Dungeon Crawl Stone Soup version 0.33-a0-298-g559140af29 (webtiles) character file. Game seed: 13903639625611792139 96 acidosis2 the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Nov 6, 2024. Slain by a water moccasin (4 damage) ... on level 7 of the Dungeon. The game lasted 00:00:50 (1310 turns). acidosis2 the Conjurer (Deep Elf Conjurer) Turns: 1310, Time: 00:00:52 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 41% Magic: 2/12 EV: 11 Int: 25 God: Gold: 57 SH: 0 Dex: 13 Spells: 4/11 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: lethally poisoned (0 -> -5), very slightly contaminated A: magic regeneration a: no special abilities You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 57 gold pieces. Inventory: Missiles i - a throwing net Armour a - a +0 robe (worn) Jewellery f - an amulet of regeneration Wands l - a wand of iceblast (13) Scrolls c - a scroll of immolation {unknown} e - 2 scrolls of poison {unknown} g - a scroll of noise {unknown} k - a scroll of identify {unknown} Potions b - a potion of magic d - 2 potions of curing {unknown} h - a potion of might {unknown} j - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.4 Spellcasting * Level 5.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level p - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 10% N/A 13% 2 Maxwell's Portable Pile Tloc 5% (3-9)d3 26% 3 Teleport Other Tloc 5% N/A 26% 3 Fulminant Prism Conj/Alch 10% 3d9 26% 4 Cigotuvi's Putrefaction Necr/Air 5% N/A 65% 4 Dispel Undead Necr 5% 3d7 65% 4 Martyr's Knell Necr/Summ 5% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 68% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) The searing ray hits the water moccasin. The water moccasin is moderately wounded. The water moccasin barely misses you. The searing ray hits the water moccasin. The water moccasin is heavily wounded. The water moccasin closely misses you. The water moccasin bites you. You are poisoned. The water moccasin poisons you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. You are caught in a violent explosion! You feel very sick. The water moccasin barely misses you. Unknown command. Casting: Iskenderun's Mystic Blast (astonishingly dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. A water moccasin is nearby! Casting: Iskenderun's Mystic Blast (astonishingly dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 68% to hit) The searing ray hits the water moccasin! The water moccasin is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. You die... # . .# .##. #.# ####### ... ##.####.....# ..#### ###...#.......#####...... ......#.#............# ..................#..# ............#####.# # ....####.#### #@.# #.)###.....# #.S.# ...........# #...# #..........# #.... ###.....#### ....## ##....# .....# ###### ..#...# ..##... You could see a water moccasin. Vanquished Creatures Jessica (D:2) An orc wizard (D:7) 2 dart slugs (D:1) A ribbon worm (D:2) 6 endoplasms A giant cockroach (D:1) 3 goblins (D:1) 2 hobgoblins 4 jackals 2 quokkas 6 bats 2 frilled lizards 3 kobolds 3 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 148 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 465 | D:1 | Learned a level 2 spell: Searing Ray 521 | D:1 | Reached skill level 5 in Conjurations 745 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 973 | D:2 | Noticed Jessica 977 | D:2 | Killed Jessica 1024 | D:2 | Reached XP level 4. HP: 24/24 MP: 10/12 1130 | D:4 | You fall into a shaft and drop 3 floors! 1282 | D:7 | Learned a level 4 spell: Iskenderun's Mystic Blast 1303 | D:7 | Noticed a water moccasin 1310 | D:7 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_smaller_balls, layout_basic, shapermc_ecumenical_altar_hornbeckon, serial_bayou_crossing D:2: layout_loops_ring, basic_altar, uniq_jessica D:3: layout_rooms, small_statue_alley_b, minivault_24 D:4: layout_gridville, minmay_tree_intersection D:7: minmay_flawed_box, layout_loops_cross, temple_hall Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.9 Spellcasting | 4 | 4.4 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 59 | 13 || 72 Searing Ray | 1 | 3 || 4 Armour: Robe | 2 | 3 || 5 Dodge: Dodged | 4 | 3 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1314 | 1260 | 54 | 127 | 984 | 5 | 262.8 | Dungeon | 1314 | 1260 | 54 | 127 | 984 | 5 | 262.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 688 daAuts D:2: 377 daAuts D:7: 179 daAuts D:4: 51 daAuts D:3: 16 daAuts