Dungeon Crawl Stone Soup version 0.34-a0-67-g04553db0ad (webtiles) character file. Game seed: 12732108018621153567 144 acidosis2 the Conjurer (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on May 21, 2025. Succumbed to Terence's poison ... on level 3 of the Dungeon on May 22, 2025. The game lasted 00:01:17 (2183 turns). acidosis2 the Conjurer (Deep Elf Conjurer) Turns: 2183, Time: 00:01:17 Health: 0/28 AC: 4 Str: 6 XL: 5 Next: 5% Magic: 6/13 EV: 11 Int: 23 God: Gold: 117 SH: 0 Dex: 13 Spells: 2/13 levels left rFire + . . d - +6 broad axe of Poverty {holy, rElec rF+} rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec + e - scarf {repulsion} rCorr . j - +1 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: repel missiles @: lethally poisoned (0 -> -7) A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 117 gold pieces. Inventory: Hand Weapons d - the +6 broad axe of Poverty (weapon) {holy, rElec rF+} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. rF+: It protects you from fire. Armour a - a +0 robe (worn) e - a scarf of repulsion (worn) i - a +0 cloak j - a +1 pair of gloves (worn) Scrolls g - a scroll of amnesia {unknown} h - a scroll of enchant weapon {unknown} k - a scroll of identify {unknown} Potions b - 3 potions of magic c - a potion of enlightenment {unknown} f - 3 potions of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.5 Spellcasting + Level 5.9 Conjurations + Level 1.1 Translocations * Level 1.6 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Fulminant Prism Conj/Alch 11% 3d8 22% 4 p - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 24% 4 q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 10% 2d5 10% 1 Stone Arrow Conj/Erth 36% 3d9 9% 3 Passwall Erth 5% N/A 30% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: Terence, wielding a +3 short sword of venom and wearing a +0 chain mail (100% to hit) The magic dart hits Terence. Terence is moderately wounded. Terence barely misses you. Terence is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +3 short sword of venom and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits Terence. Terence is heavily wounded. Terence hits you with a +3 short sword of venom! You are poisoned. Terence is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +3 short sword of venom and wearing a +0 chain mail (heavily wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. You feel very sick. Terence hits you with a +3 short sword of venom! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +3 short sword of venom and wearing a +0 chain mail (severely wounded, 86% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. Terence hits you with a +3 short sword of venom. * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits Terence but does no damage. Terence is almost dead. You die... # # # ##+## # ##...## ### ##.....## #.######.......## # . .....##.........##.#...# ......'.........@@..)... ...#.##.........##...... ..##.###.......## .#.## #.##<# ##.....## # #.##.# ##...## #.##.# ##+## .....# #.#### #.# You could see Terence. Vanquished Creatures Crazy Yiuf (D:2) Jessica (D:2) 3 adders A dart slug (D:2) A ribbon worm (D:2) An orc (D:3) 5 endoplasms 6 hobgoblins 6 jackals 5 quokkas 2 ball pythons 3 bats A frilled lizard (D:1) 6 giant cockroaches 6 goblins 7 kobolds 7 rats 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 266 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 300 | D:1 | Identified the rimehorn talisman of Filigreed Mirth {rPois | Will++ Dex+3} 363 | D:1 | Found a faded altar of an unknown god. 497 | D:1 | Upgraded the game from 0.34-a0-65-g4c23f74a62 to | 0.34-a0-67-g04553db0ad 577 | D:1 | Reached skill level 5 in Conjurations 904 | D:2 | Identified the +6 broad axe of Poverty {holy, rElec rF+} 922 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 925 | D:2 | Learned a level 2 spell: Searing Ray 951 | D:2 | Noticed Jessica 954 | D:2 | Killed Jessica 1025 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/12 1085 | D:2 | Learned a level 4 spell: Fulminant Prism 1090 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1398 | D:2 | Noticed Crazy Yiuf 1823 | D:2 | Killed Crazy Yiuf 1824 | D:2 | Reached skill level 1 in Alchemy 1926 | D:3 | Reached skill level 1 in Translocations 1926 | D:3 | Reached XP level 5. HP: 28/28 MP: 8/13 2177 | D:3 | Noticed Terence 2183 | D:3 | Succumbed to Terence's poison Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_loops_ring, shapermc_ecumenical_altar_acropolis, chequers_serial_rivers_micro_d D:2: layout_basic, kennysheep_minor_cross, uniq_jessica, uniq_crazy_yiuf_cottage D:3: layout_loops_corners, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.9 Spellcasting | 4 | 4.5 Alchemy | 1 | 1.6 Translocations | 1 | 1.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Broad axe | 2 | || 2 Cast: Magic Dart | 65 | 56 || 121 Searing Ray | | 3 || 3 Armour: Robe | 6 | 10 || 16 Dodge: Dodged | 4 | 10 || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2181 | 2092 | 89 | 0 | 1822 | 3 | 727.0 | Dungeon | 2181 | 2092 | 89 | 0 | 1822 | 3 | 727.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1043 daAuts D:1: 861 daAuts D:3: 276 daAuts