Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 3000647428942457611 1 acidosis2 the Conjurer (level 1, -1/10 HPs) Began as a Gargoyle Conjurer on Feb 10, 2025. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:14 (82 turns). acidosis2 the Conjurer (Gargoyle Conjurer) Turns: 82, Time: 00:00:14 Health: -1/10 AC: 4 Str: 10 XL: 1 Next: 20% Magic: 0/3 EV: 10 Int: 18 God: Gold: 0 SH: 0 Dex: 8 Spells: 3/4 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ d - ring of see invisible HPRegen 0.21/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Jewellery d - a ring of see invisible (worn) Scrolls c - 2 scrolls of identify {unknown} Potions b - a potion of magic Skills: - Level 1.5 Dodging - Level 2.1 Stealth * Level 2.0 Spellcasting + Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! The endoplasm quivers. x2 The bat hits you but does no damage. The bat closely misses you. The jackal closely misses you. A ball python and a goblin come into view. The bat hits you but does no damage. The jackal bites you but does no damage. The jackal closely misses you. The bat closely misses you. The ball python moves out of view. The goblin shouts! The bat hits you but does no damage. The jackal attacks as it pursues you! The jackal barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The bat hits you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The bat attacks as it pursues you! The bat hits you but does no damage. The bat hits you. x2 The hobgoblin hits you but does no damage. The kobold completely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The bat hits you but does no damage. The kobold barely misses you. Unknown command. The goblin hits you with a +0 club. The jackal misses you. The bat hits you but does no damage. The bat closely misses you. The endoplasm freezes you. You are frozen. Ouch! That really hurt! You die... #........... #...........# #...........# #...........## #............. #...........######+# #...........S......# #.........hg....# #####...†...hK!J@...# #...#........Jgb.#.## #..........hh..h.# .. #......#########.# ... #......# #+# ... .......# .. .......# # ......## ......# You could see 2 endoplasms, 5 jackals, a hobgoblin, a goblin, a bat, a ball python and a kobold. Vanquished Creatures A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Gargoyle Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 82 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_river_ford, layout_basic Action || total ---------------------------++------- Cast: Magic Dart || 6 Armour: Robe || 36 Dodge: Dodged || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 86 | 86 | 0 | 0 | 37 | 1 | 86.0 | Dungeon | 86 | 86 | 0 | 0 | 37 | 1 | 86.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 86 daAuts