ERROR in 'spl-damage.cc' at line 3024: ASSERT failed: you.attribute[ATTR_SEARING_RAY] of 0 out of range 1 (1) .. 4 (4) Version: Dungeon Crawl Stone Soup 0.24.1-1828-gcd7e8225a3 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 10722187691936210880, deterministic pregen: 1 Command line: /usr/games/crawl-kimchicrawl -name acidosis2 -rc /dgldir/rcfiles/crawl-kimchicrawl/acidosis2.rc -macro /dgldir/rcfiles/crawl-kimchicrawl/acidosis2.macro -morgue /dgldir/morgue/acidosis2/ -webtiles-socket /crawl-master/webserver/sockets/acidosis2:2025-06-20.02:22:00.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 15 stack frames. /usr/games/crawl-kimchicrawl(_Z17write_stack_traceP8_IO_FILE+0x3b) [0x5740747fb18b]: write_stack_trace(_IO_FILE*) /usr/games/crawl-kimchicrawl(_Z13do_crash_dumpv+0x47a) [0x5740748035fa]: do_crash_dump() /usr/games/crawl-kimchicrawl(_Z20crash_signal_handleri+0xae) [0x5740747fb4fe]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x79f4e77e6330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x79f4e783fb2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x79f4e77e627e]: /usr/games/crawl-kimchicrawl(+0x3a2c6b) [0x574074802c6b]: /usr/games/crawl-kimchicrawl(+0x3a3025) [0x574074803025]: /usr/games/crawl-kimchicrawl(_Z18handle_searing_rayv+0x304) [0x574074cce804]: handle_searing_ray() /usr/games/crawl-kimchicrawl(+0x9e3038) [0x574074e43038]: /usr/games/crawl-kimchicrawl(+0x9e3705) [0x574074e43705]: /usr/games/crawl-kimchicrawl(main+0x323) [0x574074749323]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x79f4e77cb1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x79f4e77cb28b]: /usr/games/crawl-kimchicrawl(_start+0x25) [0x574074749a55]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000079f4e78b17a7 in __GI___wait4 (pid=95643, stat_loc=stat_loc@entry=0x0, options=options@entry=0, usage=usage@entry=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000079f4e78b17a7 in __GI___wait4 (pid=95643, stat_loc=stat_loc@entry=0x0, options=options@entry=0, usage=usage@entry=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000079f4e78b18eb in __GI___waitpid (pid=, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ./posix/waitpid.c:38 No locals. #2 0x00005740747fb7f4 in call_gdb (file=file@entry=0x79f4e79a54e0 <_IO_2_1_stderr_>) at crash.cc:436 gdb = attach_cmd = "attach 94936\000\000\000\000\000\000\000" #3 0x0000574074803618 in do_crash_dump () at dbg-asrt.cc:685 t = 1750386460 dir = "/dgldir/morgue/acidosis2/" name = "/dgldir/morgue/acidosis2/crash-acidosis2-20250620-022740.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR in 'spl-damage.cc' at line 3024: ASSERT failed: you.attribute[ATTR_SEARING_RAY] of 0 out of range 1 (1) .. 4 (4)" file = 0x79f4e79a54e0 <_IO_2_1_stderr_> #4 0x00005740747fb4fe in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #5 No locals. #6 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {140730000075968}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #7 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #8 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #9 0x000079f4e77e627e in __GI_raise (sig=6) at ../sysdeps/posix/raise.c:26 ret = #10 0x0000574074802c6b in _BreakStrToDebugger (mesg=mesg@entry=0x7ffe41a9ec80 "ERROR in 'spl-damage.cc' at line 3024: ASSERT failed: you.attribute[ATTR_SEARING_RAY] of 0 out of range 1 (1) .. 4 (4)", assert=false) at dbg-asrt.cc:817 No locals. #11 0x0000574074803025 in die (file=file@entry=0x574074e7d4ad "spl-damage.cc", line=line@entry=3024, format=format@entry=0x574074f01788 "ASSERT failed: you.attribute[ATTR_SEARING_RAY] of %ld out of range 1 (%ld) .. 4 (%ld)") at dbg-asrt.cc:877 tmp = "ASSERT failed: you.attribute[ATTR_SEARING_RAY] of 0 out of range 1 (1) .. 4 (4)", '\000' mesg = "ERROR in 'spl-damage.cc' at line 3024: ASSERT failed: you.attribute[ATTR_SEARING_RAY] of 0 out of range 1 (1) .. 4 (4)", '\000' args = {{gp_offset = 48, fp_offset = 48, overflow_arg_area = 0x7ffe41a9f580, reg_save_area = 0x7ffe41a9f4a0}} #12 0x0000574074cce804 in handle_searing_ray () at spl-damage.cc:3024 zap = pow = beam = {origin_spell = 2600024528, range = 22336, glyph = 2600024512 U'\x9af939c0', colour = 64 '@', flavour = 2615504960, real_flavour = 22336, drop_item = 48, item = 0x57409b2de800, source = {x = -1691490320, y = 22336}, target = {x = 0, y = 0}, damage = {num = 0, size = 0}, ench_power = -1691170096, hit = 22336, thrower = 2603797184, ex_size = 22336, source_id = 1101657600, source_name = "", name = "", short_name = , hit_verb = "", loudness = 2079, hit_noise_msg = "\200\353$u@W\000\00080\344t@W\000\000msgs\000\000te\340\354*u@W\000\000\000\000\000\000@W\000\000\360\241\022\233@W\000\000\240\370\251A\376\177\000\000\v\000\000\000\000\000\000\000freeze_time\000\000\000\000\000\200\353$u@W\000\000\000\313@%\222\237\035\266", '\000' , "\0057\344t@W\000\000\000\220\002\350\364y\000\000\004\372\342t@W\000\000\000\371\251A\376\177\000\000\b\000\000\000\000\000\000\000Deep