Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34-a0-1347-g9c00782a2a Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 14368774900350419544, deterministic pregen: 1 Version history: Game started: 0.34-a0-1340-g7f9cb3418f 0.34-a0-1347-g9c00782a2a Command line: /usr/games/crawl-git-9c00782a2a -name acidosis3 -rc /dgldir/rcfiles/crawl-git/acidosis3.rc -macro /dgldir/rcfiles/crawl-git/acidosis3.macro -morgue /dgldir/morgue/acidosis3/ -webtiles-socket /crawl-master/webserver/sockets/acidosis3:2025-11-25.12:10:43.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 20 stack frames. /usr/games/crawl-git-9c00782a2a(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5b3de6a739de]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-9c00782a2a(_Z13do_crash_dumpv+0x43a) [0x5b3de6a81bba]: do_crash_dump() /usr/games/crawl-git-9c00782a2a(_Z20crash_signal_handleri+0x1fa) [0x5b3de6a73eba]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x6ffca5c89330]: /usr/games/crawl-git-9c00782a2a(_ZN4bolt25affect_player_enchantmentEb+0x6d) [0x5b3de6a2af8d]: bolt::affect_player_enchantment(bool) /usr/games/crawl-git-9c00782a2a(_ZN4bolt11affect_cellEv+0x3e1) [0x5b3de6a24bc1]: bolt::affect_cell() /usr/games/crawl-git-9c00782a2a(_ZN4bolt7do_fireEv+0x740) [0x5b3de6a2d630]: bolt::do_fire() /usr/games/crawl-git-9c00782a2a(_ZN4bolt4fireEv+0x268) [0x5b3de6a2e228]: bolt::fire() /usr/games/crawl-git-9c00782a2a(_Z9mons_castP7monster4bolt10spell_type13enum_bitfieldI19mon_spell_slot_flagLi12EEb+0x45e) [0x5b3de6e2a4ae]: mons_cast(monster*, bolt, spell_type, enum_bitfield, bool) /usr/games/crawl-git-9c00782a2a(_Z16handle_mon_spellP7monster+0xd7d) [0x5b3de6e36acd]: handle_mon_spell(monster*) /usr/games/crawl-git-9c00782a2a(+0x86381d) [0x5b3de6df481d]: /usr/games/crawl-git-9c00782a2a(_Z19handle_monster_moveP7monster+0x5f3) [0x5b3de6dfac93]: handle_monster_move(monster*) /usr/games/crawl-git-9c00782a2a(_Z15handle_monstersb+0xc10) [0x5b3de6dfdcf0]: handle_monsters(bool) /usr/games/crawl-git-9c00782a2a(_Z12world_reactsv+0x135) [0x5b3de72223c5]: world_reacts() /usr/games/crawl-git-9c00782a2a(+0xc93b39) [0x5b3de7224b39]: /usr/games/crawl-git-9c00782a2a(+0xc94665) [0x5b3de7225665]: /usr/games/crawl-git-9c00782a2a(main+0x1f7) [0x5b3de69a7c47]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x6ffca5c6e1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x6ffca5c6e28b]: /usr/games/crawl-git-9c00782a2a(_start+0x25) [0x5b3de69a8735]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00006ffca5d547a7 in __GI___wait4 (pid=1722612, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00006ffca5d547a7 in __GI___wait4 (pid=1722612, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005b3de6a7408c in call_gdb (file=0x6ffca5e484e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1719296\000\000\000\000\000" #2 0x00005b3de6a81bd8 in do_crash_dump () at dbg-asrt.cc:673 t = 1764072673 dir = "/dgldir/morgue/acidosis3/" name = "/dgldir/morgue/acidosis3/crash-acidosis3-20251125-121113.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x6ffca5e484e0 <_IO_2_1_stderr_> #3 0x00005b3de6a73eba in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 _ench_animation (force=, mon=, flavour=) at beam.cc:227 elem = elem = #6 bolt::affect_player_enchantment (this=0x7ffecc72a250, resistible=) at beam.cc:3655 nasty = nice = blame_player = #7 0x00005b3de6a24bc1 in bolt::affect_cell (this=this@entry=0x7ffecc72a250) at beam.cc:1101 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-9c00782a2a/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-9c00782a2a/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-9c00782a2a/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 7, depth = 2 Level id: Shoals:2 Level build method = [depth 2], level layout type = shoals, absdepth0 = 16 Level vaults: layout_shoals serial_shops shop parchment_shop Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 9 at (19, 43): Terrain change marker (33->32, 47) Marker #1, type 9 at (19, 44): Terrain change marker (33->32, 45) Marker #2, type 9 at (19, 45): Terrain change marker (33->32, 57) Marker #3, type 9 at (20, 43): Terrain change marker (33->32, 17) Marker #4, type 9 at (20, 44): Terrain change marker (33->32, 23) Marker #5, type 9 at (20, 45): Terrain change marker (33->32, 46) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident (severely wounded, 100% to hit) You feel a strong surge of power! The magic dart hits the merfolk. The merfolk is severely wounded. Your battlesphere fires at the merfolk! The barrage of energy hits the merfolk! The merfolk is almost dead. The merfolk completely misses you. