Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 5103556012730521698 19 acidosis2 the Conjurer (level 2, 9/15 HPs) Began as a Gargoyle Conjurer on Feb 6, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:00:58 (698 turns). acidosis2 the Conjurer (Gargoyle Conjurer) Turns: 698, Time: 00:00:58 Health: 9/15 AC: 5 Str: 10 XL: 2 Next: 75% Magic: 0/5 EV: 10 Int: 18 God: Gold: 40 SH: 0 Dex: 8 Spells: 3/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + i - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: very slightly contaminated A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 40 gold pieces. Inventory: Missiles k - 5 poisoned darts Armour a - a +0 robe (worn) i - a +0 cloak (worn) Scrolls c - a scroll of blinking {unknown} d - a scroll of revelation {unknown} e - a scroll of identify {unknown} g - a scroll of vulnerability {unknown} h - a scroll of silence {unknown} j - a scroll of enchant weapon {unknown} Potions b - 2 potions of magic f - a potion of enlightenment {unknown} Skills: - Level 1.5 Dodging - Level 2.1 Stealth * Level 2.7 Spellcasting + Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 76% 1d6 2% 1 w - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 8% N/A 17% 1 Grave Claw Necr 4% 2d7 26% 2 Vampiric Draining Necr 2% 2d6 45% 3 Fulminant Prism Conj/Alch 5% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History The searing ray hits the scorpion. The scorpion is lightly wounded. The scorpion barely misses you. The searing ray hits the scorpion but does no damage. The scorpion is lightly wounded. The scorpion barely misses you. The searing ray hits the scorpion but does no damage. The scorpion is lightly wounded. You finish channelling your searing ray. The scorpion barely misses you. The scorpion closely misses you. You aren't carrying any items that you can evoke. There is a stone staircase leading up here. The scorpion stings you but does no damage. You climb upwards. There is a stone staircase leading down here. Okay, then. Okay, then. You hit the scorpion but do no damage. The scorpion is lightly wounded. The scorpion stings you but does no damage. You hit the scorpion but do no damage. The scorpion is lightly wounded. The scorpion stings you. You closely miss the scorpion. The scorpion is lightly wounded. The scorpion misses you. x2 You completely miss the scorpion. The scorpion is lightly wounded. The scorpion stings you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (lightly wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The scorpion barely misses you. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###.###.##.#.##### #................# ###.###....#.###.# #....#... #....#.#.# #....#.#... #.##.#.# #.# ####.###>...#.# .# .......@s....... . ####.###........ ####..... ..... .... ..#. .# You could see a scorpion. Vanquished Creatures A dart slug (D:4) An orc (D:4) 3 bats 2 endoplasms (D:1) 2 hobgoblins A quokka (D:1) 3 ball pythons (D:1) 2 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Gargoyle Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 255 | D:1 | Reached XP level 2. HP: 14/15 MP: 1/5 485 | D:1 | Learned a level 2 spell: Searing Ray 676 | D:4 | Noticed a scorpion 698 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: pf_arrival_petrified_forest, layout_loops_ring, minmay_misc_feat_encased D:2: layout_basic D:3: layout_basic, nicolae_figureground_sparkle D:4: layout_cave_pools, mainiacjoe_overflow_concentric_impassable, gup_sewer_entry_glass, dreamdust_princess_bridge, kennysheep_path_1 Action || total ---------------------------++------- Melee: Unarmed || 13 Punch || 1 Cast: Magic Dart || 17 Searing Ray || 5 Armour: Robe || 10 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 697 | 680 | 17 | 86 | 450 | 4 | 174.2 | Dungeon | 697 | 680 | 17 | 86 | 450 | 4 | 174.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 493 daAuts D:4: 105 daAuts D:3: 78 daAuts D:2: 20 daAuts