Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 8365884818779890500 42 acidosis2 the Conjurer (level 3, -3/19 HPs) Began as a Gargoyle Conjurer on Feb 11, 2025. Slain by a gnoll ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:00:35 (933 turns). acidosis2 the Conjurer (Gargoyle Conjurer) Turns: 933, Time: 00:00:36 Health: -3/19 AC: 6 Str: 10 XL: 3 Next: 56% Magic: 0/7 EV: 10 Int: 20 God: Gold: 78 SH: 0 Dex: 8 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . e - orb {light} rNeg + . . a - +0 robe rPois ∞ d - +0 helmet rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: glowing A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 78 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 helmet (worn) e - an orb of light (worn) Potions b - a potion of magic c - a potion of might {unknown} f - a potion of berserk rage {unknown} g - a potion of curing {unknown} h - a potion of heal wounds {unknown} Skills: - Level 1.5 Dodging - Level 2.1 Stealth * Level 3.1 Spellcasting + Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 88% 1d7 1% 1 w - Searing Ray Conj 44% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 6% N/A 22% 2 Passwall Erth 3% N/A 38% 3 Swiftness Air 3% N/A 38% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (haloed, 86% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is lightly wounded. The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. You kill the gnoll! The gnoll hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Your Spellcasting skill increases to level 3! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The searing ray hits the gnoll. The gnoll is heavily wounded. You finish channelling your searing ray. The gnoll hits you with a +0 flail! You die... g..#..#.# ..[..#....# # ..g....#.##.##.# g......#.......# ........g...#### ?...).#####)# #)# #g# #@# #########.# #.........# #.#<#.##### # #.#.# #.#.# ....# ##### You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) 2 ball pythons A bat (D:1) An endoplasm (D:1) A giant cockroach (D:1) 2 goblins (D:1) A quokka (D:1) 2 kobolds (D:1) 2 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Gargoyle Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 274 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/5 277 | D:1 | Learned a level 2 spell: Searing Ray 420 | D:1 | Found Utramm's Assorted Antiques. 933 | D:2 | Reached XP level 3. HP: 5/19 MP: 1/7 933 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_crosshair, layout_basic, serial_shops, shop, minmay_misc_feat_secret_circle, dk_noncrumbling_2 D:2: layout_loops_cross, serial_shops, shop, uniq_crazy_yiuf_cottage, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.1 Dodging | | 1.5 Stealth | | 2.1 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Unarmed || 8 Cast: Magic Dart || 9 Searing Ray || 7 Armour: Robe || 19 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 930 | 921 | 9 | 52 | 755 | 2 | 465.0 | Dungeon | 930 | 921 | 9 | 52 | 755 | 2 | 465.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 804 daAuts D:2: 126 daAuts