Dungeon Crawl Stone Soup version 0.33-a0-1114-g7ce8407eea (webtiles) character file. Game seed: 16707574161235319120 90 acidosis2 the Conjurer (level 4, -2/24 HPs) Began as a Gargoyle Conjurer on Mar 21, 2025. Slain by Terence ... wielding a +0 flail (6 damage) ... on level 3 of the Dungeon. The game lasted 00:01:56 (2427 turns). acidosis2 the Conjurer (Gargoyle Conjurer) Turns: 2427, Time: 00:01:56 Health: -2/24 AC: 7 Str: 10 XL: 4 Next: 56% Magic: 1/7 EV: 11 Int: 21 God: Gold: 117 SH: 0 Dex: 8 Spells: 4/7 levels left rFire . . . o - +2 short sword (venom) rCold . . . (no offhand) rNeg + . . a - +0 robe rPois ∞ i - +0 helmet rElec + (no cloak) rCorr . (no gloves) SInv . k - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 117 gold pieces. Inventory: Hand Weapons o - a +2 short sword of venom (weapon) Missiles q - 3 javelins Armour a - a +0 robe (worn) i - a +0 helmet (worn) k - a +0 pair of boots (worn) Scrolls c - a scroll of fog {unknown} d - 2 scrolls of immolation {unknown} e - 5 scrolls of identify {unknown} f - 2 scrolls of vulnerability {unknown} g - a scroll of brand weapon {unknown} l - a scroll of poison {unknown} n - 2 scrolls of torment {unknown} r - a scroll of teleportation {unknown} Potions b - a potion of magic h - 3 potions of berserk rage {unknown} j - 2 potions of mutation {unknown} m - 4 potions of haste {unknown} p - a potion of curing {unknown} s - 2 potions of moonshine {unknown} Skills: * Level 2.7 Dodging * Level 3.8 Stealth - Level 2.0 Spellcasting + Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 88% 1d7 1% 1 w - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 4% N/A 22% 2 Fulminant Prism Conj/Alch 6% 3d6 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 99% 5 Enfeeble Hex 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ru Sif Muna Trog Shops: D:1 [ D:2 [ Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Terence barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +3 chain mail of poison resistance (heavily wounded, poisoned, 84% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence closely misses you. Unknown command. Without enough magic to sustain it, your Searing Ray dissipates. Terence hits you but does no damage. Terence hits you with a +0 flail. Terence looks more healthy. Terence barely misses you. You hit Terence but do no damage. Terence is severely wounded. Terence misses you. You closely miss Terence. Terence is severely wounded. Terence hits you with a +0 flail. You hit Terence. Terence is severely wounded. Terence hits you but does no damage. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You closely miss Terence. Terence is severely wounded. Terence barely misses you. Unknown command. Terence attacks as he pursues you! Terence barely misses you. You hit Terence but do no damage. Terence is poisoned. Terence is severely wounded. You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +0 flail. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ##.......# #.#####.# #.# #.# ### #.# #># ..# #.# #.# #.###.# #.# #....# #.# #.##.# .# #@##.##### #.#@....... ..##.#.##### ### #.#.# #.#.. #.... #.. #.. #..# You could see Terence (very poisoned). Vanquished Creatures 4 adders A ribbon worm (D:2) 3 dart slugs 3 endoplasms A giant cockroach (D:1) 3 goblins 3 hobgoblins 4 jackals 5 kobolds 4 quokkas 4 ball pythons 8 bats 2 frilled lizards 2 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Gargoyle Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 250 | D:1 | Found Qajywa's Armour Shoppe. 359 | D:1 | Reached XP level 2. HP: 6/15 MP: 3/5 443 | D:1 | Learned a level 2 spell: Searing Ray 1152 | D:3 | Reached XP level 3. HP: 12/19 MP: 0/6 1704 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/7 1847 | D:2 | Found a sacrificial altar of Ru. 1874 | D:2 | Found a faded altar of an unknown god. 2045 | D:2 | Found Wiezick's Armour Shop. 2166 | D:3 | Found a bloodstained altar of Trog. 2327 | D:3 | Found a shimmering blue altar of Sif Muna. 2403 | D:3 | Noticed Terence 2427 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_diagonals, layout_basic, serial_shops, nicolae_shopburst, reono_crystal_passage, minmay_split_cup_large D:2: layout_rooms, shapermc_ecumenical_altar_notcrosses, serial_shops, nicolae_shop_behind_doors, basic_altar D:3: layout_loops_ring, mainiacjoe_overflow_tiny_flanked, trog_three_pillars_becter, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.7 Stealth | 3 | 3.8 Spellcasting | | 2.0 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 40 | || 40 Short sword | 8 | 53 || 61 Cast: Magic Dart | 18 | || 18 Searing Ray | 16 | 2 || 18 Stab: Sleeping | | 2 || 2 Armour: Robe | 58 | 30 || 88 Dodge: Dodged | 61 | 35 || 96 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2431 | 2337 | 94 | 567 | 1372 | 3 | 810.3 | Dungeon | 2431 | 2337 | 94 | 567 | 1372 | 3 | 810.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1115 daAuts D:3: 753 daAuts D:2: 562 daAuts