Dungeon Crawl Stone Soup version 0.33-a0-1180-g1e05e1a6a0 (webtiles) character file. Game seed: 2655991356895767044 36 acidosis2 the Conjurer (level 3, 0/19 HPs) Began as a Gargoyle Conjurer on Mar 31, 2025. Slain by a scorpion (1 damage) ... on level 2 of the Dungeon. The game lasted 00:01:38 (1475 turns). acidosis2 the Conjurer (Gargoyle Conjurer) Turns: 1475, Time: 00:01:38 Health: 0/19 AC: 5 Str: 10 XL: 3 Next: 37% Magic: 0/7 EV: 10 Int: 20 God: Gold: 69 SH: 0 Dex: 8 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - a +4 ring of protection Scrolls e - a scroll of teleportation {unknown} Potions b - a potion of magic c - a potion of lignification {unknown} f - a potion of haste {unknown} g - a potion of enlightenment {unknown} Skills: - Level 1.5 Dodging - Level 2.1 Stealth * Level 3.0 Spellcasting + Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 88% 1d7 1% 1 w - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 3% N/A 38% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Passage of Golubria Tloc 3% N/A 80% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History HP restored. You climb downwards. The scorpion stings you. The scorpion stings you but does no damage. There is a stone staircase leading up here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (78% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion! The scorpion is heavily wounded. (Press . to maintain the ray.) The scorpion closely misses you. Unknown command. The searing ray hits the scorpion. The scorpion is heavily wounded. The scorpion stings you. The scorpion barely misses you. The searing ray misses the scorpion. The scorpion stings you. The searing ray hits the scorpion. The scorpion is severely wounded. You finish channelling your searing ray. The scorpion barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (severely wounded, 78% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is severely wounded. (Press . to maintain the ray.) The scorpion stings you. Unknown command. Without enough magic to sustain it, your Searing Ray dissipates. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion misses you. The scorpion attacks as it pursues you! The scorpion stings you. You die... #.##.# #.# ##.#####.##.# #.# .........##.# #.# ## ##.#####†##.# #.# .. #.##.# #.# .#.#.#### #.##.####.# ........# #.##....... #s#######.##..###.# #.@...............# #............######### ############## You could see a scorpion. Vanquished Creatures 3 dart slugs (D:1) 4 ball pythons 4 bats (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) 3 frilled lizards 2 kobolds (D:1) A rat (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Gargoyle Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 186 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/5 546 | D:2 | Noticed a scorpion 873 | D:1 | Learned a level 2 spell: Searing Ray 910 | D:1 | Reached XP level 3. HP: 17/19 MP: 2/7 1475 | D:2 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: moated_graveyard_arrival, layout_loops_ring D:2: layout_loops_ring, basic_altar Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.0 Dodging | | 1.5 Stealth | | 2.1 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Unarmed || 5 Cast: Magic Dart || 58 Searing Ray || 3 Armour: Robe || 24 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1476 | 1437 | 39 | 356 | 897 | 2 | 738.0 | Dungeon | 1476 | 1437 | 39 | 356 | 897 | 2 | 738.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1300 daAuts D:2: 176 daAuts