Dungeon Crawl Stone Soup version 0.34-a0-1323-gf7a342dbe4 (webtiles) character file. Game seed: 9114421227462270358 104436 acidosis3 the Devastator (level 15, 0/84 HPs) Began as a Deep Elf Conjurer on Nov 24, 2025. Was a High Priest of Sif Muna. Slain by a +1 halberd of protection (19 damage) ... on level 2 of the Elven Halls. The game lasted 01:06:19 (30152 turns). acidosis3 the Devastator (Deep Elf Conjurer) Turns: 30152, Time: 01:06:20 Health: 0/84 AC: 12 Str: 12 XL: 15 Next: 91% Magic: 39/47 EV: 12 Int: 25 God: Sif Muna [*****.] Gold: 553 SH: 0 Dex: 13 Spells: 6/48 levels left rFire + . . (50%) b - staff of air rCold . . . (100%) (no offhand) rNeg . . . (100%) u - +0 acid dragon scales rPois . (100%) o - +0 helmet {Ice} rElec + (33%) k - +2 cloak rCorr + (50%) (no gloves) SInv . x - +1 pair of boots Will +.... t - amulet of magic regeneration Stlth ++ j - ring "Jaodey" {*Corrode Fly rF+ Wiz Str+2} HPRegen 0.34/turn i - ring of magical power MPRegen 1.00/turn %: corrode self (3%), wizardry (x1) @: radiating poison, flying, studying Invocations A: magic regeneration a: Renounce Religion, Channel Magic, Forget Spell, Divine Exegesis You were on level 2 of the Elven Halls. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You visited 7 branches of the dungeon, and saw 27 of its levels. You also visited: Gauntlet and Volcano. You collected 2490 gold pieces. You spent 1937 gold pieces at shops. Inventory: Hand Weapons h - the +7 mace "Fofupoog" {freeze, *Noise rPois rC+ Dex+5} (You found it on level 1 of the Shoals) *Noise: It may make a loud noise when swung. rPois: It protects you from poison. rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. l - the +3 quarterstaff "Noru" {reap, Fly rF- Will++ SInv} (You found it on level 1 of the Lair of Beasts) Fly: It grants you flight. rF-: It makes you vulnerable to fire. Will++: It greatly increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. Missiles f - 2 throwing nets q - a curare-tipped dart (quivered) v - 16 poisoned darts Armour k - a +2 cloak (worn) m - +0 steam dragon scales o - a +0 helmet of ice (worn) r - a +2 robe of willpower s - a +2 robe of fire resistance u - +0 acid dragon scales (worn) x - a +1 pair of boots (worn) Magical Staves a - a staff of conjuration b - a staff of air (weapon) c - a staff of fire Jewellery e - an amulet of regeneration g - a ring of see invisible i - a ring of magical power (worn) j - the ring "Jaodey" (worn) {*Corrode Fly rF+ Wiz Str+2} (You bought it in a shop on level 5 of the Dungeon) [ring of wizardry] *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rF+: It protects you from fire. Wiz: It increases the success rate of your magical spells. Str+2: It affects your strength (+2). n - a ring of resist corrosion p - a ring of willpower t - an amulet of magic regeneration (worn) w - an amulet of alchemy y - the amulet of the Lily {+Blink rPois Regen+ Dex-5} (You bought it in a shop on level 5 of the Dungeon) [amulet of regeneration] +Blink: It lets you blink. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Dex-5: It affects your dexterity (-5). z - a ring of protection from fire Talismans d - the granite talisman of Infinity {Harm Str+2 Int+2 Slay+2} (You found it in a volcano) [granite talisman] Harm: It increases damage dealt and taken. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Wands a - a wand of flame (46) b - a wand of quicksilver (10) e - a wand of paralysis (6) f - a wand of mindburst (34) d - a wand of digging (1) c - a wand of warping (20) p - a wand of polymorph (18) Scrolls t - 10 scrolls of teleportation r - a scroll of revelation m - 5 scrolls of butterflies {unknown} a - 3 scrolls of enchant armour u - 4 scrolls of vulnerability {unknown} v - 3 scrolls of amnesia {unknown} y - 2 scrolls of torment {unknown} b - 5 scrolls of blinking B - a scroll of acquirement {unknown} C - 3 scrolls of immolation {unknown} f - 3 scrolls of fear c - a scroll of enchant weapon {unknown} g - 4 scrolls of fog e - a scroll of poison {unknown} d - 2 scrolls of brand weapon {unknown} i - 2 scrolls of identify h - a scroll of noise {unknown} Potions g - a potion of magic c - 8 potions of curing w - 6 potions of heal wounds j - 9 potions of moonshine i - 2 potions of invisibility e - 3 potions of enlightenment b - 2 potions of brilliance L - 3 potions of lignification o - a potion of might {unknown} C - 2 potions of cancellation s - a potion of mutation {unknown} t - a potion of attraction {unknown} f - a potion of berserk rage {unknown} a - 2 potions of ambrosia h - 4 potions of haste l - a potion of resistance {unknown} Skills: - Level 6.0 Fighting - Level 6.0 Dodging - Level 4.0 Stealth * Level 17.2 Spellcasting * Level 17.5 Conjurations - Level 6.0 Translocations * Level 17.5 Fire Magic - Level 6.0 Alchemy * Level 8.2 Invocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Fulminant Prism Conj/Alch 34% 3d15 1% 4 d - Ignite Poison Fire/Alch 69% N/A 1% 4 e - Fireball Conj/Fire 41% 3d17 1% 5 i - Yara's Violent Unrav Hex/Alch 18% 3d9 12% 5 o - Blink Tloc 100% N/A 1% 2 p - Iskenderun's Mystic Conj/Tloc 69% 2d14 (+2d71% 4 q - Magic Dart Conj 100% 1d8 0% 1 r - Starburst Conj/Fire 41% 6d12 1% 6 s - Olgreb's Toxic Radia Alch 51% N/A 1% 4 w - Searing Ray Conj 100% 2d8 0% 2 Q - Freezing Cloud Conj/Ice/Air 42% 6-21 3% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 0% 1 Freeze Ice 100% 1d10 1% 1 Kinetic Grapnel Frge 84% 1d7 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Sandblast Erth 42% 2d11 1% 1 Shock Conj/Air 100% 1d9 1% 1 Lesser Beckoning Tloc 100% N/A 1% 2 Mercury Arrow Conj/Alch 100% 2d11 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Hailstorm Conj/Ice 78% 3d13 1% 3 Maxwell's Portable Pile Tloc 51% (3-9)d6 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Brom's Barrelling Bould Conj/Erth 60% 2d10 1% 4 Forge Blazeheart Golem Fire/Frge 60% N/A 1% 4 Passage of Golubria Tloc 51% N/A 1% 4 Rending Blade Conj/Frge 60% 2d(11+5*) 1% 4 Sticky Flame Fire/Alch 69% 2d11 1% 4 Arcjolt Conj/Air 39% 1d49 1% 5 Detonation Catalyst Fire/Alch 69% 2d3 1% 5 Irradiate Conj/Alch 34% 3d23 1% 5 Ensorcelled Hibernation Hex/Ice 64% N/A 2% 2 Grave Claw Necr 42% 2d10 2% 2 Jinxbite Hex 42% 2d2 2% 2 Sublimation of Blood Necr 21% N/A 2% 2 Confusing Touch Hex 21% N/A 4% 3 Fugue of the Fallen Necr 21% N/A 4% 3 Gloom Hex/Necr 42% N/A 4% 3 Launch Clockwork Bee Frge 21% N/A 4% 3 Swiftness Air 32% N/A 4% 3 Petrify Alch/Erth 18% N/A 4% 4 Forge Monarch Bomb Fire/Frge 30% 4d12 6% 6 Plasma Beam Fire/Air 39% 2x1d52 6% 6 Airstrike Air 16% 2d(3-19) 14% 4 Animate Dead Necr 21% N/A 14% 4 Awaken Armour Erth/Frge 42% N/A 14% 4 Dispel Undead Necr 21% 3d11 14% 4 Eringya's Surprising Cr Summ 21% N/A 14% 4 Summon Seismosaurus Egg Summ/Erth 21% N/A 14% 4 Metabolic Englaciation Hex/Ice 16% N/A 36% 5 Sculpt Simulacrum Ice/Alch 26% N/A 52% 6 Permafrost Eruption Ice/Erth 16% 2x4d4 89% 6 Ignition Fire 41% 3d12 7% 8 Hellfire Mortar Fire/Erth/Frge 25% 4d10 69% 7 Rimeblight Ice/Necr 16% 2d5 (prima100% 7 Discord Hex 10% N/A 100% 8 Infestation Necr 10% N/A 100% 8 Polar Vortex Ice 16% 12d2* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:11 Shoals (1/4) Lair:2 Snake (1/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:11 Elf (2/3) Orc:2 Vaults (0/5) D:14 Volcano (visited) Gauntlet (visited) Depths: D:15 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:5 *= D:7 :(:[( D:8 : D:10 [[!?* Orc:1 * Orc:2 =([:(: Elf:1 :* Shoals:1 : Annotations: D:3 2 transporters D:7 exclusion: staircase D:15 Agnes, Rupert Lair:3 exclusion: door Shoals:1 Roxanne Orc:1 exclusion: staircase Orc:2 Azrael Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The deep elf zephyrmancer casts a spell. The deep elf zephyrmancer blinks! A deep elf archer comes into view. It is wielding a +0 short sword and carrying a +0 shortbow. Unknown command. Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your toxic radiance grows in intensity. The deep elf pyromancer looks even sicker. The deep elf archer shouts! The deep elf archer is poisoned. The deep elf zephyrmancer looks even sicker. The deep elf archer is poisoned. The deep elf archer looks even sicker. The deep elf knight looks even sicker. x2 The deep elf pyromancer looks even sicker. x2 The deep elf archer looks even sicker. The deep elf knight looks even sicker. The deep elf pyromancer looks even sicker. You kill the deep elf knight! Sif Muna accepts your kill. The +1 halberd of protection misses you. A deep elf annihilator comes into view. It is wielding a +0 rapier. The deep elf archer unwields a +2 dagger of freezing. The deep elf archer wields a +0 longbow. The deep elf archer shoots an arrow. The arrow hits you!! The deep elf knight casts a spell. The deep elf knight seems to speed up. The deep elf pyromancer gestures wildly while chanting. The deep elf pyromancer blinks! The deep elf zephyrmancer points at you and mumbles some strange words. The bolt of lightning hits you! You resist. You hear a shout! x2 Unknown command. Unknown command. The deep elf archer looks even sicker. The deep elf zephyrmancer looks even sicker. The deep elf archer looks even sicker. The deep elf annihilator is poisoned. The +1 halberd of protection hits you from afar! * * * LOW HITPOINT WARNING * * * The deep elf archer shoots an arrow. The arrow barely misses you. The +1 halberd of protection hits you from afar!! You die... .. .. ... .# ..##. # . #...##### #.. ..#.§.....#...# #..........# .#....e..)##... .^.....@e.!..e. ..>..........## .......(..).... .e......e...... ......e...[.... .$........e..## .>§#..