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident (almost dead, ally target, 100% to hit) You feel a strong surge of power! The magic dart hits the merfolk. The merfolk is almost dead. Your battlesphere fires at the merfolk! The barrage of energy hits the merfolk!! You kill the merfolk! Sif Muna accepts your kill. Found an escape hatch in the floor. You see here a +0 pair of gloves of fire. B - a +0 pair of gloves of fire Unknown command. You swap places with your battlesphere. There is a staircase back to the Lair here. You see here a +0 trident. You swap places with your battlesphere. There is a staircase back to the Lair here. You start removing your armour. You continue removing your +1 pair of gloves of stealth. x5 You finish removing your +1 pair of gloves of stealth. You feel less stealthy. You start putting on your armour. You continue putting on your +0 pair of gloves of fire. x5 You finish putting on your +0 pair of gloves of fire. You start removing your armour. You continue removing your orb of attunement. Your battlesphere wavers and loses cohesion. You continue removing your orb of attunement. x4 You finish removing your orb of attunement. You start putting on your armour. You continue putting on your orb of pyromania. x5 You finish putting on your orb of pyromania. Unknown command. You see here a +0 trident. Found a stone staircase leading down. You now have 1154 gold pieces (gained 17). m - 6 potions of might (gained 1) A water elemental comes into view. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental You feel a huge surge of power! The fireball explodes! The fireball engulfs the water elemental!!!! The water elemental is burned terribly! You destroy the water elemental! Sif Muna accepts your kill. You hear an angry hiss. A sea snake comes into view. The sea snake hisses angrily. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sea snake (water) You feel a huge surge of power! The fireball explodes! The fireball engulfs the sea snake!! The sea snake is heavily wounded. The sea snake is engulfed in a cloud of scalding steam. x2 Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sea snake (heavily wounded) You feel a huge surge of power! The fireball explodes! The fireball engulfs the sea snake!!! You kill the sea snake! Sif Muna accepts your kill. You hear an angry hiss. A merfolk comes into view. It is wielding a +0 trident. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident (100% to hit) You feel a surge of power! The magic dart hits the merfolk. The merfolk is lightly wounded. A sea snake comes into view. A merfolk comes into view. It is wielding a +0 trident. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident (lightly wounded) You feel a huge surge of power! The fireball explodes! The fireball engulfs the merfolk!! The merfolk is heavily wounded. Your battlesphere fires at the merfolk! The barrage of energy hits the merfolk!! The merfolk is almost dead. The merfolk shouts! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the sea snake. The sea snake is lightly wounded. The sea snake is knocked back by the mystic blast. Your battlesphere fires at the merfolk! The barrage of energy hits the merfolk!! You kill the merfolk! Sif Muna accepts your kill. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sea snake (lightly wounded) You feel a huge surge of power! The fireball explodes! The fireball engulfs the sea snake!!! You kill the sea snake! Sif Muna accepts your kill. Your battlesphere fires at the merfolk! The barrage of energy hits the merfolk!! The merfolk is heavily wounded. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident (heavily wounded, ally target) You feel a huge surge of power! The fireball explodes! The fireball engulfs the merfolk!!! You kill the merfolk! Sif Muna accepts your kill. You start resting. You start resting. Your battlesphere wavers and loses cohesion. You start removing your armour. You continue removing your +0 pair of gloves of fire. x4 Magic restored. You continue removing your +0 pair of gloves of fire. You finish removing your +0 pair of gloves of fire. You start putting on your armour. You continue putting on your +1 pair of gloves of stealth. x5 You finish putting on your +1 pair of gloves of stealth. You feel stealthy. Unknown command. You unwield your staff of conjuration. You start removing your armour. You continue removing your orb of pyromania. x5 You finish removing your orb of pyromania. You start putting on your armour. You continue putting on your +0 buckler. x5 You finish putting on your +0 buckler. Unknown command. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. You start removing your armour. You continue removing your +1 pair of gloves of stealth. x5 You finish removing your +1 pair of gloves of stealth. You feel less stealthy. You start putting on your armour. You continue putting on your +0 pair of gloves of fire. x5 You finish putting on your +0 pair of gloves of fire. