Dungeon Crawl Stone Soup version 0.33-a0-394-g90355d26cc (webtiles) character file. Game seed: 17337590217695455917 9 acidosis2 the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on Dec 5, 2024. Slain by Terence ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:00:31 (739 turns). acidosis2 the Conjurer (Deep Elf Conjurer) Turns: 739, Time: 00:00:32 Health: -2/15 AC: 3 Str: 4 XL: 2 Next: 3% Magic: 8/8 EV: 11 Int: 22 God: Gold: 71 SH: 0 Dex: 13 Spells: 6/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . i - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: brilliant A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Armour a - a +0 robe (worn) i - a +0 helmet (worn) Scrolls d - a scroll of teleportation {unknown} g - a scroll of revelation {unknown} Potions b - a potion of magic e - a potion of heal wounds {unknown} f - a potion of invisibility {unknown} h - a potion of enlightenment {unknown} j - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting * Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 74% 2d7 2% 2 Jinxbite Hex 10% N/A 19% 2 Fulminant Prism Conj/Alch 10% 3d9 41% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 41% 4 Yara's Violent Unravell Hex/Alch 2% 3d3 98% 5 Enfeeble Hex 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (asleep, 100% to hit) The magic dart hits Terence but does no damage. Terence shouts! Terence is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (100% to hit) The magic dart hits Terence. Terence is lightly wounded. Terence is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (lightly wounded, 100% to hit) The magic dart hits Terence. Terence is heavily wounded. Terence is nearby! There is an open door here. Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence misses you. Terence attacks as he pursues you! Terence hits you with a +0 flail. Terence screams, "I put up a 'Do Not Disturb' sign! Can't you read?!" Terence attacks as he pursues you! Terence closely misses you. Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence completely misses you. Terence attacks as he pursues you! Terence hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence barely misses you. There is a stone staircase leading up here. It was a potion of brilliance. You feel clever all of a sudden. Terence hits you with a +0 flail! You die... Terence says, "And stay out!" #†#...[.###.##....# ## #.#.##.......#.##.# ##.# #...###.#.#..#.##.# .#.# #######.#.#..#.##.#####.#.##. #...>........................ ######..###....#..#.....#.# ##........#.###.#.##.# #.######.#.# #.#....#### ### #†@@# #.........## ########..#########....### #...........### #....##. #.............# #....'.. #..[........#.# #....##. #......(....# # #######. ############# ## You could see Terence. Vanquished Creatures A hobgoblin (D:1) 2 kobolds (D:1) A quokka (D:1) 2 ball pythons (D:1) A bat (D:2) A frilled lizard (D:2) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 611 | D:2 | Reached XP level 2. HP: 15/15 MP: 6/8 703 | D:2 | Noticed Terence 739 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_loops_ring, nrook_mini_vaults D:2: layout_basic, uniq_natasha, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 15 Use: Potion || 1 Armour: Robe || 3 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 738 | 672 | 66 | 0 | 591 | 2 | 369.0 | Dungeon | 738 | 672 | 66 | 0 | 591 | 2 | 369.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 609 daAuts D:2: 129 daAuts