Dungeon Crawl Stone Soup version 0.34-a0-95-gee063f470e (webtiles) character file. Game seed: 11593353657155672448 74 acidosis2 the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on May 30, 2025. Incinerated by a bombardier beetle (5 damage) ... with a burning spray ... on level 3 of the Dungeon. The game lasted 00:00:48 (1251 turns). acidosis2 the Conjurer (Deep Elf Conjurer) Turns: 1251, Time: 00:00:49 Health: -3/24 AC: 5 Str: 6 XL: 4 Next: 10% Magic: 4/12 EV: 8 Int: 23 God: Gold: 74 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . h - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: on fire, glowing A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 74 gold pieces. Inventory: Armour a - a +0 robe h - a +0 ring mail (worn) Wands k - a wand of digging (5) Scrolls c - a scroll of teleportation {unknown} e - a scroll of vulnerability {unknown} g - a scroll of poison {unknown} i - a scroll of identify {unknown} j - a scroll of blinking {unknown} Potions b - a potion of magic d - a potion of brilliance {unknown} f - a potion of heal wounds {unknown} l - 2 potions of mutation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.2 Spellcasting * Level 5.7 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 4% 1 w - Searing Ray Conj 62% 2d6 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 4% N/A 77% 3 Fulminant Prism Conj/Alch 9% 3d6 78% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 78% 4 Irradiate Conj/Alch 9% 3d14 98% 5 Detonation Catalyst Fire/Alch 4% 1d1 100% 5 Ignition Fire 2% 3d3 100% 8 Chain Lightning Conj/Air 9% 3d12 100% 9 Fire Storm Conj/Fire 9% 8d2 100% 9 Shatter Erth 2% 3d6* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (100% to hit) The magic dart hits the bombardier beetle! The bombardier beetle is heavily wounded. The liquid fire burns you! The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are even more covered in liquid fire! Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (heavily wounded, 87% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle. The bombardier beetle is severely wounded. (Press . to maintain the ray.) The liquid fire burns you! Unknown command. The searing ray hits the bombardier beetle. The bombardier beetle is almost dead. The liquid fire burns you! The searing ray hits the bombardier beetle! You kill the bombardier beetle! The liquid fire burns you! * * * LOW HITPOINT WARNING * * * Your Spellcasting skill increases to level 4! You have reached level 4! You feel clever. You stop channelling your searing ray. You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. You shake off some of the fire as you move. The liquid fire burns you! You die... .. #. #. #. .# #. #.# #.#.###.# #.....#.# #.#.#.#.# ###@#.# ##.#.# .#####....# ..........# #.#####...## #.# ##.## #. #.# #.# #. #.# #.# #. #.# #.# There were no monsters in sight! Vanquished Creatures A bombardier beetle (D:3) An adder (D:3) 2 dart slugs (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 5 hobgoblins 3 ball pythons (D:1) 5 bats 3 goblins 4 kobolds 3 quokkas A rat (D:2) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 144 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 431 | D:1 | Reached skill level 5 in Conjurations 936 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 939 | D:2 | Learned a level 2 spell: Searing Ray 1250 | D:3 | Reached XP level 4. HP: 4/24 MP: 4/12 1251 | D:3 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_basic D:2: layout_basic, hex_tiny, uniq_robin D:3: minmay_evil_eye, layout_loops_ring, wad_orctagon Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.7 Spellcasting | 4 | 4.2 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 67 | || 67 Searing Ray | 1 | || 1 Armour: Robe | 4 | || 4 Ring mail | 6 | || 6 Dodge: Dodged | 2 | || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1249 | 1208 | 41 | 93 | 941 | 3 | 416.3 | Dungeon | 1249 | 1208 | 41 | 93 | 941 | 3 | 416.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 755 daAuts D:2: 309 daAuts D:3: 184 daAuts