Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34-a0-1347-g9c00782a2a Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 14368774900350419544, deterministic pregen: 1 Version history: Game started: 0.34-a0-1340-g7f9cb3418f 0.34-a0-1347-g9c00782a2a Command line: /usr/games/crawl-git-9c00782a2a -name acidosis3 -rc /dgldir/rcfiles/crawl-git/acidosis3.rc -macro /dgldir/rcfiles/crawl-git/acidosis3.macro -morgue /dgldir/morgue/acidosis3/ -webtiles-socket /crawl-master/webserver/sockets/acidosis3:2025-11-25.12:23:41.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 20 stack frames. /usr/games/crawl-git-9c00782a2a(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x60b211b9c9de]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-9c00782a2a(_Z13do_crash_dumpv+0x43a) [0x60b211baabba]: do_crash_dump() /usr/games/crawl-git-9c00782a2a(_Z20crash_signal_handleri+0x1fa) [0x60b211b9ceba]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x734b9fc29330]: /usr/games/crawl-git-9c00782a2a(_ZN4bolt25affect_player_enchantmentEb+0x6d) [0x60b211b53f8d]: bolt::affect_player_enchantment(bool) /usr/games/crawl-git-9c00782a2a(_ZN4bolt11affect_cellEv+0x3e1) [0x60b211b4dbc1]: bolt::affect_cell() /usr/games/crawl-git-9c00782a2a(_ZN4bolt7do_fireEv+0x740) [0x60b211b56630]: bolt::do_fire() /usr/games/crawl-git-9c00782a2a(_ZN4bolt4fireEv+0x268) [0x60b211b57228]: bolt::fire() /usr/games/crawl-git-9c00782a2a(_Z9mons_castP7monster4bolt10spell_type13enum_bitfieldI19mon_spell_slot_flagLi12EEb+0x45e) [0x60b211f534ae]: mons_cast(monster*, bolt, spell_type, enum_bitfield, bool) /usr/games/crawl-git-9c00782a2a(_Z16handle_mon_spellP7monster+0xd7d) [0x60b211f5facd]: handle_mon_spell(monster*) /usr/games/crawl-git-9c00782a2a(+0x86381d) [0x60b211f1d81d]: /usr/games/crawl-git-9c00782a2a(_Z19handle_monster_moveP7monster+0x5f3) [0x60b211f23c93]: handle_monster_move(monster*) /usr/games/crawl-git-9c00782a2a(_Z15handle_monstersb+0xc10) [0x60b211f26cf0]: handle_monsters(bool) /usr/games/crawl-git-9c00782a2a(_Z12world_reactsv+0x135) [0x60b21234b3c5]: world_reacts() /usr/games/crawl-git-9c00782a2a(+0xc93b39) [0x60b21234db39]: /usr/games/crawl-git-9c00782a2a(+0xc94665) [0x60b21234e665]: /usr/games/crawl-git-9c00782a2a(main+0x1f7) [0x60b211ad0c47]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x734b9fc0e1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x734b9fc0e28b]: /usr/games/crawl-git-9c00782a2a(_start+0x25) [0x60b211ad1735]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000734b9fcf47a7 in __GI___wait4 (pid=1806484, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x0000734b9fcf47a7 in __GI___wait4 (pid=1806484, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000060b211b9d08c in call_gdb (file=0x734b9fde84e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1793302\000\000\000\000\000" #2 0x000060b211baabd8 in do_crash_dump () at dbg-asrt.cc:673 t = 1764073561 dir = "/dgldir/morgue/acidosis3/" name = "/dgldir/morgue/acidosis3/crash-acidosis3-20251125-122601.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x734b9fde84e0 <_IO_2_1_stderr_> #3 0x000060b211b9ceba in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 _ench_animation (force=, mon=, flavour=) at beam.cc:227 elem = elem = #6 bolt::affect_player_enchantment (this=0x7ffcb5ce7460, resistible=) at beam.cc:3655 nasty = nice = blame_player = #7 0x000060b211b4dbc1 in bolt::affect_cell (this=this@entry=0x7ffcb5ce7460) at beam.cc:1101 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-9c00782a2a/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-9c00782a2a/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-9c00782a2a/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 7, depth = 4 Level id: Shoals:4 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 18 Level vaults: shoals_end_hellmonk_lost_city Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 9 at (31, 43): Terrain change marker (33->32, 40) Marker #1, type 9 at (32, 43): Terrain change marker (33->32, 67) Marker #2, type 9 at (32, 44): Terrain change marker (33->32, 64) Marker #3, type 9 at (33, 43): Terrain change marker (33->32, 30) Marker #4, type 9 at (33, 44): Terrain change marker (33->32, 39) Marker #5, type 9 at (33, 45): Terrain change marker (33->32, 40) Marker #6, type 9 at (34, 42): Terrain change marker (33->32, 23) Marker #7, type 9 at (34, 43): Terrain change marker (33->32, 20) Marker #8, type 9 at (34, 44): Terrain change marker (33->32, 36) Marker #9, type 9 at (34, 45): Terrain change marker (33->32, 42) Marker #10, type 9 at (35, 43): Terrain change marker (33->32, 37) Marker #11, type 9 at (35, 45): Terrain change marker (33->32, 14) Marker #12, type 9 at (37, 43): Terrain change marker (33->32, 7) Marker #13, type 9 at (61, 35): Terrain change marker (33->32, 55) Marker #14, type 9 at (61, 36): Terrain change marker (33->32, 74) Marker #15, type 9 at (62, 34): Terrain change marker (33->32, 27) Marker #16, type 9 at (62, 35): Terrain change marker (33->32, 65) Marker #17, type 9 at (63, 34): Terrain change marker (33->32, 70) Marker #18, type 9 at (63, 35): Terrain change marker (33->32, 56) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Aim: a manticore (water, moderately wounded, ally target, 100% to hit) You feel a strong surge of power! The magic dart hits the manticore. The manticore is moderately wounded. Your battlesphere fires at the manticore! The barrage of energy hits the manticore. The manticore is heavily wounded. The manticore flicks its tail. The volley of spikes skewers your battlesphere! Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a manticore (water, heavily wounded, ally target) You feel a huge surge of power! The fireball explodes! The fireball engulfs the manticore! The manticore is severely wounded. Your battlesphere fires at the manticore! The barrage of energy hits the manticore! The manticore is almost dead. You hear a shout! The manticore is engulfed in a cloud of scalding steam. A manticore is nearby! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a manticore (steam, water, almost dead, ally target) You feel a huge surge of power! The fireball explodes! The fireball engulfs the manticore!!! You kill the manticore! Sif Muna accepts your kill. You hear an angry hiss. You start resting. A sea snake comes into view. A merfolk javelineer comes into view. It is wielding a +1 heavy spear. There are monsters nearby! There are monsters nearby! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sea snake (water) You feel a huge surge of power! The fireball explodes! The fireball engulfs the sea snake!!! The sea snake is almost dead. Your battlesphere fires at the sea snake! The barrage of energy hits the sea snake!! You kill the sea snake! Sif Muna accepts your kill. You hear a splash. The merfolk javelineer throws a javelin. The javelin pierces through your battlesphere!! The javelin misses you. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You feel a strong surge of power! Your battlesphere fires at the merfolk javelineer! The barrage of energy hits the merfolk javelineer!! The merfolk javelineer is heavily wounded. The merfolk javelineer throws a javelin. The javelin pierces through you! A merfolk comes into view. It is wielding a +0 trident. The merfolk javelineer throws a javelin. The javelin completely misses you. A boomerang appears from out of your range of vision. The boomerang completely misses your battlesphere. The merfolk javelineer throws a javelin. The javelin pierces through your battlesphere!! Your battlesphere is destroyed! The javelin completely misses you. Casting: Freezing Cloud (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure a globe of magical energy. The merfolk javelineer is engulfed in freezing vapours. The merfolk javelineer throws a javelin. The javelin is repelled. A merfolk comes into view. It is wielding a +0 trident. The merfolk throws a boomerang. The boomerang completely misses you. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk javelineer, wielding a +1 heavy spear, wearing a +0 leather armour and quivering javelins (freezing vapour, water, severely wounded, 100% to hit) You feel a strong surge of power! The magic dart hits the merfolk javelineer but does no damage. The merfolk javelineer is severely wounded. Your battlesphere fires at the merfolk javelineer! The barrage of energy hits the merfolk! The merfolk is lightly wounded. The merfolk shouts! You hear a shout! The merfolk is engulfed in freezing vapours. The merfolk throws a boomerang. The boomerang completely misses you. The merfolk javelineer is engulfed in freezing vapours. The merfolk javelineer throws a javelin. The javelin completely misses you. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident and quivering boomerangs (water, lightly wounded) You feel a huge surge of power! The fireball explodes! The fireball engulfs the merfolk!! The merfolk is severely wounded. Your battlesphere fires at the merfolk javelineer! The barrage of energy hits the merfolk! You kill the merfolk! Sif Muna accepts your kill. The merfolk is engulfed in freezing vapours. The merfolk throws a boomerang. The boomerang completely misses you. The merfolk javelineer is engulfed in freezing vapours. The merfolk javelineer throws a javelin. The javelin pierces through you! The merfolk is engulfed in freezing vapours. The merfolk javelineer is engulfed in freezing vapours. You kill the merfolk javelineer! Sif Muna accepts your kill. A merfolk comes into view. It is wielding a +0 trident. The merfolk is engulfed in freezing vapours. The merfolk throws a boomerang. The boomerang hits you. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You feel a strong surge of power! Your battlesphere fires at the merfolk! The barrage of energy hits the merfolk. The merfolk is severely wounded. The merfolk is engulfed in freezing vapours. x2 You kill the merfolk! Sif Muna accepts your kill. You hear a splash. The merfolk is engulfed in freezing vapours. Casting: Freezing Cloud (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident and quivering boomerangs (freezing vapour, water, heavily wounded, 100% to hit) You feel a strong surge of power! The magic dart hits the merfolk. The merfolk is heavily wounded. Your battlesphere fires at the merfolk! The barrage of energy hits the merfolk!! The merfolk is almost dead. The merfolk is engulfed in freezing vapours. You kill the merfolk! Sif Muna accepts your kill. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. HP restored. You start resting. Magic restored. You start waiting. Your battlesphere wavers and loses cohesion. b - 7 potions of brilliance (gained 1) A manticore comes into view. You see here a scroll of identify. A manticore is nearby! A manticore is nearby! Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a manticore (100% to hit) You feel a strong surge of power! The magic dart hits the manticore. The manticore is lightly wounded. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a manticore (lightly wounded) You feel a huge surge of power! The fireball explodes! The fireball engulfs the manticore!!! The manticore is almost dead. The fireball engulfs the plant!!! The plant begins to die. The plant is moderately damaged. Your battlesphere fires at the manticore! The barrage of energy hits the manticore!! You kill the manticore! Sif Muna accepts your kill. A nearby plant withers and dies. Magic restored. i - 5 scrolls of identify (gained 1) You swap places with your battlesphere. A faun comes into view. It is wielding a +0 spear and carrying a +0 sling. A faun is nearby! A faun and a merfolk siren come into view. The merfolk siren shouts! The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! The faun unwields a +0 spear. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet completely misses you. The sling bullet hits your battlesphere!! The faun shouts! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. A faun comes into view. It is wielding a +0 spear and carrying a +0 sling. The faun shouts! The faun shoots a sling bullet. The sling bullet completely misses you. The sling bullet barely misses your battlesphere. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a faun, wielding a +0 sling and carrying a +0 spear You feel a strong surge of power! Your battlesphere fires at the faun! The barrage of energy hits the faun! The faun is moderately wounded. The merfolk siren is engulfed in freezing vapours. The faun is engulfed in freezing vapours. x2 Casting: Freezing Cloud (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a faun, wielding a +0 sling and carrying a +0 spear (freezing vapour, moderately wounded, 100% to hit) You feel a strong surge of power! The magic dart hits the merfolk siren but does no damage. The merfolk siren is moderately wounded. Your battlesphere fires at the faun! The barrage of energy hits the faun!! The faun is almost dead. The faun is engulfed in freezing vapours. The merfolk siren is engulfed in freezing vapours. The merfolk siren chants its luring song. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You feel a strong surge of power! You conjure a prism of explosive energy! Your battlesphere fires at the faun! The barrage of energy hits the faun! You kill the faun! Sif Muna accepts your kill. You hear a splash. x2 The merfolk siren is engulfed in freezing vapours. A manticore comes into view. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk siren, wielding a +0 spear (water, severely wounded, mesmerising, ally target, 79% to hit) You feel a strong surge of power! You focus your ray upon the merfolk siren. The searing ray hits the merfolk siren. The merfolk siren is almost dead. Your battlesphere fires at the merfolk siren! The barrage of energy hits the merfolk siren! The merfolk siren is almost dead. (Press . to maintain the ray.) Your battlesphere fires at the merfolk siren! The barrage of energy hits the merfolk siren. You are no longer mesmerised. You kill the merfolk siren! Sif Muna accepts your kill. The faun is engulfed in freezing vapours. The faun shoots a sling bullet. The sling bullet completely misses you. The faun is engulfed in freezing vapours. The faun unwields a +0 spear. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet completely misses you. Your fulminant prism crackles loudly. Unknown command. Your battlesphere fires at the faun! The barrage of energy hits the faun!! You kill the faun! Sif Muna accepts your kill. You hear a splash. x2 The manticore is engulfed in freezing vapours. The faun is engulfed in freezing vapours. The faun shoots a sling bullet. The sling bullet completely misses you. Your fulminant prism explodes! The blast of energy engulfs the faun!!! You kill the faun! Sif Muna accepts your kill. You hear a splash. x2 A manticore is nearby! A manticore is nearby! A manticore is nearby! Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a manticore (freezing vapour, moderately wounded) You feel a huge surge of power! The fireball explodes! The fireball engulfs the manticore!!! You kill the manticore! Sif Muna accepts your kill. You hear a sizzling sound! x5 You stop channelling your searing ray. You hear a shout! You start resting. Magic restored. You start waiting. Your battlesphere wavers and loses cohesion. You see here a manticore corpse. Found a plate armour. A water nymph comes into view. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water nymph (100% to hit) You feel a strong surge of power! The magic dart hits the water nymph. The water nymph is lightly wounded. Your battlesphere fires at the water nymph! The barrage of energy hits the water nymph!! The water nymph is heavily wounded. The water nymph flows with the water. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water nymph (heavily wounded, ally target) You feel a huge surge of power! The fireball explodes! The fireball engulfs the water nymph!!! You kill the water nymph! Sif Muna accepts your kill. Found a bubbling red potion. Magic restored. There is a stone staircase leading up here. You fly upwards. Level annotation: exclusion: staircase There is a stone staircase leading down here. You fly downwards. Level annotation: Roxanne Welcome back, acidosis3 the Deep Elf Conjurer. Sif Muna whispers: I know many secrets... Press ? for a list of commands and other information. Things that are here: a +0 robe; a +0 rapier; a merfolk skeleton d - a bubbling red potion Key pressed, stopping explore. A water nymph is nearby! Cast which spell? (? or * to list) Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a huge surge of power! The fireball explodes! The fireball engulfs the water nymph!!! You kill the water nymph! Sif Muna accepts your kill. You hear a splash. Sorry, I don't know how to get there. Magic restored. A merfolk comes into view. It is wielding a +0 trident. A merfolk is nearby! A merfolk is nearby! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure a globe of magical energy. The merfolk shouts! Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident (water, 100% to hit) You feel a strong surge of power! The magic dart hits the merfolk. The merfolk is lightly wounded. Your battlesphere fires at the merfolk! The barrage of energy hits the merfolk! The merfolk is moderately wounded. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident (water, moderately wounded, ally target) You feel a huge surge of power! The fireball explodes! The fireball engulfs the merfolk!!! You kill the merfolk! Sif Muna accepts your kill. You hear a splash. A merfolk aquamancer comes into view. It is wielding a +1 rapier of protection. A water elemental comes into view. 2 water elementals come into view. There are monsters nearby! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk aquamancer, wielding a +1 rapier of protection and wearing a +0 robe (water, lightly wounded) You feel a huge surge of power! The fireball explodes! The fireball engulfs the merfolk aquamancer!!!! You kill the merfolk aquamancer! Sif Muna accepts your kill. The fireball engulfs the water elemental!!!! The water elemental is burned terribly! You destroy the water elemental! Sif Muna accepts your kill. The water elemental moves out of view. x2 A water elemental is nearby! A water elemental is nearby! A water elemental is nearby! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (steam, water, moderately damaged) You feel a huge surge of power! The fireball explodes! The fireball engulfs the water elemental!!!! The water elemental is burned terribly! You destroy the water elemental! Sif Muna accepts your kill. You start resting. A water elemental is nearby! A water elemental is nearby! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (steam, water, lightly damaged) You feel a huge surge of power! The fireball explodes! The fireball engulfs the water elemental!! The water elemental is burned terribly! The water elemental is severely damaged. Your battlesphere fires at the water elemental! The barrage of energy hits the water elemental! You destroy the water elemental! Sif Muna accepts your kill. Magic restored. Your battlesphere wavers and loses cohesion. Key pressed, stopping explore. Found a stone staircase leading down. Found a stone staircase leading down. There is a stone staircase leading down here. C - 4 scrolls labelled POJ MAIXOENIDGHAIT (gained 1) Found a chain mail. A merfolk avatar comes into view. The merfolk avatar shouts! A merfolk avatar is nearby! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk avatar (water, 100% to hit) You feel a strong surge of power! The magic dart hits the merfolk avatar but does no damage. Your battlesphere fires at the merfolk avatar! The barrage of energy hits the merfolk avatar!! The merfolk avatar is moderately wounded. