Dungeon Crawl Stone Soup version 0.33-a0-1053-gd93d3284e2 (webtiles) character file. Game seed: 8826262059277741004 117 acidosis2 the Conjurer (level 5, -4/28 HPs) Began as a Gargoyle Conjurer on Mar 6, 2025. Killed from afar by an orc wizard (9 damage) ... with a magic dart ... on level 3 of the Dungeon. The game lasted 00:02:10 (2996 turns). acidosis2 the Conjurer (Gargoyle Conjurer) Turns: 2996, Time: 00:02:10 Health: -4/28 AC: 6 Str: 10 XL: 5 Next: 1% Magic: 3/10 EV: 10 Int: 21 God: Gold: 137 SH: 0 Dex: 8 Spells: 8/11 levels left rFire . . . i - +0 sling rCold . . . (no offhand) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: very slightly contaminated A: sickness immunity, AC +4, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 137 gold pieces. Inventory: Hand Weapons d - a +0 dagger i - a +0 sling (weapon) Armour a - a +0 robe (worn) Wands o - a wand of flame (11) Scrolls c - 2 scrolls of identify {unknown} f - a scroll of blinking {unknown} j - a scroll of immolation {unknown} m - a scroll of teleportation {unknown} Potions b - 2 potions of magic e - a potion of might {unknown} g - a potion of invisibility {unknown} h - 2 potions of moonshine {unknown} k - 2 potions of heal wounds {unknown} l - a potion of lignification {unknown} n - 4 potions of curing {unknown} p - 2 potions of cancellation {unknown} Skills: - Level 1.5 Dodging - Level 2.1 Stealth * Level 3.9 Spellcasting + Level 5.3 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 60% 2d10 4% 1 Lesser Beckoning Tloc 8% N/A 19% 2 Confusing Touch Hex 4% N/A 36% 3 Maxwell's Portable Pile Tloc 4% (3-9)d2 36% 3 Teleport Other Tloc 4% N/A 36% 3 Volatile Blastmotes Fire/Tloc 8% 2d10 36% 3 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dispel Undead Necr 4% 3d7 77% 4 Vhi's Electric Charge Tloc/Air 8% N/A 77% 4 Dispersal Tloc 2% N/A 100% 6 Gell's Gavotte Tloc 2% 2d(12-18) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Vehumet Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +4) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History A magic dart appears from out of thin air! The magic dart hits you! * * * LOW HITPOINT WARNING * * * The orc shoots a sling bullet. The sling bullet closely misses you. You hear a shout! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) Unknown command. The searing ray hits something! The searing ray hits something. Something hits you but does no damage. The searing ray hits the orc. The orc is almost dead. You finish channelling your searing ray. The orc shoots a sling bullet. The sling bullet closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 sling and wearing a +0 ring mail (almost dead, 82% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you! You die... .~~~..# ..≈~.... .~≈~.... .~~~.~.# ..≈.~.~.# ~.~~.....### ~.~~.~~#...### ~~≈.~.~###...##### ~..~...#....o...@# ..~≈...#........{# ..~..~.#.........# #~≈≈.~.#..######## ..≈≈...#.## .#≈≈#..#.# ##≈≈###..# #≈≈≈#..# ##≈#..# You could see an orc. Vanquished Creatures Terence (D:2) 3 adders A dart slug (D:2) 3 orcs (D:3) 5 endoplasms 2 giant cockroaches (D:1) 7 goblins 4 hobgoblins 7 jackals A quokka (D:2) 6 ball pythons 5 bats 4 frilled lizards 5 kobolds (D:1) 2 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Gargoyle Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 221 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/5 224 | D:1 | Learned a level 2 spell: Searing Ray 915 | D:2 | Reached XP level 3. HP: 9/19 MP: 0/7 1175 | D:2 | Noticed Terence 1735 | D:1 | Reached skill level 5 in Conjurations 1736 | D:1 | Reached XP level 4. HP: 24/24 MP: 9/9 2408 | D:2 | Killed Terence 2756 | D:3 | Found a radiant altar of Vehumet. 2843 | D:3 | Reached XP level 5. HP: 28/28 MP: 7/10 2996 | D:3 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_loops_ring D:2: layout_loops_corners, uniq_terence D:3: layout_rooms, lemuel_crystal_altar, chequers_serial_rivers_small_3, minmay_misc_feat_nine_boxes, supply_closet_lemuel, minmay_joined_circles Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.9 Conjurations | 5 | 5.3 Dodging | | 1.5 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Dagger | 10 | || 10 Fire: Sling | 20 | 61 || 81 Cast: Magic Dart | 17 | || 17 Searing Ray | 17 | 13 || 30 Armour: Robe | 32 | 19 || 51 Dodge: Dodged | 27 | 22 || 49 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3028 | 2969 | 59 | 415 | 2123 | 3 | 1009.3 | Dungeon | 3028 | 2969 | 59 | 415 | 2123 | 3 | 1009.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1306 daAuts D:1: 1268 daAuts D:3: 453 daAuts