83% 3 Summon Ice Beast Ice/Summ 6% N/A 83% 3 Tukima's Dance Hex 6% N/A 83% 3 Dimensional Bullseye Hex/Tloc 3% N/A 99% 4 Platinum Paragon Frge 3% 4d10 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:2 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You are lethally poisoned! The water moccasin poisons you! Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (lightly wounded, 70% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is moderately wounded. (Press . to maintain the ray.) You feel very sick. The water moccasin bites you. Unknown command. The searing ray hits the water moccasin! The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin barely misses you. The searing ray misses the water moccasin. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you but does no damage. It was a potion of attraction. You feel attractive to monsters. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you but does no damage. There is a lethal amount of poison in your body! Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, 70% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is almost dead. (Press . to maintain the ray.) You die... ## ### .### .. ...###. ###[#...#... ........... ##.S#...... ##.#@.#..... #.#.#....... ##.. ###.....#.........#### ### ##.###.......#......... ##.## #[#....#....##......... #...# #####.#...#.#.......... #...## ###.#..#.............. ###....# #..#.................# ##......# ###................... You could see a water moccasin. Vanquished Creatures A phantom (D:4) A scorpion (D:3) A bombardier beetle (D:3) A hound (D:4) A drude (D:4) A clockroach (D:4) Terence (D:3) 8 adders A ribbon worm (D:4) A dart slug (D:3) 6 orcs 6 endoplasms 2 hobgoblins 5 jackals 3 quokkas 4 ball pythons 2 bats 3 frilled lizards 8 goblins 5 kobolds 3 rats 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis3 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 339 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 639 | D:1 | Learned a level 2 spell: Searing Ray 1331 | D:2 | Found a faded altar of an unknown god. 1399 | D:2 | Reached skill level 5 in Conjurations 1476 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 2074 | D:2 | Found Sotuhus's Weapon Emporium. 2328 | D:3 | Encountered a scorpion 2334 | D:3 | Killed a scorpion 2335 | D:3 | Reached skill level 6 in Conjurations 2335 | D:3 | Reached XP level 4. HP: 24/24 MP: 4/12 2372 | D:3 | Encountered Terence 2376 | D:3 | Killed Terence 2377 | D:3 | Reached XP level 5. HP: 28/28 MP: 9/14 2418 | D:3 | Reached skill level 5 in Spellcasting 2580 | D:3 | Found a faded altar of an unknown god. 3089 | D:4 | Reached skill level 7 in Conjurations 3089 | D:4 | Reached XP level 6. HP: 28/32 MP: 5/16 3444 | D:4 | Encountered a water moccasin 3452 | D:4 | HP: 1/32 [poisoned by a water moccasin] 3458 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_basic D:2: layout_basic, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], shapermc_ecumenical_altar_starsandcircs, minmay_ruptured D:3: layout_rooms, nicolae_overflow_ecumenical_swirl, uniq_terence D:4: layout_cave_pools, minmay_increasing_density Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 7 | 7.5 Spellcasting | 4 5 | 5.9 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 69 | 47 || 116 Searing Ray | 4 | 12 || 16 Drink: Curing | | 1 || 1 Heal wounds | | 1 || 1 Haste | | 1 || 1 Attraction | | 1 || 1 Enlightenment | | 1 || 1 Moonshine | | 1 || 1 Armour: Ring mail | 5 | 24 || 29 Robe | 1 | || 1 Dodge: Dodged | 3 | 14 || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3453 | 3366 | 87 | 139 | 2877 | 4 | 863.2 | Dungeon | 3453 | 3366 | 87 | 139 | 2877 | 4 | 863.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1318 daAuts D:2: 870 daAuts D:3: 697 daAuts D:4: 567 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+