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. You start removing your armour. You continue removing your +0 pair of gloves of fire. x5 You finish removing your +0 pair of gloves of fire. You start putting on your armour. You continue putting on your +1 pair of gloves of stealth. x5 You finish putting on your +1 pair of gloves of stealth. You feel stealthy. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. You start removing your armour. You continue removing your +0 buckler. x5 You finish removing your +0 buckler. You start putting on your armour. You continue putting on your orb of pyromania. x5 You finish putting on your orb of pyromania. Unknown command. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. You start removing your armour. You continue removing your +1 pair of gloves of stealth. x5 You finish removing your +1 pair of gloves of stealth. You feel less stealthy. You start putting on your armour. You continue putting on your +0 pair of gloves of fire. x5 You finish putting on your +0 pair of gloves of fire. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Okay, then. Okay, then. Unknown command. r - a staff of conjuration (weapon) Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. You start removing your armour. You continue removing your orb of pyromania. x5 You finish removing your orb of pyromania. You start putting on your armour. You continue putting on your orb of attunement. x5 You finish putting on your orb of attunement. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start removing your armour. You continue removing your orb of attunement. x5 You finish removing your orb of attunement. You start putting on your armour. You continue putting on your orb of pyromania. x5 You finish putting on your orb of pyromania. Unknown command. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start removing your armour. You continue removing your orb of pyromania. x5 You finish removing your orb of pyromania. Unknown command. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start putting on your armour. You continue putting on your orb of pyromania. x5 You finish putting on your orb of pyromania. You start removing your armour. You continue removing your orb of pyromania. x5 You finish removing your orb of pyromania. You start putting on your armour. You continue putting on your orb of attunement. x5 You finish putting on your orb of attunement. Unknown command. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Okay, then. Unknown command. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. You start removing your armour. You continue removing your orb of attunement. x5 You finish removing your orb of attunement. You start putting on your armour. You continue putting on your orb of pyromania. x5 You finish putting on your orb of pyromania. Unknown command. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Okay, then. Unknown command. You start removing your armour. You continue removing your +0 pair of gloves of fire. x5 You finish removing your +0 pair of gloves of fire. You start putting on your armour. You continue putting on your +1 pair of gloves of stealth. x5 You finish putting on your +1 pair of gloves of stealth. You feel stealthy. Unknown command. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. You start removing your armour. You continue removing your +1 pair of gloves of stealth. x5 You finish removing your +1 pair of gloves of stealth. You feel less stealthy. You start putting on your armour. You continue putting on your +0 pair of gloves of fire. x5 You finish putting on your +0 pair of gloves of fire. You start removing your armour. You continue removing your orb of pyromania. x5 You finish removing your orb of pyromania. You start putting on your armour. You continue putting on your orb of attunement. x5 You finish putting on your orb of attunement. Unknown command. f - a wand of mindburst (35) (gained 3 charges) Found Olleserio's Magical Supplies. Found a robe. There is an entrance to Olleserio's Magical Supplies here. Unknown command. Unknown command. Unknown command. You start waiting. You now have 1164 gold pieces (gained 10). A faun comes into view. It is wielding a +0 club and carrying a +0 sling. The faun shouts! You hear a shout! x2 A faun comes into view. It is wielding a +0 spear and carrying a +0 sling. There are monsters nearby! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure a globe of magical energy. The faun shouts! You hear a shout! Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a faun, wielding a +0 club and carrying a +0 sling (100% to hit) You feel a strong surge of power! The magic dart hits the faun but does no damage. Your battlesphere fires at the faun! The barrage of energy hits the faun!! The faun is moderately wounded. The faun casts a spell at you. Your willpower is stripped away! The faun unwields a +0 club. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet completely misses you. A merfolk siren comes into view. It is wielding a +0 trident. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You feel a strong surge of power! Your battlesphere fires at the faun! The barrage of energy hits the faun! The faun is heavily wounded. A merfolk siren comes into view. It is wielding the +2 whip "Hieneu" {venom, rF+}. The faun is engulfed in freezing vapours. The faun shoots a sling bullet. The sling bullet completely misses you. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You hear a shout! Casting: Freezing Cloud (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You imbue your battlesphere with additional charge. The merfolk siren is engulfed in freezing vapours. The faun is engulfed in freezing vapours. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a faun, wielding a +0 sling and carrying a +0 club (freezing vapour, heavily wounded, 100% to hit) You feel a strong surge of power! The magic dart hits the faun. The faun is heavily wounded. Your battlesphere fires at the faun! The barrage of energy hits the faun! The faun is heavily wounded. The merfolk siren is engulfed in freezing vapours. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a faun, wielding a +0 sling and carrying a +0 club (freezing vapour, heavily wounded, ally target, 100% to hit) You feel a strong surge of power! The magic dart hits the faun. The faun is severely wounded. Your battlesphere fires at the faun! The barrage of energy hits the faun! The faun is almost dead. The merfolk siren is engulfed in freezing vapours. x2 The merfolk siren chants a haunting song. The merfolk siren is engulfed in freezing vapours. The merfolk siren chants its luring song. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a faun, wielding a +0 sling and carrying a +0 club (freezing vapour, almost dead, ally target, 100% to hit) You feel a strong surge of power! The magic dart hits the faun. The faun is almost dead. Your battlesphere fires at the faun! The barrage of energy hits the faun!! You kill the faun! Sif Muna accepts your kill. You hear a splash. x2 The merfolk siren is engulfed in freezing vapours. You kill the merfolk siren! Sif Muna accepts your kill. The merfolk siren is engulfed in freezing vapours. You are no longer mesmerised. You kill the merfolk siren! Sif Muna accepts your kill. You hear a splash. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a faun, wielding a +0 spear and carrying a +0 sling (heavily wounded, 100% to hit) You feel a strong surge of power! The magic dart hits the faun! The faun is severely wounded. Your battlesphere fires at the faun! The barrage of energy hits the faun!! You kill the faun! Sif Muna accepts your kill. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. A faun comes into view. It is wielding a +0 club and carrying a +0 sling. A faun is nearby! You swap places with your battlesphere. A faun comes into view. It is wielding a +0 spear and carrying a +0 sling. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You feel a strong surge of power! You miscast Freezing Cloud. Nothing appears to happen. The faun unwields a +0 club. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet completely misses you. The sling bullet hits your battlesphere! Casting: Freezing Cloud (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You feel a strong surge of power! Your battlesphere fires at the faun! The barrage of energy hits the faun! The faun is moderately wounded. A merfolk siren comes into view. It is wielding a +0 spear. The faun unwields a +0 spear. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet is repelled. A faun comes into view. It is wielding a +0 quarterstaff and carrying a +0 sling. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! The faun is engulfed in freezing vapours. The faun shoots a sling bullet. The sling bullet completely misses you. Casting: Freezing Cloud (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You imbue your battlesphere with additional charge. The faun unwields a +0 quarterstaff. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet is repelled. The faun shoots a sling bullet. The sling bullet completely misses you. The merfolk siren chants its luring song. The faun is engulfed in freezing vapours. The faun shoots a sling bullet. The sling bullet hits you! Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a faun, wielding a +0 sling and carrying a +0 club (freezing vapour, moderately wounded, 100% to hit) You feel a strong surge of power! The magic dart hits the faun but does no damage. The faun is moderately wounded. Your battlesphere fires at the faun! The barrage of energy hits the faun. The faun is heavily wounded. The faun shoots a sling bullet. The sling bullet is repelled. The faun shoots a sling bullet. The sling bullet completely misses you. The faun is engulfed in freezing vapours. The faun shoots a sling bullet. The sling bullet completely misses you. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a faun, wielding a +0 sling and carrying a +0 club (freezing vapour, severely wounded, ally target, 100% to hit) You feel a strong surge of power! The magic dart hits the faun. The faun is severely wounded. Your battlesphere fires at the faun! The barrage of energy hits the faun!! You kill the faun! Sif Muna accepts your kill. Sif Muna grants you a gift! You hear a splash. x2 The faun shoots a sling bullet. The sling bullet hits your battlesphere! The faun shoots a sling bullet. The sling bullet hits your battlesphere!! Your battlesphere is destroyed! The merfolk siren chants its luring song. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a faun, wielding a +0 sling and carrying a +0 spear (moderately wounded, 100% to hit) You feel a strong surge of power! The magic dart hits the faun! The faun is heavily wounded. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a faun, wielding a +0 sling and carrying a +0 spear (heavily wounded, 100% to hit) You feel a strong surge of power! The magic dart hits the faun. The faun is heavily wounded. The faun shoots a sling bullet. The sling bullet is repelled. The faun shoots a sling bullet. The sling bullet hits you!! The merfolk siren chants its luring song. Unknown command. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a huge surge of power! The fireball explodes! You hear a sizzling sound! x6 The fireball engulfs the faun!!! You kill the faun! Sif Muna accepts your kill. You hear a splash. x2; You hear a sizzling sound! The fireball engulfs the faun!!! You kill the faun! Sif Muna accepts your kill. Training target 17.0 for Spellcasting reached! Your Spellcasting skill increases to level 17! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a huge surge of power! The fireball explodes! You hear a sizzling sound! x3 The fireball engulfs the merfolk siren!!! You are no longer mesmerised. You kill the merfolk siren! Sif Muna accepts your kill. You start resting. You start resting. You feel your willpower return. Your magical contamination has completely faded away. You start resting. HP restored. You pick up Till's Elucidation of Assembled Conduction and begin reading... You add the spells Vhi's Electric Charge, Summon Mana Viper, Maxwell's Capacitive Coupling and Chain Lightning to your library. A faun comes into view. It is wielding a +0 spear and carrying a +0 sling. There are no items here. You start resting. Magic restored. Found a spear and a ring mail. Things that are here: the +2 whip "Hieneu" {venom, rF+}; a merfolk corpse A faun is nearby! A faun is nearby! Things that are here: a +0 sling; a +0 quarterstaff Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure a globe of magical energy. The faun shouts! Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a faun, wielding a +0 spear and carrying a +0 sling (100% to hit) You feel a strong surge of power! The magic dart hits the faun. The faun is lightly wounded. Your battlesphere fires at the faun! The barrage of energy hits the faun!! The faun is moderately wounded. The faun points at you and mumbles some strange words. You easily resist. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a faun, wielding a +0 spear and carrying a +0 sling (moderately wounded, ally target) You feel a huge surge of power! The fireball explodes! The fireball engulfs the faun!!! You kill the faun! Sif Muna accepts your kill. You hear a splash. x2 You see here a +0 spear. Found a stone staircase leading down. You now have 1180 gold pieces (gained 16). A merfolk comes into view. It is wielding a +0 trident. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident (asleep) You feel a huge surge of power! The fireball explodes! The fireball engulfs the merfolk!!! The merfolk is severely wounded. The merfolk shouts! The merfolk is engulfed in a cloud of scalding steam. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident (steam, almost dead) You feel a huge surge of power! The fireball explodes! The fireball engulfs the merfolk!!! You kill the merfolk! Sif Muna accepts your kill. You hear a splash. You have reached level 18! Your battlesphere wavers and loses cohesion. Key pressed, stopping explore. 2 water elementals come into view. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (water, 100% to hit) You feel a strong surge of power! The magic dart hits the water elemental. The water elemental is lightly damaged. Your battlesphere fires at the water elemental! The barrage of energy hits the water elemental!! The water elemental is severely damaged. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (water, severely damaged, ally target) You feel a huge surge of power! The fireball explodes! The fireball engulfs the water elemental!!! The water elemental is burned terribly! You destroy the water elemental! Sif Muna accepts your kill. The fireball engulfs the water elemental!!! The water elemental is burned terribly! You destroy the water elemental! Sif Muna accepts your kill. You hear a shout! You start resting. A merfolk aquamancer comes into view. It is wielding a +2 vampiric rapier. A merfolk aquamancer is nearby! A merfolk aquamancer is nearby! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk aquamancer, wielding a +2 vampiric rapier and wearing a +0 robe (wandering, hasn't noticed you) You feel a huge surge of power! The fireball explodes! The fireball engulfs the merfolk aquamancer!!! The merfolk aquamancer is almost dead. Your battlesphere fires at the merfolk aquamancer! The barrage of energy hits the merfolk aquamancer! You kill the merfolk aquamancer! Sif Muna accepts your kill. You hear a splash. You start resting. A water elemental comes into view. A water elemental is nearby! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (steam, wandering, hasn't noticed you) You feel a huge surge of power! The fireball explodes! The fireball engulfs the water elemental!!!! The water elemental is burned terribly! You destroy the water elemental! Sif Muna accepts your kill. You start resting. A water elemental comes into view. A water elemental is nearby! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (steam, lightly damaged, not watching you) You feel a huge surge of power! The fireball explodes! The fireball engulfs the water elemental!!!! The water elemental is burned terribly! You destroy the water elemental! Sif Muna accepts your kill. You start resting. Magic restored. You swap places with your battlesphere. Things that are here: a +2 vampiric rapier; a +0 robe; a merfolk corpse Your battlesphere wavers and loses cohesion. A faun comes into view. It is wielding a +0 quarterstaff and carrying a +0 sling. x2 Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure a globe of magical energy. The faun shouts! The faun unwields a +0 quarterstaff. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet completely misses you. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a faun, wielding a +0 sling and carrying a +0 quarterstaff (100% to hit) You feel a strong surge of power! The magic dart hits the faun. The faun is lightly wounded. The faun unwields a +0 quarterstaff. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet completely misses you. The faun shoots a sling bullet. The sling bullet completely misses you. The faun shoots a sling bullet. The sling bullet completely misses you. The faun casts a spell at you. You resist with some effort. The faun shoots a sling bullet. The sling bullet completely misses you. The sling bullet hits your battlesphere. A faun comes into view. It is wielding a +0 spear and carrying a +0 sling. The faun shoots a sling bullet. The sling bullet completely misses you. The faun shoots a sling bullet. The sling bullet completely misses you. A manticore comes into view. The faun shoots a sling bullet. The sling bullet is repelled. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a faun, wielding a +0 sling and carrying a +0 quarterstaff (lightly wounded) You feel a huge surge of power! The fireball explodes! The fireball engulfs the faun!!! The faun is almost dead. The fireball engulfs the faun!!! The faun is almost dead. The fireball engulfs the faun!!! The faun is almost dead. Your battlesphere fires at the faun! The barrage of energy hits the faun! You kill the faun! Sif Muna accepts your kill. You hear a splash. x2 The faun is engulfed in a cloud of scalding steam. You kill the faun! Sif Muna accepts your kill. You hear a splash. x2 Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a faun, wielding a +0 spear and carrying a +0 sling (steam, almost dead) You feel a huge surge of power! The fireball explodes! The fireball engulfs the faun!! You kill the faun! Sif Muna accepts your kill. You hear a splash. x2 Your battlesphere fires at the manticore! The barrage of energy hits the manticore!! The manticore is heavily wounded. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a manticore (heavily wounded, ally target) You feel a huge surge of power! The fireball explodes! The fireball engulfs the manticore!! You kill the manticore! Sif Muna accepts your kill. You start resting. Magic restored. You start waiting. Your battlesphere wavers and loses cohesion. Found a club. You now have 1193 gold pieces (gained 13). You see here a +0 ring mail of cold resistance. g - a +1 phantom mirror (improved by +1). You see here a +0 ring mail of cold resistance. Found a stone staircase leading down. You now have 1212 gold pieces (gained 19). A manticore comes into view. A manticore is nearby! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a manticore (asleep, 100% to hit) You feel a strong surge of power! The magic dart hits the manticore. The manticore is lightly wounded. Your battlesphere fires at the manticore! The barrage of energy hits the manticore!! The manticore is heavily wounded. The manticore flicks its tail. The volley of spikes is repelled. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a manticore (heavily wounded, ally target) You feel a huge surge of power! The fireball explodes! The fireball engulfs the manticore!!! You kill the manticore! Sif Muna accepts your kill. You start resting. Magic restored. A manticore comes into view. A manticore is nearby! A manticore is nearby! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a huge surge of power! The fireball explodes! The fireball engulfs the manticore!!! The manticore is severely wounded. The fireball engulfs the plant!!! The plant begins to die. The plant is lightly damaged. The plant is engulfed in a cloud of scalding steam. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a manticore (steam, water, almost dead) You feel a huge surge of power! The fireball explodes! The fireball engulfs the manticore!!! You kill the manticore! Sif Muna accepts your kill. The fireball engulfs the plant!! The plant is moderately damaged. The plant is engulfed in a cloud of scalding steam. x2 The plant begins to die. The plant is engulfed in a cloud of scalding steam. x2 A nearby plant withers and dies. The plant is engulfed in a cloud of scalding steam. The plant begins to die. A nearby plant withers and dies. A nearby plant withers and dies. Your battlesphere wavers and loses cohesion. Key pressed, stopping explore. Key pressed, stopping explore. A sea snake comes into view. The sea snake hisses angrily. The sea snake completely misses you. A sea snake is nearby! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You erupt in a blast of force! The mystic blast hits the plant! The plant begins to die. The plant is lightly damaged. The mystic blast hits the sea snake. The sea snake is lightly wounded. The sea snake is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sea snake (lightly wounded, 100% to hit) You feel a strong surge of power! The magic dart hits the sea snake but does no damage. The sea snake is lightly wounded. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sea snake (lightly wounded) You feel a huge surge of power! The fireball explodes! The fireball engulfs the sea snake!!! The sea snake is severely wounded. A nearby plant withers and dies. The sea snake barely misses you. A sea snake is nearby! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You erupt in a blast of force! The mystic blast hits the sea snake!! You kill the sea snake! Sif Muna accepts your kill. You see here a sea snake corpse. Your battlesphere wavers and loses cohesion. There is an escape hatch in the floor here. Key pressed, stopping explore. You see here a +0 trident. Done exploring. Done exploring. Done exploring. Done exploring. Saving game... please wait. Welcome back, acidosis3 the Deep Elf Conjurer. Sif Muna whispers: I know many secrets... Press ? for a list of commands and other information. Done exploring. Done exploring. There is a stone staircase leading down here. You fly downwards. Found 12 gold pieces and a thick platinum amulet. Found a stone staircase leading down. There is a stone staircase leading up here. A merfolk siren is nearby! Cast which spell? (? or * to list) Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk siren, wielding a +0 spear (asleep) You feel a huge surge of power! The fireball explodes! The fireball engulfs the merfolk siren!!! You kill the merfolk siren! Sif Muna accepts your kill. You hear a shout! You hear an angry hiss. You hear a shout! A wind drake comes into view. A water elemental comes into view. A merfolk comes into view. It is wielding a +0 trident and quivering a throwing net. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Throw: 58 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wind drake (repelling missiles, 1% to hit) Okay, then. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You feel a strong surge of power! The wind drake is engulfed in freezing vapours. Casting: Freezing Cloud (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wind drake (freezing vapour, lightly wounded, repelling missiles) Okay, then. