Dungeon Crawl Stone Soup version 0.34-a0-81-g9c5c50b1d7 (webtiles) character file. Game seed: 9253532269249011778 132 acidosis2 the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on May 26, 2025. Succumbed to a scorpion's poison ... on level 3 of the Dungeon. The game lasted 00:00:59 (2284 turns). acidosis2 the Conjurer (Deep Elf Conjurer) Turns: 2284, Time: 00:00:59 Health: 0/24 AC: 2 Str: 6 XL: 4 Next: 92% Magic: 16/21 EV: 11 Int: 23 God: Gold: 109 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ h - ring of magical power HPRegen 0.24/turn (no ring) MPRegen 0.34/turn %: no passive effects @: lethally poisoned (0 -> -16), quill-form A: quills, magic regeneration a: Begin Untransformation You were on level 3 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 109 gold pieces. Inventory: Missiles n - 6 poisoned darts Armour a - a +0 robe (worn) Jewellery h - a ring of magical power (worn) o - a +6 ring of strength Scrolls e - a scroll of blinking {unknown} i - a scroll of teleportation {unknown} j - a scroll of poison {unknown} l - a scroll of identify {unknown} m - a scroll of revelation {unknown} Potions b - 2 potions of magic c - a potion of attraction {unknown} f - 3 potions of lignification {unknown} g - 3 potions of curing {unknown} k - a potion of mutation {unknown} Talismans d - a quill talisman (active) Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.7 Spellcasting * Level 6.2 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 76% 1d7 2% 1 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Swiftness Air 5% N/A 28% 3 Airstrike Air 2% 2d(1-17) 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You regenerate magic rapidly. Message History You start resting. Magic restored. Items here: ))) †. Things that are here: a +0 flail; a +0 halberd; a gnoll corpse An adder comes into view. A scorpion comes into view. The adder moves out of view. A scorpion is nearby! A scorpion is nearby! A scorpion is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (wandering, hasn't noticed you, 100% to hit) The magic dart hits the scorpion but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (81% to hit) You focus your ray upon the scorpion. The searing ray misses the scorpion. (Press . to maintain the ray.) The scorpion stings you. You are poisoned. The scorpion poisons you! Unknown command. The searing ray hits the scorpion but does no damage. You feel very sick. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! The searing ray misses the scorpion. You feel very sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The searing ray hits the scorpion. The scorpion is moderately wounded. You finish channelling your searing ray. You die... #.#...# #.##### # #.# #. #.# .. # #.# ..#.#. #.# .††.### #.# #)s.# #.#### #@# #....# #.# ####.# #.#######.# #..)).....# ########### You could see a scorpion. Vanquished Creatures Terence (D:2) Natasha (D:2) 5 gnolls (D:3) 2 dart slugs 2 ribbon worms (D:2) An orc (D:3) 3 endoplasms 3 hobgoblins 4 ball pythons 3 bats (D:1) A frilled lizard (D:1) 2 goblins 4 kobolds 7 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 395 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 566 | D:1 | Learned a level 2 spell: Searing Ray 1264 | D:2 | Reached skill level 5 in Conjurations 1648 | D:2 | Noticed Terence 1659 | D:2 | Killed Terence 1660 | D:2 | Reached XP level 3. HP: 14/19 MP: 0/10 1716 | D:2 | Noticed Natasha 1721 | D:2 | Killed Natasha 1722 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/12 2220 | D:3 | Reached skill level 6 in Conjurations 2284 | D:3 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_basic D:2: layout_basic, minmay_misc_feat_room, uniq_terence, uniq_natasha D:3: minmay_spotlight, layout_basic, general_overflow_altar Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.2 Spellcasting | 4 | 4.7 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 51 | 22 || 73 Searing Ray | 2 | 5 || 7 Armour: Robe | 4 | 4 || 8 Dodge: Dodged | 11 | || 11 Form: Quill | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2288 | 2127 | 161 | 31 | 1903 | 3 | 762.7 | Dungeon | 2288 | 2127 | 161 | 31 | 1903 | 3 | 762.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1060 daAuts D:2: 981 daAuts D:3: 247 daAuts