Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 9616042033421343114 311 acidosis2 the Conjurer (level 6, -5/32 HPs) Began as a Gargoyle Conjurer on Feb 10, 2025. Slain by an ogre ... wielding a +0 giant club (14 damage) ... on level 4 of the Dungeon. The game lasted 00:02:34 (4192 turns). acidosis2 the Conjurer (Gargoyle Conjurer) Turns: 4192, Time: 00:02:35 Health: -5/32 AC: 12 Str: 10 XL: 6 Next: 42% Magic: 7/13 EV: 10 Int: 21 God: Gold: 112 SH: 0 Dex: 8 Spells: 4/15 levels left rFire . . . o - +0 dagger (drain) rCold . . . (no offhand) rNeg + . . a - +0 robe rPois ∞ t - +0 helmet rElec + g - scarf {+Inv} rCorr . d - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ n - +4 ring of protection HPRegen 0.25/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: sickness immunity, AC +4, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: Evoke Invisibility You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 112 gold pieces. Inventory: Hand Weapons o - a +0 dagger of draining (weapon) Missiles h - 11 poisoned darts Armour a - a +0 robe (worn) d - a +0 pair of gloves (worn) g - a scarf of invisibility (worn) q - a +0 leather armour t - a +0 helmet (worn) Magical Staves f - a staff of cold Jewellery c - a ring of fire n - a +4 ring of protection (worn) Scrolls e - a scroll of enchant armour {unknown} i - 2 scrolls of enchant weapon {unknown} j - 3 scrolls of blinking {unknown} l - 8 scrolls of identify {unknown} m - a scroll of vulnerability {unknown} s - a scroll of amnesia {unknown} u - a scroll of immolation {unknown} w - 2 scrolls of fear {unknown} Potions b - 2 potions of magic k - 2 potions of curing {unknown} p - 4 potions of cancellation {unknown} r - a potion of moonshine {unknown} v - a potion of heal wounds {unknown} x - a potion of ambrosia {unknown} Skills: - Level 1.5 Dodging - Level 2.1 Stealth * Level 5.1 Spellcasting + Level 5.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Fulminant Prism Conj/Alch 8% 3d7 30% 4 p - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 30% 4 q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 34% 2d7 4% 2 Hailstorm Conj/Ice 17% 3d6 10% 3 Poisonous Vapours Alch/Air 20% 1d2 11% 1 Summon Ice Beast Ice/Summ 5% N/A 32% 3 Olgreb's Toxic Radiance Alch 5% N/A 71% 4 Permafrost Eruption Ice/Erth 2% 2x4d2 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Qazlal Xom Annotations: D:4 2 transporters, RedVelvet's ghost, amateur GrFi Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +4) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History You finish memorising. Spell assigned to 'b'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? b - Iskenderun's Mystic Blast Adjust to which letter? p - Iskenderun's Mystic Blast Okay, then. Key pressed, stopping explore. Unknown command. Magic restored. Found a stone staircase leading up. An ogre comes into view. It is wielding a +0 giant club. An ogre is nearby! An ogre is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (wandering, hasn't noticed you, 90% to hit) You focus your ray upon the ogre. The searing ray misses the ogre. (Press . to maintain the ray.) The ogre shouts! The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits the ogre! The ogre is moderately wounded. The searing ray hits the ogre! The ogre is severely wounded. The ogre closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (severely wounded, 90% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is severely wounded. (Press . to maintain the ray.) The ogre hits you with a +0 giant club! You die... ##### #.# ######..###.### #.# #.............# #.....©.©.....# ############### ##©...OW.....## ##..##...##..# #.#.#..#.#..#.# #####O##.#..#.#.. .# #...@### .##...## [# #.###.## ##.## ######### ##.# #........ ###.#####.# #.....### .....<....# ###.#.....† ##..####..# #...)..>### #.#####..###.....#.# .................#.# You could see an ogre. Vanquished Creatures Eustachio (D:4) A hound (D:4) Robin (D:2) 5 adders A dart slug (D:1) 2 ribbon worms (D:3) 4 orcs (D:3) 8 bats 5 endoplasms 4 giant cockroaches 10 hobgoblins 4 jackals (D:1) 6 kobolds A quokka (D:4) 3 ball pythons 4 frilled lizards 8 goblins 5 rats 73 creatures vanquished. Vanquished Creatures (others) An orc (D:3) 1 creature vanquished. Grand Total: 74 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Gargoyle Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 256 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/5 438 | D:1 | Learned a level 2 spell: Searing Ray 842 | D:1 | Reached XP level 3. HP: 18/19 MP: 4/7 1644 | D:2 | Reached skill level 5 in Conjurations 1644 | D:2 | Reached XP level 4. HP: 24/24 MP: 3/9 1986 | D:2 | Noticed Robin 1990 | D:2 | Killed Robin 2256 | D:3 | Found a stormy altar of Qazlal. 2649 | D:3 | Found a shimmering altar of Xom. 2942 | D:3 | Reached XP level 5. HP: 28/28 MP: 7/10 3703 | D:4 | Noticed RedVelvet's ghost (amateur GrFi) 3704 | D:4 | Found a transporter. 3706 | D:4 | Identified the +1 dire flail "Nasamoos" {drain, Will+ rCorr | Int+2 Dex-4} 3706 | D:4 | Noticed an ogre 3707 | D:4 | Found a transporter. 3732 | D:4 | Noticed Eustachio 3738 | D:4 | Killed Eustachio 3739 | D:4 | Reached XP level 6. HP: 32/32 MP: 4/13 3984 | D:4 | Reached skill level 5 in Spellcasting 4159 | D:4 | Learned a level 4 spell: Fulminant Prism 4164 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 4192 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stair_chambers, layout_loops_ring, minmay_misc_feat_more_columns, chequers_serial_rivers_micro_d D:2: layout_rooms, minmay_pentomino_r4, uniq_robin D:3: layout_basic, regret_index_xom_buried_treasure, grunt_qazlal_clouds D:4: layout_loops_ring, gammafunk_ghost_smash, uniq_ijyb, uniq_eustachio, uniq_duvessa, uniq_grinder Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 3 4 5 | 5.1 Conjurations | 5 | 5.9 Dodging | | 1.5 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Staff | 12 | || 12 Dagger | 14 | 7 || 21 Cast: Magic Dart | 19 | || 19 Searing Ray | 16 | 35 || 51 Stab: Sleeping | 1 | || 1 Armour: Robe | 32 | 11 || 43 Skin | | 1 || 1 Dodge: Dodged | 30 | 19 || 49 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4186 | 4044 | 142 | 148 | 3401 | 4 | 1046.5 | Dungeon | 4186 | 4044 | 142 | 148 | 3401 | 4 | 1046.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1340 daAuts D:1: 1250 daAuts D:2: 985 daAuts D:4: 609 daAuts