Dungeon Crawl Stone Soup version 0.33-a0-603-gebbabaea00 (webtiles) character file. Game seed: 16881994524693992215 37 acidosis2 the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on Dec 26, 2024. Slain by a gnoll ... wielding a +0 halberd (14 damage) ... on level 2 of the Dungeon. The game lasted 00:00:30 (478 turns). acidosis2 the Conjurer (Deep Elf Conjurer) Turns: 478, Time: 00:00:31 Health: -4/19 AC: 3 Str: 6 XL: 3 Next: 21% Magic: 4/10 EV: 5 Int: 22 God: Gold: 10 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . d - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: held A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 10 gold pieces. Inventory: Armour a - a +0 robe d - a +0 leather armour (worn) Scrolls c - a scroll of immolation {unknown} Potions b - a potion of magic Skills: - Level 0.2 Fighting + Level 0.9 Armour - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.5 Spellcasting * Level 5.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 2% 1 w - Searing Ray Conj 52% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (82% to hit) The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) Unknown command. A gnoll comes into view. It is wielding a +0 halberd. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (82% to hit) The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 halberd! Without enough magic to sustain it, your Searing Ray dissipates. The gnoll barely misses you. A gnoll comes into view. It is wielding a +0 whip and quivering a throwing net. Unknown command. The gnoll hits you but does no damage. You see here a +0 leather armour. There is an open door here. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! The gnoll attacks as it pursues you! The gnoll closely misses you. You see here a throwing net. You struggle against the net. The gnoll hits you from afar with a +0 halberd. You tear a large gash into the net. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... #....# #....# #....# #....# . #....# ..##....# ########## .)......# #........# .###....# #........#####.# #.#g## #...g.@÷.'÷....# #.#.# #........##.##.# #.#.####..g.....# # #.#...['........# #.######...[....# #.# #........# #.# #........# #.# #........# #........# You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) 2 adders (D:2) A dart slug (D:1) An endoplasm (D:2) A hobgoblin (D:1) 2 ball pythons (D:2) A frilled lizard (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 125 | D:2 | Reached XP level 2. HP: 15/15 MP: 1/8 128 | D:2 | Learned a level 2 spell: Searing Ray 456 | D:2 | Reached skill level 5 in Conjurations 456 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 478 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_loops, layout_basic, minmay_octomino_j4 D:2: layout_basic, basic_altar, angelslayer_ecumenical_altar_broken_walls_simple Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Fighting | | 0.2 Armour | | 0.9 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.5 Action || total ---------------------------++------- Cast: Magic Dart || 21 Searing Ray || 4 Armour: Leather armour || 9 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 477 | 477 | 0 | 246 | 141 | 2 | 238.5 | Dungeon | 477 | 477 | 0 | 246 | 141 | 2 | 238.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 359 daAuts D:1: 118 daAuts