Dungeon Crawl Stone Soup version 0.33-a0-646-g5978acde03 (webtiles) character file. Game seed: 11586271531208399124 100 acidosis2 the Conjurer (level 4, -6/24 HPs) Began as a Gargoyle Conjurer on Jan 6, 2025. Mangled by a wight ... wielding a +2 flail (10 damage) ... on level 4 of the Dungeon. The game lasted 00:02:47 (2048 turns). acidosis2 the Conjurer (Gargoyle Conjurer) Turns: 2048, Time: 00:02:48 Health: -6/24 AC: 7 Str: 11 XL: 4 Next: 74% Magic: 4/9 EV: 10 Int: 20 God: Gold: 37 SH: 0 Dex: 8 Spells: 7/10 levels left rFire . . . g - +0 dagger rCold . . . p - orb {*channel} rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + l - +0 cloak rCorr . e - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: channel magic (20%) @: no status effects A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) Missiles n - 9 poisoned darts (quivered) Armour a - a +0 robe (worn) e - a +0 pair of gloves (worn) l - a +0 cloak (worn) p - an orb of energy (worn) Scrolls c - a scroll of summoning {unknown} f - 2 scrolls of teleportation {unknown} h - 2 scrolls of identify {unknown} j - 2 scrolls of noise {unknown} k - a scroll of fog {unknown} m - a scroll of revelation {unknown} Potions b - a potion of magic d - a potion of ambrosia {unknown} i - 2 potions of curing {unknown} o - a potion of attraction {unknown} q - a potion of degeneration {unknown} Skills: - Level 1.5 Dodging - Level 2.1 Stealth * Level 3.7 Spellcasting + Level 5.2 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 96% 1d7 7% 1 w - Searing Ray Conj 48% 2d6 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 63% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History An orc comes into view. It is wielding a +0 falchion. An orc comes into view. It is wielding a +0 dagger. The wight attacks as it pursues you! The wight hits you with a +2 flail! The orc shouts! You hear a shout! The wight attacks as it pursues you! The wight barely misses you. An orc wizard comes into view. It is wielding a +0 dagger. An orc comes into view. It is wielding a +0 club. An orc comes into view. It is wielding a +0 hand axe. The orc wizard shouts! The wight attacks as it pursues you! The wight hits you but does no damage. The orc barely misses you. You closely miss the orc. The wight closely misses you. The orc hits you but does no damage. x2 Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +2 flail and wearing a +0 robe (79% to hit) The searing ray hits the wight! The wight is moderately damaged. (Press . to maintain the ray.) The wight closely misses you. The orc hits you but does no damage. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc completely misses you. The searing ray hits the wight. The wight is heavily damaged. The wight hits you with a +2 flail. The orc hits you but does no damage. x2 The searing ray hits the wight. The wight is severely damaged. The wight hits you with a +2 flail! * * * LOW HITPOINT WARNING * * * The orc closely misses you. Unknown command. The searing ray hits the wight but does no damage. The wight is severely damaged. You finish channelling your searing ray. The wight hits you with a +2 flail! You die... #..##..## ..####..## (.####...# .##..##..# ### ###### .##..##..# #.. .....# ##....##.# #.# .....# ##....##.# #.# .....# #......#.###.####o....# #..##..#.......z@oo...# ..####.....########.### ### ##...## ##### # # ######### ......... You could see a wight and 3 orcs. Vanquished Creatures A wight (D:4) An adder (D:3) 3 dart slugs 2 bats (D:2) 2 endoplasms 3 giant cockroaches 3 goblins 3 hobgoblins 4 jackals A quokka (D:3) 2 ball pythons A frilled lizard (D:3) A kobold (D:1) A rat (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Gargoyle Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 211 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/5 803 | D:1 | Learned a level 2 spell: Searing Ray 1170 | D:2 | Noticed Sigmund 1215 | D:3 | Reached XP level 3. HP: 18/19 MP: 1/7 1423 | D:2 | Identified the +8 spear of Death {pain, rC+ Will+ Dex+3} 1810 | D:4 | Noticed a wight 1823 | D:4 | Killed a wight 1824 | D:4 | Reached skill level 5 in Conjurations 1824 | D:4 | Reached XP level 4. HP: 10/24 MP: 1/9 2048 | D:4 | Mangled by a wight Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_rooms D:2: minmay_spotlight, layout_basic, serial_undead, serial_undead_c, serial_undead_a, serial_undead_c, serial_undead_b, serial_undead_e, minmay_hexomino_u4, uniq_sigmund D:3: lemuel_castle_with_subvaults [lemuel_castle_interior_original], layout_rooms, mainiacjoe_overflow_small_starburst, serial_bayou, serial_bayou_pond_d, serial_bayou_lake_a, serial_bayou_lagoon_a, serial_bayou_pond_e, serial_bayou_pond_e, uniq_crazy_yiuf_cottage D:4: layout_loops_corners, minmay_temple_entry_wispy, minmay_misc_feat_x, nicolae_half_adder Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.7 Conjurations | 5 | 5.2 Dodging | | 1.5 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 11 | || 11 Dagger | 29 | 1 || 30 Throw: Dart | 2 | || 2 Cast: Magic Dart | 27 | || 27 Searing Ray | 15 | 1 || 16 Armour: Robe | 46 | 11 || 57 Dodge: Dodged | 38 | 7 || 45 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2056 | 1973 | 83 | 614 | 1046 | 4 | 514.0 | Dungeon | 2056 | 1973 | 83 | 614 | 1046 | 4 | 514.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 810 daAuts D:4: 611 daAuts D:2: 370 daAuts D:3: 263 daAuts