Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 17849551644472290057 10 acidosis2 the Conjurer (level 2, 0/15 HPs) Began as a Gargoyle Conjurer on Feb 3, 2025. Slain by a goblin ... wielding a +2 dagger of draining (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:50 (348 turns). acidosis2 the Conjurer (Gargoyle Conjurer) Turns: 348, Time: 00:00:50 Health: 0/15 AC: 5 Str: 10 XL: 2 Next: 20% Magic: 0/5 EV: 10 Int: 18 God: Gold: 11 SH: 0 Dex: 8 Spells: 3/6 levels left rFire . . . c - +0 short sword rCold . . . (no offhand) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + f - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) f - a +0 cloak (worn) Scrolls d - a scroll of identify {unknown} g - a scroll of fear {unknown} Potions b - a potion of magic e - a potion of mutation {unknown} h - a potion of moonshine {unknown} Skills: - Level 1.5 Dodging - Level 2.1 Stealth * Level 2.5 Spellcasting + Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 72% 1d6 2% 1 w - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:1 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Unknown command. The goblin hits you with a +2 dagger of draining. * * * LOW HITPOINT WARNING * * * The goblin attacks as it pursues you! The goblin closely misses you. The goblin attacks as it pursues you! The goblin misses you. The goblin attacks as it pursues you! The goblin hits you but does no damage. The goblin attacks as it pursues you! The goblin hits you with a +2 dagger of draining. * * * LOW HITPOINT WARNING * * * Why would you want to do that? Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The goblin barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +2 dagger of draining and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits the goblin but does no damage. The goblin is moderately wounded. The goblin barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. You are too injured to fight recklessly! You barely miss the goblin. The goblin is moderately wounded. The goblin misses you. You closely miss the goblin. The goblin is moderately wounded. The goblin hits you with a +2 dagger of draining. You die... #........##..........##. #..####.......###.#..##. #..# #.#.###.###....... #..# #...# #........### #..####...###.#####..### #.............# #....... ##.####..###### #.#..### ###.# #g.# #.#..# #...####@.## # #..# #.#~≈≈≈≈≈≈≈###. ...# #.≈≈≈≈≈~≈≈≈~≈≈..####[)# #.~≈≈≈~.~≈≈≈≈≈≈≈~###..# #.≈≈.~.©.~≈≈≈≈≈≈≈~##..# #.≈.≈..>♣~≈≈≈≈≈≈≈≈~#. #..≈≈~.©.~≈≈~~~≈≈≈≈.. ##~≈≈≈~.~≈≈~~.~≈≈≈≈.. #~≈≈≈≈~~≈≈~.©.~≈≈..# You could see a goblin. Vanquished Creatures 2 goblins (D:1) 2 jackals (D:1) 2 kobolds (D:1) A bat (D:1) 3 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Gargoyle Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 206 | D:1 | Reached XP level 2. HP: 7/15 MP: 3/5 278 | D:1 | Learned a level 2 spell: Searing Ray 348 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_transporter_tutorial, layout_loops_ring, minmay_tetromino_t2 Action || total ---------------------------++------- Melee: Short sword || 27 Unarmed || 8 Cast: Magic Dart || 16 Searing Ray || 1 Armour: Robe || 27 Dodge: Dodged || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 346 | 346 | 0 | 82 | 124 | 1 | 346.0 | Dungeon | 346 | 346 | 0 | 82 | 124 | 1 | 346.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 346 daAuts