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You feel a strong surge of power! The wind drake is engulfed in freezing vapours. The merfolk is engulfed in freezing vapours. Casting: Freezing Cloud (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You feel a strong surge of power! The wind drake is engulfed in freezing vapours. A faun comes into view. It is wielding a +0 spear and carrying a +0 sling. The merfolk is engulfed in freezing vapours. Casting: Freezing Cloud (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You feel a strong surge of power! The wind drake is engulfed in freezing vapours. The wind drake flaps its wings at you. The open air twists around violently and strikes you! A wind drake comes into view. The merfolk is engulfed in freezing vapours. Casting: Freezing Cloud (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure a globe of magical energy. The wind drake hisses angrily. The wind drake is engulfed in freezing vapours. A merfolk impaler comes into view. It is wielding a +0 trident. The faun unwields a +0 spear. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet completely misses you. The merfolk is engulfed in freezing vapours. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident and quivering a throwing net (freezing vapour, severely wounded, 100% to hit) You feel a strong surge of power! The magic dart hits the merfolk but does no damage. The merfolk is severely wounded. Your battlesphere fires at the wind drake! The barrage of energy hits the wind drake!! You kill the wind drake! Sif Muna accepts your kill. The wind drake is engulfed in freezing vapours. The faun casts a spell at you. You resist with almost no effort. The merfolk is engulfed in freezing vapours. You kill the merfolk! Sif Muna accepts your kill. The wind drake is engulfed in freezing vapours. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You erupt in a blast of force! The mystic blast hits the water elemental!! The water elemental is heavily damaged. The water elemental is knocked back by the mystic blast. Your battlesphere fires at the water elemental! The barrage of energy hits the water elemental! The water elemental is severely damaged. The faun casts a spell at you. You resist with some effort. The wind drake is engulfed in freezing vapours. The wind drake flaps its wings at you. The open air twists around violently and strikes you! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (severely damaged, ally target, 100% to hit) You feel a strong surge of power! The magic dart hits the water elemental. The water elemental is almost destroyed. Your battlesphere fires at the water elemental! The barrage of energy hits the water elemental!! You destroy the water elemental! Sif Muna accepts your kill. The faun casts a spell at you. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-1340-g7f9cb3418f 0.34-a0-1347-g9c00782a2a Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [acidosis3] Species: Deep Elf Job: Conjurer HP: 89/105; mods: 0/0 MP: 18/41; mod: 0 Stats: 8 28 13 Position: (50, 28), god: Sif Muna (9), turn_is_over: 1, banished: 0 Standing on/in/over feature: stone staircase leading up Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 9 | 3287 | 106/743 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 6 | 1670 | 186/495 Dodging | X | 0 | 0 | 12 | 3180 | 317/531 Stealth | X | 0 | 0 | 2 | 127 | 38/89 Shields | X | 0 | 0 | 5 | 1207 | 147/424 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 0 | 0 | 17 | 5083 | 0/669 Conjurations | X | 2 | 100 | 18 | 8965 | 830/1030 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 6 | 882 | 0/295 Forgecraft | X | 0 | 0 | 4 | 450 | 30/210 Fire Magic | X | 0 | 0 | 17 | 7189 | 0/946 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 6 | 882 | 0/295 Invocations | X | 0 | 0 | 9 | 1892 | 0/441 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 2822 #13: 1610 #22: 1 #23: 29509 #24: -856882261 #34: 1 #49: 3309 #73: 314741 Mutations: magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #9, inv slot #2: ring of the Hare {EV+10} eq slot #4, inv slot #19: +1 hat eq slot #3, inv slot #5: +0 robe "Deketat" {rF+ rC++ Regen+} eq slot #8, inv slot #1: scarf of repulsion eq slot #10, inv slot #0: amulet of magic regeneration eq slot #9, inv slot #6: ring of protection from cold eq slot #6, inv slot #15: +2 pair of boots of flying eq slot #1, inv slot #17: staff of conjuration eq slot #5, inv slot #27: +0 pair of gloves of fire eq slot #2, inv slot #4: orb of attunement }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ...~~~.c~~~~~ ..."..~~~~~. #......~...~ #..m....~... ##..~~~...~.. ###....~$...~.. #...~..~~)..~.~ ...§~~.@~~..... ~~.§§§~*....... ~§§§§§§..§§>... ~§§§§§...§§§#.. ~§☼§.....§§k§§. ~......###.§§§. ~~~.... .§§§. ~~~~... ##... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_polearm xom_bazaar: false necropolis_difficulty: vaults_elf vaults_end_crystal: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>