Dungeon Crawl Stone Soup version 0.33-a0-602-ga33de6ed39 (webtiles) character file. Game seed: 13186795815203580865 19 acidosis2 the Conjurer (level 2, -3/16 HPs) Began as a Deep Elf Conjurer on Dec 24, 2024. Slain by Terence ... wielding a +0 mace of protection (5 damage) ... on level 2 of the Dungeon. The game lasted 00:00:33 (881 turns). acidosis2 the Conjurer (Deep Elf Conjurer) Turns: 881, Time: 00:00:34 Health: -3/16 AC: 2 Str: 4 XL: 2 Next: 55% Magic: 3/8 EV: 11 Int: 22 God: Gold: 30 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. You spent 26 gold pieces at shops. Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of teleportation {unknown} g - a scroll of identify Potions b - a potion of magic c - 2 potions of curing {unknown} d - a potion of heal wounds {unknown} e - a potion of might {unknown} Skills: + Level 0.5 Fighting + Level 0.5 Armour - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting * Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 96% 1d7 1% 1 w - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Unknown command. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'a'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? a - Searing Ray Adjust to which letter? w - Searing Ray Terence and a bat come into view. Terence is wielding a +0 mace of protection. There are monsters nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace of protection and wearing a +0 scale mail (asleep, 100% to hit) The magic dart hits Terence but does no damage. Terence shouts! A frilled lizard comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace of protection and wearing a +0 scale mail (82% to hit) The searing ray hits Terence but does no damage. The searing ray hits the bat! You kill the bat! (Press . to maintain the ray.) Terence hits you with a +0 mace of protection. The searing ray hits Terence but does no damage. Terence barely misses you. The searing ray misses Terence. Terence hits you with a +0 mace of protection! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. You finish channelling your searing ray. Terence hits you with a +0 mace of protection. You die... Terence says, "Finally, peace and quiet." #..#..####### #.#..#......... #.......######. #.#..#....#.... ###### #.#.....#.#.#.# #..... ###.#.........#.# #..... #...#...#.....#.# ##.....####.#.#..##.....#<. ......l†.@@..........>#.### .......####.#.#..#.††.#.... .......####.#.#..#.##.##... .l..........#.#<....#...... .......######.#.#####.##... ....... #.#.. ........ ....... #.#.# ###.##### ..##... #.#.# #.# . #.# .. You could see Terence and a frilled lizard. Vanquished Creatures 2 dart slugs A ribbon worm (D:2) An endoplasm (D:2) A hobgoblin (D:1) A quokka (D:1) 3 ball pythons 2 bats A frilled lizard (D:1) 2 kobolds (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 429 | D:1 | Reached XP level 2. HP: 16/16 MP: 6/8 480 | D:1 | Found Wamn's General Store. 703 | D:1 | Bought a scroll of identify for 26 gold pieces 844 | D:2 | Learned a level 2 spell: Searing Ray 873 | D:2 | Noticed Terence 881 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_mine, layout_loops_cross, serial_shops, shop D:2: layout_basic, basic_altar, uniq_crazy_yiuf_cottage, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 31 Searing Ray || 1 Armour: Robe || 8 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 880 | 792 | 88 | 0 | 715 | 2 | 440.0 | Dungeon | 880 | 792 | 88 | 0 | 715 | 2 | 440.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 747 daAuts D:2: 133 daAuts