Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 11238585933688417931 46 acidosis2 the Conjurer (level 3, -1/19 HPs) Began as a Gargoyle Conjurer on Feb 24, 2025. Slain by Terence ... wielding a +0 flail (10 damage) ... on level 2 of the Dungeon. The game lasted 00:02:12 (2101 turns). acidosis2 the Conjurer (Gargoyle Conjurer) Turns: 2101, Time: 00:02:12 Health: -1/19 AC: 7 Str: 10 XL: 3 Next: 68% Magic: 2/7 EV: 10 Int: 20 God: Gold: 41 SH: 0 Dex: 8 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg + . . c - +0 leather armour rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . g - +0 pair of boots Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Armour a - a +0 robe c - a +0 leather armour (worn) g - a +0 pair of boots (worn) Jewellery h - an amulet of reflection Scrolls d - a scroll of fear {unknown} e - 2 scrolls of identify {unknown} f - a scroll of immolation {unknown} Potions b - a potion of magic i - 2 potions of curing {unknown} j - a potion of lignification {unknown} k - a potion of attraction {unknown} l - a potion of moonshine {unknown} m - a potion of heal wounds {unknown} Skills: - Level 1.5 Dodging - Level 2.1 Stealth * Level 3.2 Spellcasting + Level 4.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 88% 1d7 2% 1 w - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 26% 3d8 11% 2 Blink Tloc 6% N/A 28% 2 Lesser Beckoning Tloc 6% N/A 28% 2 Fulminant Prism Conj/Alch 6% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 56% 4 Death Channel Necr 1% N/A 100% 6 Sculpt Simulacrum Ice/Alch 1% N/A 100% 6 Rimeblight Ice/Necr 1% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History A rat is nearby! The rat squeaks loudly. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (78% to hit) You focus your ray upon the rat. The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) Unknown command. You stop channelling your searing ray. Found a ring mail. No target in view! You see here a +0 ring mail. Found a stone staircase leading down. Terence the Veteran comes into view. He is wielding a +0 flail and carrying a wand of warping. Terence is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail, wearing a +0 chain mail and carrying a wand of warping (asleep, 100% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. Terence shouts! (Press . to maintain the ray.) Terence hits you with a +0 flail. The searing ray misses Terence. Terence hits you with a +0 flail! The searing ray hits Terence but does no damage. Terence is lightly wounded. Terence hits you but does no damage. The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Terence hits you with a +0 flail! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." ### #.. ######### #.# .....[..# #.# ........# #.# ........# #.# ........# #@# ........# #@# ..†.....########.###### .........[.........?.># ........#############.# ........# ######### .# #.# ##.# You could see Terence. Vanquished Creatures An adder (D:2) 7 bats (D:1) 3 endoplasms 2 giant cockroaches (D:2) 5 goblins 2 hobgoblins 2 kobolds (D:1) A quokka (D:1) 4 ball pythons 2 frilled lizards (D:1) 7 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Gargoyle Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 156 | D:1 | Reached XP level 2. HP: 11/15 MP: 0/5 221 | D:1 | Learned a level 2 spell: Searing Ray 1041 | D:1 | Reached XP level 3. HP: 19/19 MP: 4/7 2095 | D:2 | Noticed Terence 2101 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden_2, layout_basic, chequers_serial_rivers_micro_a D:2: layout_basic, uniq_sigmund, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.2 Dodging | | 1.5 Stealth | | 2.1 Conjurations | | 4.9 Action || total ---------------------------++------- Melee: Unarmed || 32 Cast: Magic Dart || 13 Searing Ray || 27 Armour: Robe || 12 Leather armour || 36 Dodge: Dodged || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2099 | 2032 | 67 | 539 | 1220 | 2 | 1049.5 | Dungeon | 2099 | 2032 | 67 | 539 | 1220 | 2 | 1049.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1632 daAuts D:2: 466 daAuts