Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 14129822307323156457 49 acidosis2 the Conjurer (level 3, -4/19 HPs) Began as a Gargoyle Conjurer on Feb 24, 2025. Slain by Sigmund ... wielding a +0 scythe (7 damage) ... on level 2 of the Dungeon. The game lasted 00:00:49 (1666 turns). acidosis2 the Conjurer (Gargoyle Conjurer) Turns: 1666, Time: 00:00:49 Health: -4/19 AC: 7 Str: 10 XL: 3 Next: 77% Magic: 0/7 EV: 10 Int: 20 God: Gold: 85 SH: 0 Dex: 8 Spells: 5/8 levels left rFire + . . a - +0 short sword rCold . . . (no offhand) rNeg + . . f - +2 robe {rF+} rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 85 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Missiles h - 4 javelins Armour f - a +2 robe of fire resistance (worn) Scrolls g - a scroll of teleportation {unknown} Potions b - a potion of magic c - a potion of invisibility {unknown} d - a potion of heal wounds {unknown} e - 2 potions of curing {unknown} Skills: - Level 1.5 Dodging - Level 2.1 Stealth * Level 3.2 Spellcasting + Level 4.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 92% 1d7 1% 1 w - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Magic restored. There is a stone staircase leading up here. You climb upwards. Level annotation: Sigmund Sigmund screams, "I am the angel of ZOT!!!" Sigmund hits you from afar with a +0 scythe. There is a stone staircase leading down here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 75% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is moderately wounded. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is heavily wounded. Sigmund flickers, as though insubstantial. Sigmund hits you from afar with a +0 scythe. The searing ray hits Sigmund. Sigmund is severely wounded. Sigmund hits you from afar with a +0 scythe. The searing ray hits Sigmund. Sigmund is severely wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, 75% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is almost dead. (Press . to maintain the ray.) Sigmund hits you but does no damage. Without enough magic to sustain it, your Searing Ray dissipates. Sigmund hits you from afar with a +0 scythe! * * * LOW HITPOINT WARNING * * * Sigmund hits you from afar with a +0 scythe! You die... Sigmund begins carving another notch in his scythe. #..## ##....... #.## ##.....# #.# ##...## #.# ##+## ###.# #...# #.### #.# #@# #.# ###.# #@#####...... #...{...# ######### You could see Sigmund. Vanquished Creatures Jessica (D:2) An adder (D:2) 2 bats (D:1) 3 goblins (D:1) 3 kobolds (D:2) 3 ball pythons 2 rats 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Gargoyle Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 293 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/5 320 | D:1 | Learned a level 2 spell: Searing Ray 589 | D:2 | Noticed Jessica 594 | D:2 | Killed Jessica 595 | D:2 | Reached XP level 3. HP: 9/19 MP: 0/7 1460 | D:2 | Noticed Sigmund 1666 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_five_plusses, layout_basic, angelslayer_ecumenical_altar_muddy, minmay_gold_behind_fungi D:2: layout_loops_corners, uniq_sigmund, uniq_jessica D:3: layout_basic, nicolae_overflow_ecumenical_swirl, nicolae_tso_carved_into_rock, kennysheep_pointless_box, kennysheep_generic_room_8, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.2 Dodging | | 1.5 Stealth | | 2.1 Conjurations | | 4.9 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 9 Searing Ray || 14 Armour: Robe || 15 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1664 | 1660 | 4 | 387 | 1128 | 3 | 554.7 | Dungeon | 1664 | 1660 | 4 | 387 | 1128 | 3 | 554.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1159 daAuts D:1: 324 daAuts D:3: 180 daAuts