Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 1099359456532410329 17 acidosis2 the Conjurer (level 2, -1/15 HPs) Began as a Gargoyle Conjurer on Feb 3, 2025. Slain by an orc ... wielding a +2 heavy hand axe (9 damage) ... on level 3 of the Dungeon. The game lasted 00:00:30 (578 turns). acidosis2 the Conjurer (Gargoyle Conjurer) Turns: 578, Time: 00:00:30 Health: -1/15 AC: 5 Str: 10 XL: 2 Next: 62% Magic: 0/5 EV: 10 Int: 18 God: Gold: 24 SH: 0 Dex: 8 Spells: 3/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg + . . g - +0 leather armour rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth + i - ring of willpower HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 24 gold pieces. Inventory: Armour a - a +0 robe g - a +0 leather armour (worn) Jewellery i - a ring of willpower (worn) Scrolls c - 2 scrolls of teleportation {unknown} Potions b - a potion of magic d - a potion of might {unknown} e - a potion of curing {unknown} f - a potion of berserk rage {unknown} h - a potion of invisibility {unknown} j - 2 potions of haste {unknown} Skills: - Level 1.5 Dodging - Level 2.1 Stealth * Level 2.6 Spellcasting + Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 76% 1d6 3% 1 w - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 4% N/A 34% 2 Passwall Erth 2% N/A 56% 3 Swiftness Air 2% N/A 56% 3 Fulminant Prism Conj/Alch 5% 3d7 65% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History You closely miss the bat. The bat is severely wounded. The bat barely misses you. The bat hits you but does no damage. An orc comes into view. It is wielding a +2 heavy hand axe. The orc shouts! The bat hits you but does no damage. You hit the bat. You kill the bat! You hit the orc but do no damage. The orc hits you with a +2 heavy hand axe! Ouch! That really hurt! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +2 heavy hand axe and wearing a +0 leather armour (78% to hit) You focus your ray upon the orc. The searing ray misses the orc. (Press . to maintain the ray.) Unknown command. The searing ray hits the orc. The orc is heavily wounded. The orc closely misses you. Without enough magic to sustain it, your Searing Ray dissipates. A ribbon worm comes into view. The orc hits you with a +2 heavy hand axe! Ouch! That really hurt! You die... ......w .#.#. # ......# ##.... .# #.......# #..#.#.# # #.#.o.# #.###.##@# #........# ###......# #.#....#### # #......$+ ##....### #.###...# #.......# #######.# You could see a ribbon worm (wandering) and an orc. Vanquished Creatures An adder (D:2) A dart slug (D:2) 2 hobgoblins (D:2) A ball python (D:2) A bat (D:3) A rat (D:2) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Gargoyle Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 69 | D:1 | You fall into a shaft and drop 1 floor! 380 | D:2 | Reached XP level 2. HP: 12/15 MP: 0/5 384 | D:2 | Learned a level 2 spell: Searing Ray 578 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_basic, fountainhead D:2: layout_basic, hex_large, lexackson_kobold_supper D:3: layout_loops_corners, grunt_decor_mini_mirrors, kennysheep_generic_room_16, uniq_terence Action || total ---------------------------++------- Melee: Unarmed || 16 Cast: Magic Dart || 7 Searing Ray || 4 Armour: Leather armour || 19 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 576 | 576 | 0 | 205 | 258 | 3 | 192.0 | Dungeon | 576 | 576 | 0 | 205 | 258 | 3 | 192.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 463 daAuts D:1: 69 daAuts D:3: 43 daAuts