Dungeon Crawl Stone Soup version 0.33-a0-591-g5200cac597 (webtiles) character file. Game seed: 4032967775306416227 56 acidosis2 the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on Dec 19, 2024. Slain by Terence ... wielding a +0 flail (7 damage) ... on level 3 of the Dungeon. The game lasted 00:00:50 (1029 turns). acidosis2 the Conjurer (Deep Elf Conjurer) Turns: 1029, Time: 00:00:51 Health: -4/19 AC: 5 Str: 6 XL: 3 Next: 71% Magic: 0/10 EV: 10 Int: 22 God: Gold: 81 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . d - +0 leather armour rPois . g - +1 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 81 gold pieces. Inventory: Armour a - a +0 robe d - a +0 leather armour (worn) g - a +1 helmet (worn) Jewellery f - a +6 ring of intelligence Scrolls h - a scroll of blinking {unknown} i - a scroll of vulnerability {unknown} Potions b - 3 potions of magic c - a potion of haste {unknown} e - 2 potions of curing {unknown} j - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting * Level 5.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 56% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Kikubaaqudgha Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (heavily wounded, 82% to hit) The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail. The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence barely misses you. The searing ray hits Terence. Terence is heavily wounded. Terence screams, "Your supposed skill won't protect you!" Terence barely misses you. The searing ray misses Terence. You finish channelling your searing ray. Terence barely misses you. Terence attacks as he pursues you! Terence hits you with a +0 flail. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (heavily wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. There is a stone staircase leading up here. Found an emerald potion. Terence attacks as he pursues you! Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence closely misses you. Terence attacks as he pursues you! Terence hits you with a +0 flail! You die... Terence says, "Finally, peace and quiet." ## #######. ### ## #.......###.# .. #.....#.....#.##### ......#..<@@..."..# ##.....#...###.##.# ........###....# ##.#.$...# .#### ####....!. ......## ###.#... ...#.# .### # You could see Terence. Vanquished Creatures 2 adders (D:2) 2 ball pythons A giant cockroach (D:1) 9 goblins (D:2) 6 hobgoblins (D:2) 4 kobolds 2 quokkas 3 bats 2 frilled lizards (D:2) 5 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 178 | D:2 | Reached XP level 2. HP: 15/15 MP: 6/8 227 | D:2 | Learned a level 2 spell: Searing Ray 583 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 622 | D:2 | Reached skill level 5 in Conjurations 726 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1014 | D:3 | Noticed Terence 1029 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_basic, hellmonk_ecumenical_altar_leap_of_faith D:2: cheibrodos_greedy_goblins, layout_loops_ring, basic_altar, kennysheep_generic_room_10 D:3: layout_basic, overflow_temple_1_default, grunt_decor_mini_mirrors, uniq_ijyb, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.5 Spellcasting | 4 | 4.1 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 45 Searing Ray || 5 Armour: Leather armour || 12 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1028 | 995 | 33 | 17 | 828 | 3 | 342.7 | Dungeon | 1028 | 995 | 33 | 17 | 828 | 3 | 342.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 878 daAuts D:1: 129 daAuts D:3: 20 daAuts