Dungeon Crawl Stone Soup version 0.34-a0-1340-g7f9cb3418f (webtiles) character file. Game seed: 2403196489798623527 56 acidosis3 the Conjurer (level 3, -6/3 HPs) Began as a Deep Elf Conjurer on Nov 25, 2025. Mangled by an iguana (9 damage) ... on level 3 of the Dungeon. The game lasted 00:00:45 (1009 turns). acidosis3 the Conjurer (Deep Elf Conjurer) Turns: 1009, Time: 00:00:46 Health: -6/3 AC: 0 Str: 6 XL: 3 Next: 71% Magic: 6/10 EV: 13 Int: 22 God: Gold: 70 SH: 0 Dex: 13 Spells: 7/10 levels left rFire + + . (33%) - Mandibles rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois x (150%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ c - +4 ring of slaying HPRegen 0.20/turn (no ring) MPRegen 0.24/turn d - scarab talisman %: no passive effects @: scarab-form A: sun companion, searing attack, fire wizardry, reduced hp, poison vulnerability, small, magic regeneration a: no special abilities You were on level 3 of the Dungeon. You were a gleaming scarab beetle. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons b - a +1 dagger of draining Armour a - a +0 robe (melded) Jewellery c - a +4 ring of slaying (worn) Talismans d - a scarab talisman (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of vulnerability {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - 2 potions of heal wounds {unknown} j - a potion of enlightenment {unknown} k - a potion of berserk rage {unknown} l - a potion of mutation {unknown} n - a potion of invisibility {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting * Level 5.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 8% N/A 11% 1 Fulminant Prism Conj/Alch 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are a gleaming scarab beetle. You manifest a globe of solar heat that you carry with you. Your solar ember damages enemies next to it every second time you attack. You heal your solar ember whenever you swap places with it. Your melee attacks sometimes make enemies vulnerable to fire. You can cast Fire magic much more easily. Your maximum health is decreased, since you lack skill for your form. You are susceptible to poisons. (rPois-) You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regenerate magic rapidly. Message History Okay, then. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'a'. Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? a - Searing Ray Adjust to which letter? w - Searing Ray A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) Unknown command. You stop channelling your searing ray. Magic restored. An iguana comes into view. The iguana hisses angrily. An iguana is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (82% to hit) You focus your ray upon the iguana. The searing ray misses the iguana. (Press . to maintain the ray.) Unknown command. The searing ray hits the iguana. The iguana is lightly wounded. The searing ray hits the iguana. The iguana is heavily wounded. The iguana bites you! Ouch! That really hurt! You die... ########## #.*......# #B######.# #l# ..#.# #.# #.#.# #.#.##.#.# #.#...<..# #.######## #.. ### You could see an iguana and a friendly solar ember (minion). Vanquished Creatures Jessica (D:2) An adder (D:2) A ribbon worm (D:2) 2 dart slugs (D:2) 3 hobgoblins 3 jackals (D:2) A quokka (D:2) A ball python (D:1) 2 bats A frilled lizard (D:2) A goblin (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis3 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 77 | D:1 | You fall into a shaft and drop 1 floor! 129 | D:2 | Noticed Jessica 141 | D:2 | Reached XP level 2. HP: 5/15 MP: 0/8 145 | D:2 | Killed Jessica 146 | D:2 | Reached skill level 5 in Conjurations 146 | D:2 | Reached XP level 3. HP: 8/19 MP: 0/10 198 | D:2 | Identified the quill talisman of the Pirate {-Tele rF++ | Str-3 Stlth+} 577 | D:2 | Found a faded altar of an unknown god. 978 | D:3 | Learned a level 2 spell: Searing Ray 1009 | D:3 | Mangled by an iguana Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_basic D:2: layout_loops_ring, shapermc_ecumenical_altar_notcrosses, hangedman_decor_opposing, minmay_misc_feat_nine_boxes, serial_bayou_ford_a, grunt_ministairs_8, uniq_jessica D:3: minmay_chambers_of_twos, layout_basic, gammafunk_temple_overflow_elements Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.5 Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 37 Searing Ray || 2 Armour: Robe || 4 None || 1 Dodge: Dodged || 6 Form: Scarab || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1020 | 909 | 111 | 25 | 772 | 3 | 340.0 | Dungeon | 1020 | 909 | 111 | 25 | 772 | 3 | 340.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 907 daAuts D:1: 77 daAuts D:3: 35 daAuts