Dungeon Crawl Stone Soup version 0.34-a0-1804-g99c0725460 (webtiles) character file. Game seed: 16374363054406350309 20 acidosis3 the Conjurer (level 2, -7/15 HPs) Began as a Gargoyle Conjurer on Dec 16, 2025. Mangled by a gnoll ... wielding a +0 whip (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:03 (729 turns). acidosis3 the Conjurer (Gargoyle Conjurer) Turns: 729, Time: 00:01:04 Health: -7/15 AC: 5 Str: 10 XL: 2 Next: 79% Magic: 1/5 EV: 10 Int: 18 God: Gold: 23 SH: 0 Dex: 13 Spells: 3/6 levels left rFire + . . (50%) c - +5 hand axe "Qesh" {flame, rF+ Dex+5} rCold . . . (100%) (no offhand) rNeg + . . (50%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons a - a +0 short sword of draining c - the +5 hand axe "Qesh" (weapon) {flame, rF+ Dex+5} (You found it on level 2 of the Dungeon) rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. Armour b - a +0 leather armour (worn) d - a +0 robe Scrolls c - a scroll of identify {unknown} Potions g - a potion of magic Skills: * Level 0.9 Short Blades - Level 1.5 Dodging - Level 2.1 Stealth * Level 2.5 Spellcasting + Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 72% 1d6 3% 1 w - Searing Ray Conj 36% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 65% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 65% 4 Eringya's Surprising Cr Summ 2% N/A 93% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +2) Message History Unknown command. The gnoll closely misses you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll barely misses you. Unknown command. Without enough magic to sustain it, your Searing Ray dissipates. The gnoll hits you but does no damage. The gnoll hits you from afar with a +0 spear. You encounter a gnoll. It is wielding a +0 whip. The gnoll hits you from afar with a +0 spear. The gnoll shouts! x2 The gnoll hits you but does no damage. Things that are here: a +0 whip; a gnoll corpse You hit the gnoll. You burn the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 spear! Ouch! That really hurt! It was a potion of curing. You feel better. The gnoll hits you with a +0 spear. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you with a +0 flail! Ouch! That really hurt! The gnoll completely misses you. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. The gnoll hits you but does no damage. The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll misses you. Unknown command. The gnoll hits you with a +0 whip! Ouch! That really hurt! You die... #....).................. #.#..†..........#..##.### #.##...........##.j..#.. #.###.........## ......j #.####.......## #.##.## #..##.........# #.##.# ##.###.......## ##÷#.# #...##.....#####...## ###.###@).###.....## #.##..j..##.##...# # #.###.j.###.###.#.#. #.####j####.###.##.# #.^##.).##......##.# ##.###.###..######.# #.#######..######.### #...[............<... ##..†####..#######.## You could see 3 gnolls. Vanquished Creatures A gnoll (D:2) 2 hobgoblins A quokka (D:2) A ball python (D:2) 2 endoplasms (D:2) 2 frilled lizards (D:2) A goblin (D:2) 3 kobolds (D:2) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis3 the Gargoyle Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 297 | D:2 | Identified the +5 hand axe "Qesh" {flame, rF+ Dex+5} 383 | D:2 | Reached XP level 2. HP: 14/15 MP: 0/5 631 | D:2 | Learned a level 2 spell: Searing Ray 729 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dysonsfear_arrival_boulevard, layout_loops_ring D:2: layout_loops_ring, nicolae_figureground_pulse Action || total ---------------------------++------- Attack: Normal || 10 Melee: Hand axe || 8 Unarmed || 2 Cast: Magic Dart || 21 Searing Ray || 2 Drink: Curing || 1 Armour: Robe || 7 Leather armour || 17 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 730 | 730 | 0 | 342 | 236 | 2 | 365.0 | Dungeon | 730 | 730 | 0 | 342 | 236 | 2 | 365.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 703 daAuts D:1: 27 daAuts DLua errors: