ERROR in 'spl-damage.cc' at line 3024: ASSERT failed: you.attribute[ATTR_SEARING_RAY] of 0 out of range 1 (1) .. 4 (4) Version: Dungeon Crawl Stone Soup 0.24.1-1828-gcd7e8225a3 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 16979437859978868683, deterministic pregen: 1 Command line: /usr/games/crawl-kimchicrawl -name acidosis2 -rc /dgldir/rcfiles/crawl-kimchicrawl/acidosis2.rc -macro /dgldir/rcfiles/crawl-kimchicrawl/acidosis2.macro -morgue /dgldir/morgue/acidosis2/ -webtiles-socket /crawl-master/webserver/sockets/acidosis2:2025-07-09.08:31:12.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 15 stack frames. /usr/games/crawl-kimchicrawl(_Z17write_stack_traceP8_IO_FILE+0x3b) [0x620053bad18b]: write_stack_trace(_IO_FILE*) /usr/games/crawl-kimchicrawl(_Z13do_crash_dumpv+0x47a) [0x620053bb55fa]: do_crash_dump() /usr/games/crawl-kimchicrawl(_Z20crash_signal_handleri+0xae) [0x620053bad4fe]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7f1366c2a330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x7f1366c83b2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x7f1366c2a27e]: /usr/games/crawl-kimchicrawl(+0x3a2c6b) [0x620053bb4c6b]: /usr/games/crawl-kimchicrawl(+0x3a3025) [0x620053bb5025]: /usr/games/crawl-kimchicrawl(_Z18handle_searing_rayv+0x304) [0x620054080804]: handle_searing_ray() /usr/games/crawl-kimchicrawl(+0x9e3038) [0x6200541f5038]: /usr/games/crawl-kimchicrawl(+0x9e3705) [0x6200541f5705]: /usr/games/crawl-kimchicrawl(main+0x323) [0x620053afb323]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7f1366c0f1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7f1366c0f28b]: /usr/games/crawl-kimchicrawl(_start+0x25) [0x620053afba55]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f1366cf57a7 in __GI___wait4 (pid=183640, stat_loc=stat_loc@entry=0x0, options=options@entry=0, usage=usage@entry=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007f1366cf57a7 in __GI___wait4 (pid=183640, stat_loc=stat_loc@entry=0x0, options=options@entry=0, usage=usage@entry=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00007f1366cf58eb in __GI___waitpid (pid=, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ./posix/waitpid.c:38 No locals. #2 0x0000620053bad7f4 in call_gdb (file=file@entry=0x7f1366de94e0 <_IO_2_1_stderr_>) at crash.cc:436 gdb = attach_cmd = "attach 182950\000\000\000\000\000\000" #3 0x0000620053bb5618 in do_crash_dump () at dbg-asrt.cc:685 t = 1752050027 dir = "/dgldir/morgue/acidosis2/" name = "/dgldir/morgue/acidosis2/crash-acidosis2-20250709-083347.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR in 'spl-damage.cc' at line 3024: ASSERT failed: you.attribute[ATTR_SEARING_RAY] of 0 out of range 1 (1) .. 4 (4)" file = 0x7f1366de94e0 <_IO_2_1_stderr_> #4 0x0000620053bad4fe in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #5 No locals. #6 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {0}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #7 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #8 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #9 0x00007f1366c2a27e in __GI_raise (sig=6) at ../sysdeps/posix/raise.c:26 ret = #10 0x0000620053bb4c6b in _BreakStrToDebugger (mesg=mesg@entry=0x7ffd6c410ea0 "ERROR in 'spl-damage.cc' at line 3024: ASSERT failed: you.attribute[ATTR_SEARING_RAY] of 0 out of range 1 (1) .. 4 (4)", assert=false) at dbg-asrt.cc:817 No locals. #11 0x0000620053bb5025 in die (file=file@entry=0x62005422f4ad "spl-damage.cc", line=line@entry=3024, format=format@entry=0x6200542b3788 "ASSERT failed: you.attribute[ATTR_SEARING_RAY] of %ld out of range 1 (%ld) .. 4 (%ld)") at dbg-asrt.cc:877 tmp = "ASSERT failed: you.attribute[ATTR_SEARING_RAY] of 0 out of range 1 (1) .. 4 (4)", '\000' mesg = "ERROR in 'spl-damage.cc' at line 3024: ASSERT failed: you.attribute[ATTR_SEARING_RAY] of 0 out of range 1 (1) .. 4 (4)", '\000' args = {{gp_offset = 48, fp_offset = 48, overflow_arg_area = 0x7ffd6c4117a0, reg_save_area = 0x7ffd6c4116c0}} #12 0x0000620054080804 in handle_searing_ray () at spl-damage.cc:3024 zap = pow = beam = {origin_spell = SPELL_NO_SPELL, range = 0, glyph = 1816205456 U'\x6c411890', colour = 253 '\375', flavour = 1816205328, real_flavour = BEAM_NONE, drop_item = 3, item = 0x0, source = {x = 1437040864, y = 25088}, target = {x = 1816205424, y = 32765}, damage = {num = 1816205328, size = 32765}, ench_power = 1437041176, hit = 25088, thrower = 1437041176, ex_size = 25088, source_id = 1816205344, source_name = , name = "H\213\204$(\001\000\000dH3\004%(\000\000\000\017\205\027\003\000\000H\201\3048\001\000\000[]A\\A]A^A_ÐDŽ$\260\000\000\000\377\377\377\377A\276\001\000\000\000\351\261\375\377\377f.\017\037\204\000\000\000\000\000H\213|$\bL\211\376\350\2039\000\000\351\314\375\377\377f\017\037D\000\000H\213\ra[\177\000L\213\005r[\177\000\351I\376\377\377\017\037D\000\000H\213|$\bH\215\264$\260\000\000\000DŽ$\260\000\000\000\376\377\377\377\350\0238\000\000\351\267\375\377\377f\017\037D\000\000H\213\0251[\177\000H\211\320H)\310H\301\370\002H\203\350\001H9\303\017\207\322\000\000\000H\2135\v[\177\000H"..., short_name = , hit_verb = , loudness = 1816206304, hit_noise_msg = "\000mall_more\000e\000b\000\000`\033Al\375\177", '\000' , "\ffT\000b\000\000\320\033Al\375\177\000\000\260\033Al\375\177\000\000\354\276\036T\000b\000\000J\000\000\000\000\000\000\000\320\033Al\000\000\001\000\001", '\000' , "\260\033Al\375\177\000\000\a\000\000\000\000\000\000\000unknown\000\b\000\000\000\000\000\000\000\320\033Al\375\177\000\000\000\000\000\000\000\000\000\000\340\033Al\375\177\000\000\f\000\000\000\000\000\000\000welcome_spam\000er/\000\034Al\375\177", '\000' , "/acidos"..., explode_noise_msg = "\020\0226V\000b", '\000' , "h\003", '\000' , "`J\230U\000b\000\000\316J\230U\000b\000\000\316J\230U\000b\000\000\001\001\000\000\000\000\000\000\240!\315U\000b\000\000\240!\315U\000b\000\000\000\"\315U\000b\000\000@=&V\000b\000\000@=&V\000b\000\000\220=&V\000b\000\000\000\000\000\000\000\000\000\000p$\325U\000b\000\000p$\325U\000b\000\000t$\325U\000b\000\000\215\313Q\356\001\000\000\000;\000\000\0000\000\000\000\001\001\000\000\000\000\000\000P\000\000\000F\000\000\000(z9V\000b\000\000&\000\000\000&\000\000\000P\000\000\000F\000\000\000"..., pierce = 148, is_explosion = 25, aimed_at_spot = 65, aux_source = , affects_nothing = false, effect_known = 22, effect_wanton = 118, draw_delay = 1734104037, explode_delay = 1, special_explosion = 0x7ffd6c4110c8, was_missile = false, evoked = false, animate = false, ac_rule = ac_type::none, is_spread = false, obvious_effect = 22, seen = 118, heard = 150, path_taken = std::vector of length 17590802457100, capacity -12 = { #13 0x00006200541f5038 in _do_wait_spells () at main.cc:2526 No locals. #14 _input () at main.cc:1187 player_disabled = {was_disabled = false} #15 0x00006200541f5705 in _launch_game () at main.cc:474 game_start = true ccon = game_start = ccon = #16 _launch_game_loop () at main.cc:383 game_ended = false #17 0x0000620053afb323 in main (argc=12, argv=0x7ffd6c411db8) at main.cc:337 No locals. [Inferior 1 (process 182950) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 7.5.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-kimchicrawl/saves" -DDATA_DIR_PATH="/crawl-master/crawl-kimchicrawl/data/" -DWEB_DIR_PATH="/crawl-master/crawl-kimchicrawl/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = , level layout type = corridors, absdepth0 = 1 Level vaults: layout_loops_ring makhleb_blood_cavern_becter Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (heavily wounded) The magic dart hits the rat. You kill the rat! There are monsters nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a -1 short sword The magic dart hits the kobold. The kobold is moderately wounded. The dart slug launches a dart at you. The slug dart misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. The goblin is too close now for your liking. A goblin is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger The magic dart hits the goblin. You kill the goblin! Your Conjurations skill increases to level 5! The kobold throws a stone. The stone hits you. You see here a stone. A giant cockroach comes into view. The kobold throws a stone. The stone hits you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (asleep, clinging, resting) The magic dart hits the giant cockroach. The giant cockroach is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (heavily wounded, clinging) The magic dart hits the giant cockroach but does no damage. The giant cockroach is heavily wounded. The giant cockroach barely misses you. The kobold throws a stone. The stone hits you but does no damage. The giant cockroach closely misses you. The giant cockroach bites you. The giant cockroach bites you but does no damage. Found 3 scrolls labeled JOUZO LORGH. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (clinging) The magic dart hits the giant cockroach. The giant cockroach is heavily wounded. The giant cockroach misses you. The giant cockroach bites you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (heavily wounded, clinging) The magic dart hits the giant cockroach. You kill the giant cockroach! Found a scroll labeled GEACET AGGICKA. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a -1 short sword The magic dart hits the kobold. The kobold is severely wounded. The kobold barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a -1 short sword (severely wounded) The magic dart hits the kobold. You kill the kobold! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. HP restored. You start resting. Magic restored. Things that are here: a cursed -1 short sword; a kobold corpse g - a scroll labeled GEACET AGGICKA Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a giant cockroach corpse. Found a stone staircase leading down. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) h - 3 scrolls labeled JOUZO LORGH Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hobgoblin comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, resting) The magic dart hits the hobgoblin but does no damage. A hobgoblin is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin The magic dart hits the hobgoblin. You kill the hobgoblin! Found a chain mail. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Search for what [? for help]? . The dart slug is too close now for your liking. There are no items here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dart slug Aim: a dart slug (wandering, clinging, hasn't noticed you) The magic dart hits the dart slug. The dart slug is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (severely wounded, clinging) The magic dart hits the dart slug. You kill the dart slug! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 dagger. i - a +0 dagger Memorise Searing Ray, consuming 2 spell levels and leaving 4? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'a'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? a - Searing Ray Adjust to which letter? w - Searing Ray You now have 33 gold pieces (gained 9). A rat comes into view. A rat is nearby! A rat is nearby! Really attack while wielding nothing? [Y]es or [N]o only, please. Really attack while wielding nothing? Okay, then. Unknown command. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: \{-1013} Current Action: zwf Do you wish to (r)edefine, (c)lear, or (a)bort? Okay, then. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (wandering, hasn't noticed you) The searing ray hits the rat. You kill the rat! (Press . to maintain the ray.) Unknown command. You see here a rat corpse. You open the door. There is an open door here. There is a fountain of clear blue water here. You open the door. There is an open door here. j - a scroll labeled TOXTORUCYEH An endoplasm comes into view. Found 12 gold pieces. An endoplasm is nearby! Really attack while wielding nothing? [Y]es or [N]o only, please. Really attack while wielding nothing? [Y]es or [N]o only, please. Really attack while wielding nothing? [Y]es or [N]o only, please. Really attack while wielding nothing? [Y]es or [N]o only, please. Really attack while wielding nothing? [Y]es or [N]o only, please. Really attack while wielding nothing? Okay, then. A hobgoblin comes into view. It is wielding a +0 club. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a +0 club (asleep, resting) The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm The searing ray hits the endoplasm. The endoplasm is severely wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the endoplasm. You kill the endoplasm! You start resting. Magic restored. Things that are here: a +0 club; a hobgoblin corpse You now have 45 gold pieces (gained 12). You open the door. There is an open door here. k - a dented platinum amulet Found an escape hatch in the floor. Found 10 stones. Found a ring mail. You see here a ring mail. A leopard gecko comes into view. A leopard gecko is nearby! A leopard gecko is nearby! i - a +0 dagger (weapon) A leopard gecko is nearby! A leopard gecko is nearby! You see here a ration. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - leopard gecko Aim: a leopard gecko (asleep, resting) The searing ray hits the leopard gecko. The leopard gecko is almost dead. (Press . to maintain the ray.) Unknown command. The searing ray misses the leopard gecko. A leopard gecko is nearby! A leopard gecko is nearby! The searing ray hits the leopard gecko! You kill the leopard gecko! c - 2 rations (gained 1) You see here a leopard gecko corpse. A jackal comes into view. A jackal is nearby! A jackal is nearby! A jackal comes into view. A jackal comes into view. The jackal barks! The jackal closely misses you. The jackal bites you. The jackal bites you. The jackal misses you. The jackal barks! You hear a bark! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal The searing ray hits the jackal. The jackal is moderately wounded. (Press . to maintain the ray.) The jackal bites you. The jackal barely misses you. Unknown command. The searing ray misses the jackal. The searing ray hits the jackal. The jackal is severely wounded. The jackal barely misses you. The searing ray hits the jackal. You kill the jackal! The jackal bites you. The searing ray misses the jackal. You finish channeling your searing ray. The jackal barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. The jackal closely misses you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you. x2 You barely miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. You miss the jackal. The jackal is severely wounded. The jackal completely misses you. The jackal closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (severely wounded) The magic dart hits the jackal. You kill the jackal! You start resting. The jackal is too close now for your liking. A jackal is nearby! You start resting. A quokka comes into view. The quokka moves out of view. You start resting. The jackal is too close now for your liking. The jackal barks! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal The searing ray hits the jackal. The jackal is heavily wounded. (Press . to maintain the ray.) The jackal misses you. Unknown command. The searing ray hits the jackal but does no damage. The jackal is heavily wounded. The jackal closely misses you. The searing ray hits the jackal! You kill the jackal! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. The searing ray hits the quokka! You kill the quokka! You finish channeling your searing ray. You see here a jackal corpse. You butcher the jackal corpse. l - 3 chunks of flesh You see here a jackal skeleton. Unknown command. You start resting. Magic restored. You start resting. HP restored. You see here a quokka corpse. You see here a chain mail. You see here a chain mail. You see here a cursed -1 short sword. There is an open door here. A ball python comes into view. Found 5 gold pieces. A ball python is nearby! A ball python is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, resting) The searing ray hits the ball python. You kill the ball python! (Press . to maintain the ray.) Unknown command. Found 16 stones. You now have 50 gold pieces (gained 5). You see here a ball python corpse. You open the door. There is an open door here. Found a dagger. You see here a dagger. A kobold comes into view. A kobold is nearby! A kobold is nearby! The kobold shouts! You hear an angry hiss. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold The searing ray hits the kobold. The kobold is severely wounded. (Press . to maintain the ray.) An endoplasm comes into view. Unknown command. The searing ray hits the kobold. You kill the kobold! An endoplasm is nearby! An endoplasm comes into view. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm The searing ray hits the endoplasm. The endoplasm is heavily wounded. (Press . to maintain the ray.) The endoplasm quivers. The endoplasm freezes you. You are frozen. Unknown command. The searing ray hits the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. The searing ray hits the endoplasm! You kill the endoplasm! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm The searing ray hits the endoplasm. The endoplasm is almost dead. (Press . to maintain the ray.) The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits the endoplasm! You kill the endoplasm! You start resting. All of the chunks of flesh in your inventory have rotted away. You are feeling hungry. You start resting. Magic restored. You start resting. A frilled lizard comes into view. A frilled lizard is nearby! A frilled lizard is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. A quokka comes into view. A quokka is nearby! A quokka is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (wandering, hasn't noticed you) The magic dart hits the quokka. You kill the quokka! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. HP restored. Okay, then. Magic restored. You see here a dagger. You are feeling very hungry. A frilled lizard is nearby! A frilled lizard is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (wandering, hasn't noticed you) The magic dart hits the frilled lizard. You kill the frilled lizard! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You butcher the quokka corpse. l - a chunk of flesh You see here a quokka skeleton. x2 Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes terrible. You open the door. There is an open door here. Found a stone staircase leading down. You see here a quokka skeleton. There is an open door here. You see here 16 stones. You open the door. There is an open door here. You now have 55 gold pieces (gained 5). There is an escape hatch in the floor here. You see here a cursed -1 short sword. Done exploring. Okay, then. Done exploring. Done exploring. Done exploring. Done exploring. (D) Dungeon Where to? (Enter - D:1 @ (x,y), ? - help) You are feeling hungry. Done exploring. (D) Dungeon Where to? (Enter - D:2, ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. An adder comes into view. An adder is nearby! An adder is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (asleep, resting) The searing ray hits the adder! The adder is heavily wounded. The adder hisses angrily. (Press . to maintain the ray.) Unknown command. The searing ray hits the adder. The adder is severely wounded. The adder barely misses you. The searing ray misses the adder. The adder bites you. The searing ray misses the adder. You finish channeling your searing ray. The adder closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded) The searing ray misses the adder. (Press . to maintain the ray.) The adder barely misses you. The adder closely misses you. Unknown command. The searing ray hits the adder. You kill the adder! You start resting. HP restored. You start resting. An endoplasm comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. An orc comes into view. It is wielding a +0 whip. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 whip and wearing a +0 leather armour (asleep, resting) The magic dart hits the orc. The orc is severely wounded. The orc shouts! You are feeling very hungry. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 whip and wearing a +0 leather armour (severely wounded) The magic dart hits the orc. You kill the orc! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm The magic dart hits the endoplasm. The endoplasm is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded) The magic dart hits the endoplasm! You kill the endoplasm! You start resting. Magic restored. You start waiting. Done waiting. Things that are here: a +0 whip; a +0 leather armour Found a robe. You see here a robe. A kobold comes into view. A kobold is nearby! A kobold is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold (asleep, resting) The magic dart hits the kobold. The kobold is moderately wounded. The kobold shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold (moderately wounded) The magic dart hits the kobold. You kill the kobold! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 67 gold pieces (gained 12). l - a yellow potion You are near starving! Found a ring mail. Magic restored. Found a stone staircase leading down. You see here a ring mail. m - a scroll labeled JIOLAE XEAMM Found a stone staircase leading up. A bat comes into view. A bat is nearby! A bat is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (asleep, resting) The magic dart hits the bat! You kill the bat! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You butcher the bat corpse. n - a chunk of flesh You see here a bat skeleton. x2 Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes terrible. You are feeling hungry. A frilled lizard comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (wandering, hasn't noticed you) The magic dart hits the frilled lizard. You kill the frilled lizard! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An adder comes into view. An adder is nearby! An adder is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (asleep, resting) The magic dart hits the adder! The adder is heavily wounded. The adder hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded) The magic dart hits the adder! You kill the adder! An adder comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (wandering, hasn't noticed you) The magic dart hits the adder. The adder is heavily wounded. The adder hisses angrily. A ball python comes into view. There are monsters nearby! The ball python hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded) The searing ray misses the adder. The searing ray hits the ball python. You kill the ball python! (Press . to maintain the ray.) The adder closely misses you. Unknown command. The searing ray hits the adder. The adder is heavily wounded. The adder bites you. You are poisoned. The adder poisons you! The adder closely misses you. The searing ray hits the adder! You kill the adder! Your Conjurations skill increases to level 6! You have reached level 4! You feel clever. You feel sick. You start resting. You feel sick. x7 You are no longer poisoned. You start resting. Magic restored. You start resting. You are feeling very hungry. You now have 79 gold pieces (gained 12). You butcher the adder corpse. n - 2 chunks of flesh You see here an adder skeleton. x2 Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. o - a scroll labeled CUWAK DIRI You start resting. HP restored. A goblin comes into view. A goblin is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin (asleep, resting) The magic dart hits the goblin. The goblin is moderately wounded. The goblin shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin (moderately wounded) The magic dart hits the goblin. You kill the goblin! Found a hunting sling. You now have 98 gold pieces (gained 19). Key pressed, stopping explore. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. A rat comes into view. Found a stone staircase leading up. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (asleep, resting) The magic dart hits the rat. The rat is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The rat is too close now for your liking. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (moderately wounded) The magic dart hits the rat! You kill the rat! A quokka comes into view. Found a glowing green potion. A quokka is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (wandering, hasn't noticed you) The magic dart hits the quokka. The quokka is moderately wounded. A quokka is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (moderately wounded) The magic dart hits the quokka. The quokka is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (heavily wounded) The magic dart hits the quokka. The quokka is severely wounded. A quokka is nearby! A quokka is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (severely wounded) The magic dart hits the quokka. The quokka is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (almost dead) The magic dart hits the quokka. You kill the quokka! A quokka comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (asleep, resting) The magic dart hits the quokka! You kill the quokka! This spell is quite dangerous to cast! Memorise Fulminant Prism, consuming 4 spell levels and leaving 3? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'a'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? a - Fulminant Prism Adjust to which letter? Okay, then. Unknown command. e - 2 glowing green potions (gained 1) All of the chunks of flesh in your inventory have rotted away. A quokka comes into view. A quokka is nearby! A quokka is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (asleep, resting) The magic dart hits the quokka. The quokka is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (moderately wounded) The magic dart hits the quokka. The quokka is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (severely wounded) The magic dart hits the quokka. You kill the quokka! h - 4 scrolls labeled JOUZO LORGH (gained 1) An endoplasm comes into view. The endoplasm quivers. Found a stone staircase leading down. An endoplasm is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm The magic dart hits the endoplasm. You kill the endoplasm! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A frilled lizard comes into view. Found a stone staircase leading down. A frilled lizard is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (asleep, resting) The magic dart hits the frilled lizard. You kill the frilled lizard! You are feeling hungry. Found 4 gold pieces. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, resting) The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm quivers. The endoplasm freezes you. You are frozen. An endoplasm is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead) The magic dart hits the endoplasm. You kill the endoplasm! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found 45 arrows. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 102 gold pieces (gained 4). c - 3 rations (gained 1) Key pressed, stopping explore. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An adder and a hound come into view. Found a burning altar of Makhleb. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (asleep, resting) The magic dart hits the hound. The hound is lightly wounded. The hound barks! The adder hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (lightly wounded) The magic dart hits the hound. The hound is heavily wounded. The hound misses you. There are monsters nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (heavily wounded) The magic dart hits the hound! The hound is almost dead. The hound misses you. The hound bites you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (almost dead) The searing ray hits the adder. The adder is moderately wounded. (Press . to maintain the ray.) The adder bites you. The adder barely misses you. Unknown command. The searing ray misses the adder. The hound closely misses you. The hound barely misses you. The adder bites you. The searing ray misses the adder. The hound bites you. The adder completely misses you. The hound bites you but does no damage. The adder misses you. The hound barely misses you. The hound bites you. The adder bites you. You are poisoned. The adder poisons you! You feel sick. The hound bites you but does no damage. The adder barely misses you. You feel sick. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (almost dead) The searing ray misses the adder. The searing ray hits the hound. You kill the hound! (Press . to maintain the ray.) You are feeling very hungry. The adder misses you. Unknown command. The searing ray misses the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * The searing ray misses the adder. The adder misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (lightly wounded) The magic dart hits the adder! The adder is almost dead. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.24.1-1828-gcd7e8225a3 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [acidosis2] Species: Deep Elf Job: Conjurer HP: 6/24; mods: 0/0 MP: 1/11; mod: 0 Stats: 5 (5) 21 (21) 15 (15) Position: (38, 38), god: No God (0), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/70 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | | 1 | 0 | 0 | 0 | 0/59 Axes | | 1 | 0 | 0 | 0 | 0/70 Maces & Flails | | 1 | 0 | 0 | 0 | 0/84 Polearms | | 1 | 0 | 0 | 0 | 0/84 Staves | | 1 | 0 | 0 | 0 | 0/50 Slings | | 1 | 0 | 0 | 0 | 0/70 Bows | | 1 | 0 | 0 | 0 | 0/42 Crossbows | | 1 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 2 | 151 | 45/106 Stealth | X | 0 | 0 | 2 | 127 | 38/89 Shields | | 1 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 37 | 3 | 292 | 114/119 Conjurations | X | 1 | 43 | 6 | 966 | 84/295 Hexes | X | 2 | 20 | 0 | 25 | 25/29 Charms | | 1 | 0 | 0 | 0 | 0/25 Summonings | | 1 | 0 | 0 | 0 | 0/42 Necromancy | | 1 | 0 | 0 | 0 | 0/35 Translocations | | 1 | 0 | 0 | 0 | 0/42 Transmutations | | 1 | 0 | 0 | 0 | 0/42 Fire Magic | | 1 | 0 | 0 | 0 | 0/42 Ice Magic | | 1 | 0 | 0 | 0 | 0/42 Air Magic | | 1 | 0 | 0 | 0 | 0/50 Earth Magic | | 1 | 0 | 0 | 0 | 0/42 Poison Magic | | 1 | 0 | 0 | 0 | 0/42 Invocations | | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Spell bugs: Durations: #11: 2233 Attributes: #12: 102 #27: 163 #49: 102 #59: 1 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #8: +0 dagger eq slot #7, inv slot #0: +0 robe }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ....>..## #.# #.# #... #.......### #.# #.# #### ##.....>..# #.# ##.# ##.......###.# #..# ##..........# #.## ##.#.....###.# ##..## ## ##.##†....###.# #....# _.# #.#####.......######....## ..# .####...........@S.#.....# ..# #......(.........#....#..###.# #.#.###......#.....#..##..#..# #..## ##.....#..#.##..###...# ...# #.#####..#.##..####.## #..## ##..........#.....#### ###.###.#.####..##.#..#### ##...##.##......###...)# ##..##.##.#..##.#..##.# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (50, 37): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} >>>>>>>>>>>>>>>>>>>>>>