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk avatar (water, moderately wounded, ally target) You feel a huge surge of power! The fireball explodes! The fireball engulfs the merfolk avatar!!! The merfolk avatar is almost dead. The barrage of energy hits the merfolk avatar!! You kill the merfolk avatar! Sif Muna accepts your kill. A merfolk comes into view. It is wielding a +0 trident. A merfolk is nearby! A merfolk is nearby! The merfolk shouts! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident and quivering boomerangs (100% to hit) You feel a strong surge of power! The magic dart hits the merfolk. The merfolk is lightly wounded. Your battlesphere fires at the merfolk! The barrage of energy hits the merfolk! The merfolk is moderately wounded. The merfolk throws a boomerang. The boomerang completely misses you. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident and quivering boomerangs (water, moderately wounded, ally target) You feel a huge surge of power! The fireball explodes! The fireball engulfs the merfolk!!! You kill the merfolk! Sif Muna accepts your kill. You hear a shout! You swap places with your battlesphere. A kraken comes into view. A kraken is nearby! A kraken is nearby! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kraken (water, wandering, hasn't noticed you, 100% to hit) You feel a strong surge of power! The magic dart hits the kraken but does no damage. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kraken (water, 100% to hit) You feel a strong surge of power! The magic dart hits the kraken but does no damage. Your battlesphere fires at the kraken! The barrage of energy hits the kraken!! The kraken is lightly wounded. Tentacles reach out from the kraken! Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a huge surge of power! The fireball explodes! The fireball engulfs the tentacle!!! The tentacle is almost dead. The fireball engulfs the tentacle!!! The tentacle is severely wounded. Your battlesphere fires at the tentacle! The barrage of energy hits the tentacle!! You kill the tentacle! You hear a shout! Your battlesphere wavers and loses cohesion. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kraken (ink, water, severely wounded) You feel a huge surge of power! The fireball explodes! The fireball engulfs the kraken!!! You kill the kraken! Sif Muna accepts your kill. You hear a splash. Your Conjurations skill increases to level 20! A merfolk comes into view. It is wielding a +0 trident. A merfolk is nearby! A merfolk is nearby! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident (water, 100% to hit) You feel a strong surge of power! The magic dart hits the merfolk but does no damage. Your battlesphere fires at the merfolk! The barrage of energy hits the merfolk!! The merfolk is moderately wounded. The merfolk hits your battlesphere with a +0 trident!! Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident (water, moderately wounded, ally target) You feel a huge surge of power! The fireball explodes! The fireball engulfs the merfolk!!! You kill the merfolk! Sif Muna accepts your kill. You hear a splash. A merfolk impaler comes into view. It is wielding a +0 trident. A merfolk impaler is nearby! A merfolk impaler is nearby! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You imbue your battlesphere with additional charge. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk impaler, wielding a +0 trident and wearing a +0 leather armour (asleep, 100% to hit) You feel a strong surge of power! The magic dart hits the merfolk impaler. The merfolk impaler is lightly wounded. The merfolk impaler shouts! A merfolk impaler is nearby! Okay, then. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a huge surge of power! The fireball explodes! The fireball engulfs the merfolk impaler!! The merfolk impaler is heavily wounded. The merfolk impaler is engulfed in a cloud of scalding steam. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk impaler, wielding a +0 trident and wearing a +0 leather armour (steam, water, heavily wounded) You feel a huge surge of power! The fireball explodes! The fireball engulfs the merfolk impaler!! The merfolk impaler is almost dead. Your battlesphere fires at the merfolk impaler! The barrage of energy hits the merfolk impaler!! You kill the merfolk impaler! Sif Muna accepts your kill. You hear a splash. A merfolk impaler comes into view. It is wielding a +0 trident. A merfolk impaler is nearby! A merfolk impaler is nearby! A merfolk impaler is nearby! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk impaler, wielding a +0 trident and wearing a +0 robe You feel a huge surge of power! The fireball explodes! The fireball engulfs the merfolk impaler!!! The merfolk impaler is almost dead. Your battlesphere fires at the merfolk impaler! The barrage of energy hits the merfolk impaler! The merfolk impaler is almost dead. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk impaler, wielding a +0 trident and wearing a +0 robe (almost dead, ally target) You feel a huge surge of power! The fireball explodes! The fireball engulfs the merfolk impaler! You kill the merfolk impaler! Sif Muna accepts your kill. Found an escape hatch in the floor. Your battlesphere wavers and loses cohesion. Found an escape hatch in the ceiling. There is a stone staircase leading up here. You fly upwards. Level annotation: exclusion: staircase There is a stone staircase leading down here. You fly downwards. Level annotation: Roxanne There is a stone staircase leading up here. Things that are here: a +0 robe; a +0 rapier; a merfolk skeleton Found a scale mail. Found a stone staircase leading down. There is a stone staircase leading down here. There is an escape hatch in the ceiling here. There is a stone staircase leading down here. Key pressed, stopping explore. Key pressed, stopping explore. Partly explored, can't reach some items. Partly explored, can't reach some items. Partly explored, can't reach some items. Partly explored, can't reach some items. Partly explored, can't reach some items. You see here a parchment of Bombard. You pick up a parchment of Bombard and begin reading... You add the spell Bombard to your library. Okay, then. There is a shaft here. There is a stone staircase leading down here. You fly downwards. Found 10 gold pieces. Found an escape hatch in the ceiling. There is a stone staircase leading up here. There are monsters nearby! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You erupt in a blast of force! The mystic blast hits the plant!! The plant begins to die. The plant is lightly damaged. The mystic blast hits the plant!! The plant begins to die. The plant is lightly damaged. The mystic blast hits the sea snake!! The sea snake is heavily wounded. The sea snake hisses angrily. The sea snake is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sea snake (heavily wounded, 100% to hit) You feel a strong surge of power! The magic dart hits the sea snake but does no damage. The sea snake is heavily wounded. Your battlesphere fires at the sea snake! The barrage of energy hits the sea snake! The sea snake is heavily wounded. The sea snake bites you!! The sea snake bites you! Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You erupt in a blast of force! The mystic blast hits the plant! The plant is lightly damaged. The mystic blast hits the plant!! The plant is moderately damaged. The mystic blast hits the sea snake!! The sea snake is almost dead. The sea snake is knocked back by the mystic blast. A nearby plant withers and dies. x2 Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sea snake (water, almost dead) You feel a huge surge of power! The fireball explodes! The fireball engulfs the sea snake!!! You kill the sea snake! Sif Muna accepts your kill. Your battlesphere fires at the snapping turtle! The barrage of energy hits the snapping turtle. The snapping turtle is lightly wounded. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a snapping turtle (lightly wounded, ally target) You feel a huge surge of power! The fireball explodes! The fireball engulfs the snapping turtle!! The snapping turtle is severely wounded. Your battlesphere fires at the snapping turtle! The barrage of energy hits the snapping turtle. The snapping turtle is severely wounded. You hear a shout! x2; You hear an angry hiss. x2 The snapping turtle misses you. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a snapping turtle (severely wounded, ally target) You feel a huge surge of power! The fireball explodes! The fireball engulfs the snapping turtle!!! You kill the snapping turtle! Sif Muna accepts your kill. You hear an angry hiss. A merfolk comes into view. It is wielding a +0 trident. A manticore comes into view. There are monsters nearby! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a huge surge of power! The fireball explodes! The fireball engulfs the manticore!!! You kill the manticore! Sif Muna accepts your kill. Your battlesphere fires at the merfolk! The barrage of energy hits the merfolk!! The merfolk is heavily wounded. You hear a screech! You hear a shout! A merfolk avatar comes into view. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a huge surge of power! The fireball explodes! The fireball engulfs the plant!!! The plant begins to die. The plant is moderately damaged. The fireball engulfs the merfolk!!! You kill the merfolk! Sif Muna accepts your kill. You hear a splash. The fireball engulfs the plant!!! The plant begins to die. The plant is moderately damaged. Your battlesphere fires at the merfolk avatar! The barrage of energy hits the merfolk avatar! The merfolk avatar is lightly wounded. You hear an angry hiss. The merfolk avatar is engulfed in a cloud of scalding steam. The merfolk avatar chants a haunting song. You resist with almost no effort. The plant is engulfed in a cloud of scalding steam. Shadowy forms rise from the deep at the merfolk avatar's song! The merfolk avatar is engulfed in a cloud of scalding steam. You fly upwards. Level annotation: Roxanne There is a stone staircase leading down here. You start resting. HP restored. You start resting. Magic restored. You fly downwards. The water nymph shouts! The merfolk avatar chants a haunting song. You are unaffected. There is a stone staircase leading up, spattered with blood here. The sea snake completely misses you. The water nymph flows with the water. The wind drake exhales a fierce blast of wind! You are knocked back by the gust of wind. You stop ascending the stairs. The sea snake is knocked back by the gust of wind. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You erupt in a blast of force! The mystic blast hits the wind drake!! The wind drake is heavily wounded. The wind drake is knocked back by the mystic blast. The merfolk avatar chants a haunting song. You resist with almost no effort. The merfolk avatar chants a haunting song. You easily resist. The wind drake closely misses you. There is a stone staircase leading up, spattered with blood here. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You erupt in a blast of force! The mystic blast hits the merfolk avatar!! The merfolk avatar is heavily wounded. The merfolk avatar is knocked back by the mystic blast. The mystic blast hits the water nymph! The water nymph is moderately wounded. The water nymph is knocked back by the mystic blast. The mystic blast hits the sea snake!! The sea snake is moderately wounded. The sea snake is knocked back by the mystic blast. The mystic blast hits the wind drake!! The wind drake is almost dead. The wind drake is knocked back by the mystic blast. The merfolk avatar chants a haunting song. You are mesmerised by the merfolk avatar! You cannot move away from the merfolk avatar! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure a globe of magical energy. The merfolk avatar chants its luring song. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sea snake (moderately wounded, 100% to hit) You feel a strong surge of power! The magic dart hits the sea snake. The sea snake is moderately wounded. Your battlesphere fires at the wind drake! The barrage of energy hits the wind drake! You kill the wind drake! Sif Muna accepts your kill. The sea snake completely misses you. The merfolk avatar chants its luring song. Unknown command. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a huge surge of power! The fireball explodes! The fireball engulfs the merfolk avatar!!! You are no longer mesmerised. You kill the merfolk avatar! Sif Muna accepts your kill. Your battlesphere fires at the sea snake! The barrage of energy hits the sea snake!! The sea snake is severely wounded. The sea snake bites you but does no damage. The sea snake bites you! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You erupt in a blast of force! The mystic blast hits the water nymph!! The water nymph is almost dead. The water nymph is knocked back by the mystic blast. The mystic blast hits the sea snake!! You kill the sea snake! Sif Muna accepts your kill. Sif Muna grants you a gift! Your battlesphere fires at the water nymph! The barrage of energy hits the water nymph!! You kill the water nymph! Sif Muna accepts your kill. You pick up Sif Muna's Guide on Battle Magic and begin reading... You add the spells Static Discharge, Irradiate, Orb of Destruction, Lehudib's Crystal Spear and Fulsome Fusillade to your library. This spell is dangerous to cast! You start memorising the spell. You continue memorising. x5 HP restored. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? b - Orb of Destruction Adjust to which letter? r - Orb of Destruction; b - Ignition Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? b - Ignition Adjust to which letter? t - Ignition Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sea snake You feel a strong surge of power! Your battlesphere fires at the sea snake! The barrage of energy hits the sea snake!! The sea snake is moderately wounded. The sea snake bites your battlesphere. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sea snake (moderately wounded, ally target) You feel a huge surge of power! The fireball explodes! The fireball engulfs the sea snake!!! The sea snake is almost dead. Your battlesphere fires at the sea snake! The barrage of energy hits the sea snake. You kill the sea snake! Sif Muna accepts your kill. You hear a shout! You start resting. Magic restored. You start waiting. A merfolk siren comes into view. It is wielding a +0 lajatang. A merfolk siren is nearby! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk siren, wielding a +0 lajatang You feel a strong surge of power! Your battlesphere fires at the merfolk siren! The barrage of energy hits the merfolk siren! The merfolk siren is lightly wounded. The merfolk siren chants a haunting song. You resist with almost no effort. Your battlesphere wavers and loses cohesion. The merfolk siren chants a haunting song. You resist with some effort. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk siren, wielding a +0 lajatang (lightly wounded) You feel a strong surge of power! Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk siren, wielding a +0 lajatang (lightly wounded, ally target) You feel a huge surge of power! The fireball explodes! The fireball engulfs the merfolk siren!! You kill the merfolk siren! Sif Muna accepts your kill. You start resting. Magic restored. You start waiting. A water elemental comes into view. A water elemental is nearby! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (100% to hit) You feel a strong surge of power! The magic dart hits the water elemental but does no damage. Your battlesphere fires at the water elemental! The barrage of energy hits the water elemental!! The water elemental is severely damaged. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (severely damaged, ally target) You feel a huge surge of power! The fireball explodes! The fireball engulfs the water elemental!!! The water elemental is burned terribly! You destroy the water elemental! Sif Muna accepts your kill. You start resting. Magic restored. You see here a snapping turtle corpse. You now have 1358 gold pieces (gained 28). Things that are here: a +0 lajatang; a merfolk corpse Found a stone staircase leading up. You now have 1368 gold pieces (gained 10). You see here a manticore corpse. A harpy comes into view. The harpy moves out of view. Found a potion of might. The harpy screeches! A harpy is nearby! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a harpy You feel a huge surge of power! The fireball explodes! The fireball engulfs the harpy!!! You kill the harpy! Sif Muna accepts your kill. You hear a shout! x2; You hear an angry hiss. You hear a shout! x2 A faun comes into view. It is wielding a +0 spear and carrying a +0 sling. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Throw: 58 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a faun, wielding a +0 spear and carrying a +0 sling (59% to hit) Okay, then. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You feel a strong surge of power! The faun unwields a +0 spear. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet hits you! A faun comes into view. It is wielding a +0 spectral quarterstaff and carrying a +0 sling. The faun gestures at you while chanting. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-1340-g7f9cb3418f 0.34-a0-1347-g9c00782a2a Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_WAIT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [acidosis3] Species: Deep Elf Job: Conjurer HP: 94/105; mods: 0/0 MP: 38/41; mod: 0 Stats: 8 28 13 Position: (25, 33), god: Sif Muna (9), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 9 | 3287 | 106/743 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 6 | 1670 | 186/495 Dodging | X | 0 | 0 | 12 | 3180 | 317/531 Stealth | X | 0 | 0 | 2 | 127 | 38/89 Shields | X | 0 | 0 | 5 | 1207 | 147/424 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 2 | 50 | 17 | 5242 | 159/669 Conjurations | X | 0 | 0 | 20 | 10398 | 119/1199 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 6 | 882 | 0/295 Forgecraft | X | 0 | 0 | 4 | 450 | 30/210 Fire Magic | X | 2 | 50 | 17 | 7352 | 163/946 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 6 | 882 | 0/295 Invocations | X | 0 | 0 | 9 | 1892 | 0/441 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 2978 #13: 1610 #22: 1 #23: 29509 #24: -856882261 #34: 1 #49: 3401 #73: 314741 Mutations: magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #9, inv slot #2: ring of the Hare {EV+10} eq slot #4, inv slot #19: +1 hat eq slot #3, inv slot #5: +0 robe "Deketat" {rF+ rC++ Regen+} eq slot #8, inv slot #1: scarf of repulsion eq slot #10, inv slot #0: amulet of magic regeneration eq slot #9, inv slot #6: ring of protection from cold eq slot #6, inv slot #15: +2 pair of boots of flying eq slot #1, inv slot #17: staff of conjuration eq slot #5, inv slot #27: +0 pair of gloves of fire eq slot #2, inv slot #4: orb of attunement }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ..c## .§§§# ~§§§# . .§§§# ~... ...## ~..<. ....# ≈~.PP.. ####.~..## ≈~.P...##..@##..~. ≈≈≈≈≈≈~.PP..'...*.'.†... ≈≈≈≈≈≈~.....##...##..ß.. ≈≈≈≈≈≈~......#†..#...#c! ≈≈≈≈≈≈~.......~......# ≈≈≈≈≈≈~.......~.....## ≈≈≈≈≈≈~.<##...~......# ≈≈≈≈≈≈~†.#....~##...## ≈≈≈≈≈≈~.<.)...)...~.# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< xom_bazaar: false bailey_type: bailey_polearm necropolis_difficulty: vaults_elf vaults_end_crystal: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>