Dungeon Crawl Stone Soup version 0.33-a0-228-g06a421242d (webtiles) character file. Game seed: 15265587927916608815 110 acidosis2 the Conjurer (level 4, -1/24 HPs) Began as a Tengu Conjurer on Oct 11, 2024. Slain by Terence ... wielding a +0 mace (7 damage) ... on level 3 of the Dungeon. The game lasted 00:02:35 (3183 turns). acidosis2 the Conjurer (Tengu Conjurer) Turns: 3183, Time: 00:02:36 Health: -1/24 AC: 2 Str: 8 XL: 4 Next: 91% Magic: 0/10 EV: 11 Int: 20 God: Gold: 180 SH: 0 Dex: 12 Spells: 7/10 levels left rFire . . . q - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois + (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ g - ring of poison resistance HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 180 gold pieces. Inventory: Hand Weapons q - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery g - a ring of poison resistance (left hand) o - a ring of fire s - a +6 ring of strength Scrolls d - a scroll of amnesia {unknown} e - 3 scrolls of torment {unknown} i - a scroll of teleportation {unknown} j - a scroll of acquirement {unknown} p - a scroll of poison {unknown} r - a scroll of fog {unknown} t - a scroll of silence {unknown} u - a scroll of vulnerability {unknown} v - a scroll of fear {unknown} Potions b - 3 potions of magic c - a potion of attraction {unknown} f - 2 potions of heal wounds {unknown} h - a potion of degeneration {unknown} k - a potion of enlightenment {unknown} l - a potion of berserk rage {unknown} m - 2 potions of mutation {unknown} n - a potion of curing {unknown} Skills: - Level 2.1 Dodging - Level 2.0 Stealth * Level 3.8 Spellcasting + Level 6.3 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Sigil of Binding Hex 3% N/A 36% 3 Anguish Hex/Necr 1% N/A 78% 4 Cause Fear Hex 1% N/A 78% 4 Enfeeble Hex 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 1 runed translucent door, Terence Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Terence hits you with a +0 mace. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (moderately wounded, 82% to hit) The searing ray hits Terence! Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 mace. The searing ray hits Terence. Terence is severely wounded. Terence misses you. The searing ray misses Terence. Terence screams, "Get out, before I make you get out!" Terence completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (severely wounded, 82% to hit) The searing ray hits Terence! Terence is almost dead. (Press . to maintain the ray.) Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your searing ray dissipates. Terence misses you. Terence screams, "Get out, before I make you get out!" Terence closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Terence hits you with a +0 mace! You die... Terence says, "And stay out!" #......#.## #......#.# ##......#.### #.....).....## #.......#.#..### ##########.......#.##...# #................#.####.. #......>..#......#.# ##. #......<@###.#####.# #. #.†.....@###.#####.# #. #..........#.......###### #.....................†.. #...................##... ####................##... #..............<...... #........†.......##... #..................... You could see Terence. Vanquished Creatures A human skeleton (D:3) A gnoll (D:3) 3 adders (D:3) A dart slug (D:1) An orc (D:3) 5 endoplasms 2 giant cockroaches 6 goblins 3 hobgoblins 4 jackals (D:1) A kobold (D:3) 5 quokkas 5 ball pythons 3 bats 2 frilled lizards A rat (D:1) 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 714 | D:2 | Reached XP level 2. HP: 15/15 MP: 3/6 967 | D:2 | Identified the +1 leather armour "Eneunep" {Fly rPois rC+} 1743 | D:1 | Reached XP level 3. HP: 15/19 MP: 0/8 1746 | D:1 | Learned a level 2 spell: Searing Ray 2651 | D:3 | Reached skill level 6 in Conjurations 2652 | D:3 | Reached XP level 4. HP: 21/24 MP: 3/10 2952 | D:3 | Found a runed translucent door. 2952 | D:3 | Noticed a human 3166 | D:3 | Noticed Terence 3183 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_b, layout_loops_ring D:2: layout_basic, serial_co_window_serial, co_window_corner_a, co_window_paths_b, co_window_of_opportunity_a, co_window_paths_a, co_window_corner_a, co_window_paths_a, co_window_cross_1, co_window_of_opportunity_b, co_window_unsneaky_path_b, co_window_of_opportunity_b, co_window_broadway_a, co_window_broadway_b, co_window_corner_b, co_window_4corner_b, glass_columns_a, glass_columns_a, columned_hall_lemuel, minmay_pentomino_s2 D:3: layout_rooms, dk_yredelemnul_ordeal, minmay_joined_circles, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.8 Conjurations | 6 | 6.3 Dodging | | 2.1 Stealth | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Kick | 2 | || 2 Cast: Magic Dart | 41 | 14 || 55 Searing Ray | 8 | 6 || 14 Armour: Robe | 8 | 9 || 17 Dodge: Dodged | 27 | 20 || 47 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3181 | 3002 | 179 | 397 | 2320 | 3 | 1060.3 | Dungeon | 3181 | 3002 | 179 | 397 | 2320 | 3 | 1060.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1408 daAuts D:1: 939 daAuts D:3: 833 daAuts