Dungeon Crawl Stone Soup version 0.34-a0-1927-gb82f2e44eb (webtiles) character file. Game seed: 284340571188905205 28 acidosis3 the Conjurer (level 2, -3/15 HPs) Began as a Deep Elf Conjurer on Dec 31, 2025. Incinerated by a bombardier beetle (6 damage) ... on level 3 of the Dungeon. The game lasted 00:00:38 (1100 turns). acidosis3 the Conjurer (Deep Elf Conjurer) Turns: 1100, Time: 00:00:39 Health: -3/15 AC: 2 Str: 10 XL: 2 Next: 96% Magic: 0/8 EV: 11 Int: 22 God: Gold: 48 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + b - +6 ring of strength HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: on fire, glowing A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 48 gold pieces. Inventory: Missiles c - 4 datura-tipped darts Armour a - a +0 robe (worn) Jewellery b - a +6 ring of strength (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of fog {unknown} Potions g - a potion of magic d - a potion of ambrosia {unknown} f - a potion of curing {unknown} j - a potion of might {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting * Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 16% N/A 12% 1 Hailstorm Conj/Ice 15% 3d6 12% 3 Tukima's Dance Hex 4% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Martyr's Knell Necr/Summ 4% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (almost dead, 87% to hit) You miscast Searing Ray. Nothing appears to happen. Unknown command. The bombardier beetle barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You aren't carrying any items that you can evoke. Unknown command. You feel stronger. b - a +6 ring of strength (worn) You barely miss the bombardier beetle. The bombardier beetle is almost dead. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you but does no damage. You are covered in liquid fire! Move or burn! You hit the bombardier beetle but do no damage. The bombardier beetle is almost dead. The liquid fire burns you! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (almost dead, 100% to hit) The magic dart hits the bombardier beetle. The bombardier beetle is almost dead. The liquid fire burns you! The bombardier beetle closely misses you. You hit the bombardier beetle but do no damage. The bombardier beetle is almost dead. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You hit the bombardier beetle. The bombardier beetle is almost dead. The liquid fire burns you! You die... ..... ##.#.). ....... ....... ....... ....... ##....?.. #@.# .......B## ....).... ....)....# ........## ........# ......./# #####.### You could see a bombardier beetle. Vanquished Creatures An adder (D:2) 4 endoplasms A hobgoblin (D:1) A quokka (D:2) 4 ball pythons (D:1) A bat (D:2) 2 frilled lizards (D:2) 5 goblins 2 kobolds (D:1) 3 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis3 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 307 | D:1 | Found a faded altar of an unknown god. 327 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 956 | D:2 | Reached skill level 5 in Conjurations 1089 | D:3 | Learned a level 2 spell: Searing Ray 1100 | D:3 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_basic, nicolae_ecumenical_snake_handling D:2: layout_rooms, serial_shops, nicolae_shop_back_alley_shop D:3: layout_rooms, serial_forest, infiniplex_forest_corner_1, infiniplex_forest_lined_2, infiniplex_forest_diagonal, infiniplex_forest_clump_long, infiniplex_forest_end_3, infiniplex_forest_zigzag_2, infiniplex_forest_lined_corner, infiniplex_forest_straight_4, infiniplex_forest_clump_tiny Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.7 Action || total ---------------------------++------- Attack: Normal || 4 Melee: Unarmed || 4 Cast: Magic Dart || 47 Searing Ray || 1 Armour: Robe || 2 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1100 | 1050 | 50 | 0 | 925 | 3 | 366.7 | Dungeon | 1100 | 1050 | 50 | 0 | 925 | 3 | 366.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 838 daAuts D:2: 244 daAuts D:3: 18 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+