Dungeon Crawl Stone Soup version 0.34-a0-1726-g442816a090 (webtiles) character file. Game seed: 301266994687224022 77 acidosis3 the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Dec 11, 2025. Slain by a gnoll ... wielding a +1 flail of protection (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:16 (1367 turns). acidosis3 the Conjurer (Deep Elf Conjurer) Turns: 1367, Time: 00:01:16 Health: -1/24 AC: 2 Str: 6 XL: 4 Next: 13% Magic: 1/12 EV: 11 Int: 23 God: Gold: 131 SH: 0 Dex: 13 Spells: 8/11 levels left rFire + . . (50%) d - staff of fire rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... b - amulet of alchemy Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 131 gold pieces. Inventory: Missiles c - 6 poisoned darts Armour a - a +0 robe (worn) Magical Staves d - a staff of fire (weapon) Jewellery b - an amulet of alchemy (worn) e - an amulet of regeneration f - a ring of resist corrosion Scrolls c - a scroll of identify {unknown} Potions g - a potion of magic d - 2 potions of enlightenment {unknown} f - 2 potions of moonshine {unknown} j - 2 potions of might {unknown} k - 2 potions of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.2 Spellcasting * Level 5.7 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 36% 3-5/arc 4% 2 Fulminant Prism Conj/Alch 13% 3d9 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Unknown command. You stop channelling your searing ray. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 club. Unknown command. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll! You kill the gnoll! The gnoll closely misses you. You have reached level 4! You feel clever. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +1 flail of protection (heavily wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +1 flail of protection. Unknown command. Without enough magic to sustain it, your Searing Ray dissipates. The gnoll hits you with a +1 flail of protection! The gnoll attacks as it pursues you! The gnoll hits you with a +1 flail of protection! You die... ##(#j## #.)[## #.### #######j##### ........)...# ## .# ######...##.# .# .# ####.#.#.#.# .#####.# #.....j....# .......# #.##.#@#...# .......## # ##...#..# <.......###.# ##.##..# ..#.........# #.##..# ..#.....### #.##..# #####..## #..#..# ..#....# ##.#..# #.#.##.# #....# #...##.# ##### #..#.# You could see 2 gnolls. Vanquished Creatures 2 adders (D:2) 2 gnolls (D:2) A ribbon worm (D:2) 2 dart slugs 6 endoplasms 3 hobgoblins A quokka (D:1) 4 ball pythons 7 bats 2 frilled lizards 4 goblins 7 kobolds 3 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis3 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 149 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 661 | D:2 | Reached skill level 5 in Conjurations 664 | D:2 | Reached XP level 3. HP: 12/19 MP: 5/10 689 | D:1 | Learned a level 2 spell: Searing Ray 1363 | D:2 | Reached XP level 4. HP: 17/24 MP: 2/12 1367 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: ebering_hopf_link, layout_rooms, st_stairs_13, minmay_tripent D:2: layout_loops_ring D:3: layout_rooms, overflow_temple_1_default, serial_shops, shop, nicolae_shop_bloodbath_and_beyond, minivault_5, minmay_stone_trees_medium Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.7 Spellcasting | 4 | 4.2 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 101 | || 101 Searing Ray | 2 | 1 || 3 Armour: Robe | 15 | 3 || 18 Dodge: Dodged | 12 | || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1370 | 1272 | 98 | 54 | 994 | 3 | 456.7 | Dungeon | 1370 | 1272 | 98 | 54 | 994 | 3 | 456.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 679 daAuts D:1: 674 daAuts D:3: 17 daAuts DLua errors: