Dungeon Crawl Stone Soup version 0.33-a0-1192-gbf953fe936 (webtiles) character file.

Game seed: 16119153315267326069

448 acidosis2 the Conjurer (level 6, -3/32 HPs)
             Began as a Deep Elf Conjurer on Apr 2, 2025.
             Succumbed to a water moccasin's poison
             ... on level 5 of the Dungeon.
             The game lasted 00:02:09 (3223 turns).

acidosis2 the Conjurer (Deep Elf Conjurer)          Turns: 3223, Time: 00:02:10

Health: -3/32      AC:  3    Str:  6    XL:     6   Next: 73%
Magic:  6/16       EV: 10    Int: 23    God:    
Gold:   181        SH:  0    Dex: 13    Spells: 4/15 levels left

rFire   . . .          - Nothing wielded
rCold   . . .        o - orb {light}
rNeg    . . .        l - +0 leather armour
rPois   .            (no helmet)
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    .            (no boots)
Will    .....        (no amulet)
Stlth   +            (no ring)
HPRegen 0.25/turn    (no ring)
MPRegen 0.30/turn

%: no passive effects
@: lethally poisoned (-3 -> -22), glowing
A: magic regeneration
a: no special abilities


You were on level 5 of the Dungeon.
You visited 1 branch of the dungeon, and saw 5 of its levels.

You collected 181 gold pieces.

Inventory:

Armour
 a - a +0 robe
 l - a +0 leather armour (worn)
 o - an orb of light (worn)
Wands
 p - a wand of iceblast (9)
 s - a wand of flame (4)
Scrolls
 c - 2 scrolls of enchant weapon {unknown}
 d - a scroll of torment {unknown}
 e - 2 scrolls of identify {unknown}
 f - a scroll of revelation {unknown}
 g - 4 scrolls of teleportation {unknown}
 h - 2 scrolls of blinking {unknown}
 k - 2 scrolls of vulnerability {unknown}
 t - a scroll of summoning {unknown}
Potions
 b - a potion of magic
 i - a potion of enlightenment {unknown}
 j - a potion of cancellation {unknown}
 m - 3 potions of curing {unknown}
 n - a potion of invisibility {unknown}
 q - 2 potions of might {unknown}
 r - a potion of haste {unknown}


   Skills:
 - Level 2.4 Dodging
 - Level 2.4 Stealth
 + Level 5.4 Spellcasting
 * Level 7.1 Conjurations
 + Level 2.3 Translocations
 + Level 2.3 Alchemy


You had 4 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Fulminant Prism       Conj/Alch      14%        3d8       21%         4
p - Iskenderun's Mystic   Conj/Tloc      27%        2d7 (+2d3 21%         4
q - Magic Dart            Conj           100%       1d8       1%          1
w - Searing Ray           Conj           76%        2d7       1%          2

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Apportation              Tloc           32%        N/A       5%          1
 Poisonous Vapours        Alch/Air       44%        1d3       9%          1
 Hailstorm                Conj/Ice       22%        3d7       10%         3
 Kinetic Grapnel          Frge           24%        1d4       14%         1
 Slow                     Hex            24%        N/A       14%         1
 Summon Small Mammal      Summ           24%        N/A       14%         1
 Call Canine Familiar     Summ           6%         N/A       38%         3
 Confusing Touch          Hex            6%         N/A       38%         3
 Sigil of Binding         Hex            6%         N/A       38%         3
 Summon Ice Beast         Ice/Summ       6%         N/A       38%         3
 Dimensional Bullseye     Hex/Tloc       5%         N/A       65%         4
 Cigotuvi's Putrefaction  Necr/Air       6%         N/A       80%         4
 Permafrost Eruption      Ice/Erth       3%         2x4d2     100%        6


Dungeon Overview and Level Annotations

Branches:
Dungeon (5/15)            
Temple: D:4-7       

Altars:


Innate Abilities, Weirdness & Mutations

You regenerate magic rapidly.

Message History

You feel sick. The water moccasin closely misses you.
The orc barely misses you.
Casting: Searing Ray (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You don't know that spell.
Casting: Searing Ray (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Okay, then.
Adjust (i)tems, (s)pells, or (a)bilities? 
Adjust which spell? 
c - Iskenderun's Mystic Blast
Adjust to which letter? 
p - Iskenderun's Mystic Blast
Adjust (i)tems, (s)pells, or (a)bilities? 
Okay, then.
Casting: Searing Ray (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You don't know that spell.
You stop channelling your searing ray. You feel sick.
The water moccasin bites you. The orc misses you.
Casting: Searing Ray (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You don't know that spell.
Adjust (i)tems, (s)pells, or (a)bilities? 
Adjust which spell? 
b - Fulminant Prism
Adjust to which letter? 
a - Fulminant Prism
Casting: Searing Ray (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Fulminant Prism (extremely dangerous; 21% risk of failure)
Press: ? - help, Dir - move target
You conjure a prism of explosive energy!
You feel sick. The water moccasin bites you!
* * * LOW HITPOINT WARNING * * *
You are lethally poisoned!
The water moccasin poisons you! The orc hits you with a +0 club.
* * * LOW HITPOINT WARNING * * *
The water moccasin bites you but does no damage.
You die...

