Dungeon Crawl Stone Soup version 0.33-a0-1192-gbf953fe936 (webtiles) character file. Game seed: 934588861336325308 49 acidosis2 the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Apr 2, 2025. Succumbed to a water moccasin's poison ... on level 6 of the Dungeon. The game lasted 00:00:58 (1900 turns). acidosis2 the Conjurer (Deep Elf Conjurer) Turns: 1900, Time: 00:00:58 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 53% Magic: 4/10 EV: 11 Int: 24 God: Gold: 187 SH: 0 Dex: 13 Spells: 9/10 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (-2 -> -27) A: magic regeneration a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 187 gold pieces. Inventory: Armour a - a +0 robe (worn) Wands k - a wand of charming (8) Scrolls c - a scroll of noise {unknown} e - 4 scrolls of identify {unknown} f - a scroll of enchant armour {unknown} g - a scroll of butterflies {unknown} Potions b - 2 potions of magic d - a potion of brilliance {unknown} h - a potion of mutation {unknown} i - 2 potions of resistance {unknown} j - 2 potions of berserk rage {unknown} l - a potion of ambrosia {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting * Level 5.4 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 60% 2d6 1% 2 Soul Splinter Necr 16% N/A 10% 1 Grave Claw Necr 8% 2d7 14% 2 Vampiric Draining Necr 4% 2d6 28% 3 Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the water moccasin. The water moccasin is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is severely wounded. You feel very sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The water moccasin bites you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is severely wounded. You die... .....# .....# +.. ....# .....# #.... ....# ##..######....# .....# #..##...#....# .....# #..##...#....####.....# #...#...#.............# +..##...#.......S.....+ #..##...#......@......# #.....<.#.............# #.......#.............# #..#....#....######.... ####..###....# ... #.........# .. #.........# . #.....#+### #.....# You could see a water moccasin. Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) A bat (D:2) 2 endoplasms (D:1) 3 goblins 6 jackals 2 quokkas (D:1) 5 ball pythons A kobold (D:2) 4 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 214 | D:1 | Found a faded altar of an unknown god. 545 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 1107 | D:2 | Reached skill level 5 in Conjurations 1272 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1864 | D:3 | You fall into a shaft and drop 3 floors! 1893 | D:6 | Noticed a water moccasin 1900 | D:6 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_planthouse, layout_loops_corners, hellmonk_ecumenical_altar_heavens_door D:2: layout_loops_ring, grunt_ministairs_8 D:3: layout_basic, grunt_temple_overflow_open D:6: layout_gridville, minitemple Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.4 Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 58 Armour: Robe || 3 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1869 | 1823 | 46 | 0 | 1710 | 4 | 467.2 | Dungeon | 1869 | 1823 | 46 | 0 | 1710 | 4 | 467.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 936 daAuts D:2: 869 daAuts D:6: 33 daAuts D:3: 29 daAuts