Dungeon Crawl Stone Soup version 0.34-a0-81-g9c5c50b1d7 (webtiles) character file. Game seed: 2422288114924726245 142 acidosis2 the Conjurer (level 5, 4/28 HPs) Began as a Deep Elf Conjurer on May 26, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:01:15 (578 turns). acidosis2 the Conjurer (Deep Elf Conjurer) Turns: 578, Time: 00:01:15 Health: 4/28 AC: 2 Str: 6 XL: 5 Next: 3% Magic: 3/14 EV: 11 Int: 23 God: Gold: 38 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: lethally poisoned (4 -> -16) A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 38 gold pieces. Inventory: Missiles g - 3 poisoned darts Armour a - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} d - a scroll of immolation {unknown} e - a scroll of noise {unknown} f - a scroll of identify {unknown} Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.7 Spellcasting * Level 6.2 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Fedhas The Shining One Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin zombie (93% to hit) You focus your ray upon the hobgoblin zombie. The searing ray hits the hobgoblin zombie! You destroy the hobgoblin zombie! (Press . to maintain the ray.) Unknown command. Terence hits you with a +2 short sword of venom. You are poisoned. You stop channelling your searing ray. You feel very sick. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 short sword of venom and wearing a +0 chain mail (86% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) You feel sick. Unknown command. The searing ray hits Terence but does no damage. Terence is lightly wounded. You feel sick. Terence hits you with a +2 short sword of venom. You are more poisoned. The searing ray hits Terence. Terence is moderately wounded. You feel very sick. Terence barely misses you. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. You feel sick. Terence hits you with a +2 short sword of venom. * * * LOW HITPOINT WARNING * * * You are more poisoned. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.#.Z...## ###.##Z#..#.Z# .......5...##ยง# (..........##.# .##.#########.# . .. #5# #.. ## #.# #.... #.######...... ###..@@....# ###...######## #### #...### ## #..## #..## ###. #...#####..## #.. #.#.....##..####.# ....... #.#####...#....#.# ......( #.# ###........# ....... #.# #####....### ......[ You could see Terence. Vanquished Creatures A scorpion (D:3) A crimson imp (D:3) A hound (D:3) 2 dart slugs An endoplasm (D:1) 2 giant cockroaches 2 hobgoblins (D:1) 2 orcs (D:3) A quokka (D:3) 2 ball pythons A frilled lizard (D:1) A hobgoblin zombie (D:3) A kobold (D:1) A rat (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 196 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 243 | D:1 | You fall into a shaft and drop 1 floor! 293 | D:3 | Reached skill level 5 in Conjurations 293 | D:3 | Reached XP level 3. HP: 19/19 MP: 5/10 296 | D:3 | Learned a level 2 spell: Searing Ray 378 | D:3 | Noticed a scorpion 383 | D:3 | Killed a scorpion 384 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/12 396 | D:3 | Reached skill level 6 in Conjurations 475 | D:3 | Found a blossoming altar of Fedhas. 545 | D:3 | Found a glowing golden altar of the Shining One. 564 | D:3 | Noticed Terence 569 | D:3 | Reached XP level 5. HP: 28/28 MP: 9/14 578 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_rooms, serial_shops, nicolae_shop_real_fake_doors D:2: layout_loops_cross, basic_altar D:3: layout_rooms, lemuel_doored_altar, nicolae_tso_besieged_by_evil, nicolae_wu_jian_glorious_leap, ebering_ecumenical_altar_sacrificial, gup_sewer_entry_bubbles, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.2 Spellcasting | 4 | 4.7 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 32 | 7 || 39 Searing Ray | 1 | 4 || 5 Armour: Robe | 1 | 3 || 4 Dodge: Dodged | 3 | 2 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 577 | 565 | 12 | 37 | 404 | 3 | 192.3 | Dungeon | 577 | 565 | 12 | 37 | 404 | 3 | 192.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 289 daAuts D:1: 243 daAuts D:2: 44 daAuts