.#   #..##  #..##...###..........
.    #.#### ##.....####..........
     ... #.###....###......^....#
    #....#(.......#.............#
    #.#  ........................
    ..  ..#.............##....##.
        ......................##.
        ... #.....# .............
        ....#*S.@####........##>.
        ....).o..##..........#...
        ..........#...........###
        #....?..!....##..#...##..
        .........####....##......
        ####:..##.###).####......
           ###...........##......
             ##..##.##...#.......
               #..........#......


You could see a water moccasin (ally target), an orc and a friendly fulminant
prism.

Vanquished Creatures
  A centaur (D:5)
  3 wights (D:4)
  An iguana (D:5)
  2 orc wizards
  6 adders
  2 ufetubi (D:5)
  3 dart slugs
  2 ribbon worms
  5 orcs
  6 bats
  5 endoplasms
  3 giant cockroaches
  4 goblins
  3 hobgoblins
  3 quokkas
  4 ball pythons
  4 frilled lizards
  3 kobolds
  8 rats
68 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | acidosis2 the Deep Elf Conjurer began the quest for the
                  | Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 6/6
   220 | D:1      | Reached XP level 2. HP: 11/15 MP: 4/8
   371 | D:1      | Reached skill level 5 in Conjurations
   729 | D:2      | Found a faded altar of an unknown god.
   947 | D:2      | Reached XP level 3. HP: 19/19 MP: 8/10
  1605 | D:3      | Learned a level 2 spell: Searing Ray
  1980 | D:3      | Reached XP level 4. HP: 24/24 MP: 6/12
  2631 | D:4      | Learned a level 4 spell: Fulminant Prism
  2637 | D:4      | Learned a level 4 spell: Iskenderun's Mystic Blast
  2704 | D:4      | Reached skill level 6 in Conjurations
  2715 | D:4      | Reached XP level 5. HP: 28/28 MP: 10/14
  2745 | D:4      | Reached skill level 1 in Translocations
  2745 | D:4      | Reached skill level 1 in Alchemy
  2747 | D:4      | Reached skill level 5 in Spellcasting
  2813 | D:5      | Entered Level 5 of the Dungeon
  2827 | D:5      | Reached XP level 6. HP: 29/32 MP: 12/15
  3093 | D:5      | Reached skill level 7 in Conjurations
  3214 | D:5      | Noticed a water moccasin
  3223 | D:5      | Succumbed to a water moccasin's poison

Illustrated notes

Levels and vault maps discovered:
D:1:      lemuel_arrival_hallway, layout_basic, serial_aquarium,
          aquarium_bridge_straight [aquarium_subvault_bridge,
          aquarium_subvault_wall, aquarium_subvault_bridge,
          aquarium_subvault_wall], aquarium_window_corridor_3,
          aquarium_window_double, aquarium_view_2g, aquarium_view_2d,
          minmay_pentomino_v2
D:2:      layout_loops_cross, nicolae_ecumenical_oubliette
D:3:      layout_basic, serial_bayou_crossing, st_stairs_9,
          roderic_serpentine_path, kennysheep_generic_room_6
D:4:      layout_basic, nemelex_xobeh_ov_fountains_minmay,
          minmay_misc_feat_roman
D:5:      layout_cave_pools, gammafunk_temple_overflow_claw,
          serial_bayou_pond_e, uniq_crazy_yiuf_cottage

Skill      XL: |  1  2  3  4  5  6 |
---------------+-------------------+-----
Conjurations   |     5     6     7 |  7.1
Spellcasting   |        4     5    |  5.4
Translocations |              1  2 |  2.3
Alchemy        |              1  2 |  2.3
Dodging        |                   |  2.4
Stealth        |                   |  2.4

Action                     |  1- 3 |  4- 6 || total
---------------------------+-------+-------++-------
   Cast: Magic Dart        |    82 |    35 ||   117
         Searing Ray       |       |    11 ||    11
         Fulminant Prism   |       |     1 ||     1
 Armour: Robe              |     5 |       ||     5
         Leather armour    |       |    19 ||    19
  Dodge: Dodged            |     3 |    17 ||    20

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |   3163 |   2991 |    172 |     27 |   2606 |   5 |  632.6 |
       Dungeon |   3163 |   2991 |    172 |     27 |   2606 |   5 |  632.6 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
     D:3: 1117 daAuts
     D:1: 759 daAuts
     D:2: 689 daAuts
     D:5: 405 daAuts
     D:4: 191 daAuts