Dungeon Crawl Stone Soup version 0.33-a0-307-gfd16a8b4c0 (webtiles) character file. Game seed: 3087430729376835085 68 acidosis2 the Conjurer (level 4, -5/24 HPs) Began as a Deep Elf Conjurer on Nov 11, 2024. Slain by an ogre ... wielding a +0 giant spiked club (29 damage) ... on level 3 of the Dungeon. The game lasted 00:00:42 (1781 turns). acidosis2 the Conjurer (Deep Elf Conjurer) Turns: 1781, Time: 00:00:43 Health: -5/24 AC: 2 Str: 6 XL: 4 Next: 1% Magic: 8/12 EV: 11 Int: 23 God: Gold: 117 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 117 gold pieces. Inventory: Armour a - a +0 robe (worn) Wands k - a wand of flame (30) Scrolls c - a scroll of teleportation {unknown} f - a scroll of enchant weapon {unknown} h - 2 scrolls of identify {unknown} i - a scroll of blinking {unknown} j - a scroll of revelation {unknown} Potions b - a potion of magic d - 3 potions of lignification {unknown} e - a potion of berserk rage {unknown} g - a potion of degeneration {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.2 Spellcasting * Level 5.6 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 68% 2d10 3% 1 Sting Conj/Alch 68% 1d7 3% 1 Apportation Tloc 8% N/A 11% 1 Soul Splinter Necr 16% N/A 11% 1 Summon Small Mammal Summ 16% N/A 11% 1 Confusing Touch Hex 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dispel Undead Necr 4% 3d7 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Found a stone staircase leading up. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hobgoblin comes into view. The hobgoblin shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You have reached level 4! You feel clever. An ogre comes into view. It is wielding a +0 giant spiked club. An ogre is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (wandering, hasn't noticed you, 100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. The ogre shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 90% to hit) The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is heavily wounded. The searing ray hits the ogre! The ogre is almost dead. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ......+ . ......# .#. . ......##... ..# ........# .... .......# ..... #..<...## #...#.......# #..@>.....# . +.O...#...# ..#.#+#.#...# .†..........+ ............# #.#.........## #.#..###....# # #.. #<...# ... #....# You could see an ogre. Vanquished Creatures 3 adders (D:2) 2 dart slugs (D:2) 2 bats 3 endoplasms 2 giant cockroaches 2 goblins (D:1) 8 hobgoblins 2 kobolds (D:2) 3 quokkas (D:2) 3 ball pythons A frilled lizard (D:2) 3 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 238 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 985 | D:1 | Learned a level 2 spell: Searing Ray 1163 | D:2 | Reached skill level 5 in Conjurations 1202 | D:2 | Reached XP level 3. HP: 15/19 MP: 5/10 1772 | D:3 | Reached XP level 4. HP: 24/24 MP: 10/12 1777 | D:3 | Noticed an ogre 1781 | D:3 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_basic D:2: minmay_recursive_quarters, layout_basic, serial_glass, glass_columns_a, glass_columns_b D:3: layout_basic, ebering_ecumenical_altar_petrified, serial_park_tiny_2 Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.6 Spellcasting | 4 | 4.2 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 62 | 1 || 63 Searing Ray | | 1 || 1 Armour: Robe | 3 | 1 || 4 Dodge: Dodged | 2 | || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1780 | 1757 | 23 | 0 | 1623 | 3 | 593.3 | Dungeon | 1780 | 1757 | 23 | 0 | 1623 | 3 | 593.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 990 daAuts D:2: 763 daAuts D:3: 26 daAuts