Elf\000\354*u@W\000\000 \371\251A\376\177\000\000\n\000\000\000\000\000\000\000small_mo"..., explode_noise_msg = , pierce = 116, is_explosion = 247, aimed_at_spot = 169, aux_source = , affects_nothing = false, effect_known = 203, effect_wanton = 64, draw_delay = -1239572590, explode_delay = 1, special_explosion = 0x7ffe41a9eea8, was_missile = false, evoked = false, animate = false, ac_rule = ac_type::none, is_spread = false, obvious_effect = 203, seen = 64, heard = 37, path_taken = std::vector of length 17591250009544, capacity -12 = { #13 0x0000574074e43038 in _do_wait_spells () at main.cc:2526 No locals. #14 _input () at main.cc:1187 player_disabled = {was_disabled = false} #15 0x0000574074e43705 in _launch_game () at main.cc:474 game_start = false ccon = game_start = ccon = #16 _launch_game_loop () at main.cc:383 game_ended = false #17 0x0000574074749323 in main (argc=12, argv=0x7ffe41a9fb98) at main.cc:337 No locals. [Inferior 1 (process 94936) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 7.5.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-kimchicrawl/saves" -DDATA_DIR_PATH="/crawl-master/crawl-kimchicrawl/data/" -DWEB_DIR_PATH="/crawl-master/crawl-kimchicrawl/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 4 Level id: D:4 Level build method = random_map_in_depth, level layout type = rooms, absdepth0 = 3 Level vaults: minmay_opposing_rooms layout_basic temple_green minmay_starry_boxes Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - shadow imp Aim: a shadow imp (heavily wounded) The magic dart hits the shadow imp. The shadow imp is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - shadow imp Aim: a shadow imp (severely wounded) The magic dart hits the shadow imp. The shadow imp is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - shadow imp Aim: a shadow imp (almost dead) The magic dart hits the shadow imp! You kill the shadow imp! You have reached level 4! You feel clever. You start resting. Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes terrible. Your magical contamination has completely faded away. Found 20 poisoned darts. You feel strangely unstable. You are suddenly yanked towards some nearby monsters! Your surroundings suddenly seem different. An endoplasm and a gnoll come into view. There are monsters nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (asleep, resting) The searing ray hits the endoplasm. The endoplasm is lightly wounded. The endoplasm quivers. (Press . to maintain the ray.) The gnoll shouts! You hear a shout! x2 The searing ray hits the endoplasm. The endoplasm is heavily wounded. The searing ray hits the endoplasm! You kill the endoplasm! A kobold comes into view. It is wielding a +0 short sword. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the kobold! You kill the kobold! You finish channeling your searing ray. Unknown command. You start resting. A ball python comes into view. A ball python is nearby! The ball python hisses angrily. A hobgoblin comes into view. A dart slug comes into view. Found 21 stones. A scorpion comes into view. The dart slug launches a dart at you. The slug dart hits you. Found a stone staircase leading down. You open the door. Found 13 gold pieces. Found a staircase to the Ecumenical Temple. There is a stone staircase leading down here. The hobgoblin closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin The searing ray hits the hobgoblin. The hobgoblin is severely wounded. (Press . to maintain the ray.) The hobgoblin closely misses you. Unknown command. The searing ray hits the hobgoblin! You kill the hobgoblin! The ball python closely misses you. x2 The ball python bites you but does no damage. The ball python closely misses you. You open the door. 3 orcs, an orc priest and an orc wizard come into view. The orc wizard shouts! The orc shouts! x2; The orc priest shouts! The ball python closely misses you. The ball python grabs you. The ball python constricts you. The orc priest looks braver for a moment. You escape the ball python's grasp. The orc barely misses you. Found 14 stones. There is an open door here. The orc wizard casts a spell at you. You resist with some effort. The orc shouts! The orc priest invokes the aid of Beogh against you. You barely resist. The orc misses you. The orc priest looks satisfied for a moment. The orc wizard gestures at you while chanting. You resist with some effort. The orc priest casts a cantrip, but nothing happens. A hobgoblin comes into view. The hobgoblin shouts! You hit the hobgoblin but do no damage. The hobgoblin hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin The searing ray hits the hobgoblin. The hobgoblin is severely wounded. (Press . to maintain the ray.) The orc hits you but does no damage. The hobgoblin misses you. The searing ray hits the hobgoblin! You kill the hobgoblin! The orc barely misses you. You see here a hobgoblin corpse. The orc closely misses you. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You open the door. There is an open door here. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! There is a staircase to the Ecumenical Temple here. The orc hits you but does no damage. You climb downwards. Welcome to the Ecumenical Temple! Reactivating autopickup. There is a staircase back to the Dungeon here. Really quaff the potion of lignification? You turn into a tree. Your +2 pair of gloves melds into your body. Your +0 robe melds into your body. Your roots penetrate the ground. You hear some strange, mumbled words. A magic dart appears from out of thin air! Deactivating autopickup; reactivate with Ctrl-A. The magic dart hits you! * * * LOW HITPOINT WARNING * * * The orc hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc The magic dart hits the orc. The orc is lightly wounded. Something hits you but does no damage. The orc hits you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc (lightly wounded) The magic dart hits the orc. The orc is severely wounded. Something hits you but does no damage. The orc hits you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc (severely wounded) The magic dart hits the orc! You kill the orc! You hear some strange, mumbled words. You are confused. You swing at nothing. You hear some strange, mumbled words. You are more confused. You swing at nothing. Something hits you but does no damage. You nearly hit yourself! Something hits you. * * * LOW HITPOINT WARNING * * * You swing at nothing. Something hits you but does no damage. You feel much better. Something hits you but does no damage. You nearly hit yourself! Something hits you but does no damage. You swing at nothing. Something hits you but does no damage. You swing at nothing. Something hits you. You swing at nothing. Something hits you but does no damage. You swing at nothing. Something hits you but does no damage. You hit something but do no damage. You feel less confused. Something hits you but does no damage. You swing at nothing. You hear some strange, mumbled words. Something tries to affect you, but you resist. You swing at nothing. Something hits you but does no damage. You closely miss something. Something hits you but does no damage. You closely miss something. An orc wizard appears from thin air! Reactivating autopickup. The orc wizard hits you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe The searing ray hits the orc wizard. The orc wizard is moderately wounded. (Press . to maintain the ray.) The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Something hits you. Without enough magic to sustain it, your searing ray dissipates. Something hits you but does no damage. Something hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. You miss something. Something hits you but does no damage. You hit something but do no damage. Something hits you but does no damage. You hit something but do no damage. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you but does no damage. You closely miss something. Something hits you but does no damage. You miss something. Your transformation is almost over. Something hits you but does no damage. You hit something. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. You barely miss something. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you but does no damage. You completely miss something. Something hits you but does no damage. You closely miss something. Something hits you but does no damage. You closely miss something. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. You miss something. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! You hit something but do no damage. Something hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) Something hits you but does no damage. Without enough magic to sustain it, your searing ray dissipates. You feel less wooden. Your +2 pair of gloves unmelds from your body. Your +0 robe unmelds from your body. You hear some strange, mumbled words. You are confused. Something hits you but does no damage. You hear some strange, mumbled words. Something tries to affect you, but you resist. Unknown command. Okay, then. Unknown command. You barely miss something. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. * * * LOW HITPOINT WARNING * * * Really quaff the potion of lignification? You turn into a tree. Your +2 pair of gloves melds into your body. Your +0 robe melds into your body. Your roots penetrate the ground. Something hits you but does no damage. You nearly hit yourself! Something hits you but does no damage. You swing at nothing. Something hits you but does no damage. You swing at nothing. You feel less confused. Something hits you but does no damage. You miss something. Something hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits something. Reactivating autopickup. You feel a bit more experienced. You start resting. All of the chunks of flesh in your inventory have rotted away. Your transformation is almost over. You start resting. You feel less wooden. Your +2 pair of gloves unmelds from your body. Your +0 robe unmelds from your body. You start resting. Magic restored. You start resting. You are feeling hungry. Things that are here: a +0 dagger; a +0 robe There isn't anything to butcher here. Found a blossoming altar of Fedhas. Found a swarming altar the Agraphede. Found a hazy altar of Hepliaklqana. Found a radiant altar of Vehumet. Found a shadowy altar of Dithmenos. Found a snail-covered altar of Cheibriados. Found an alchemical altar of the Great Wyrm. Found an oddly glowing altar of Pakellas. HP restored. Found a shattered altar of Ashenzari. Found a gateway of the Legion from beyond. Found an ornate altar of the Wu Jian Council. Found a bloodstained altar of Trog. Found a hide-covered altar of Uskayaw. Found an iron altar of Okawaru. Found an opulent altar of Gozag. Search for what [Enter for "."]? pak Things that are here: a +0 dagger; a +0 robe There is an oddly glowing altar of Pakellas here. You kneel at the altar of Pakellas. Pakellas welcomes you! You can gain Pakellas's experimental rod and upgrade it. [a] - destruction : A rod with destructive power [b] - summoning : A rod that summons powerful allies [c] - assist : A rod that provides various assistive abilities Which one? Pakellas grants you a gift! Okay, then. i - a +0 rod of pakellas (10/10) {light} Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) i - a +0 rod of pakellas (10/10) {light} Adjust to which letter? (? for menu, Esc to quit) A - a +0 rod of pakellas (10/10) {light} New annotation for Temple (include '!' for warning): Okay, then. Unknown command. Press < or > to pray at altars. New annotation for Temple (include '!' for warning): Okay, then. Unknown command. Press < or > to pray at altars. New annotation for Temple (include '!' for warning): Okay, then. Unknown command. Press < or > to pray at altars. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Aborting. Unknown command. Press < or > to pray at altars. Unknown command. Press < or > to pray at altars. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: m Input macro action: Okay, then. Unknown command. Press < or > to pray at altars. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: ! Input macro action: VA Created macro '!' => 'VA'. There is a staircase back to the Dungeon here. Evoke which item? (* to show all) (? for menu, Esc to quit) Pakellas buff is in your body. You are feeling very hungry. Unknown command. You climb upwards. Welcome back to the Dungeon! The ball python bites you but does no damage. The ball python barely misses you. The ball python misses you. The ball python closely misses you. The orc priest looks satisfied for a moment. There is a staircase to the Ecumenical Temple here. The ball python misses you. Your shroud bends the ball python's attack away. The scorpion barely misses you. The orc barely misses you. You climb downwards. Welcome back to the Ecumenical Temple! Your shroud begins to fray at the edges. There is a staircase back to the Dungeon here. The orc misses you. The ball python barely misses you. The ball python closely misses you. The scorpion stings you. The ball python misses you. The ball python closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 falchion and wearing a +0 leather armour The searing ray misses the ball python. The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) Your shroud unravels. The ball python bites you. The ball python closely misses you. The searing ray hits the ball python. You kill the ball python! Pakellas accepts your kill. The searing ray hits the scorpion! The scorpion is severely wounded. The scorpion stings you. The searing ray hits the scorpion. The scorpion is almost dead. The searing ray hits the orc! You kill the orc! Pakellas accepts your kill. You finish channeling your searing ray. The scorpion stings you. You are poisoned. The scorpion poisons you! You feel sick. The scorpion closely misses you. It was a potion of brilliance. You feel clever all of a sudden. You feel sick. The scorpion barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (almost dead) The searing ray hits the scorpion but does no damage. The scorpion is almost dead. (Press . to maintain the ray.) You feel sick. The scorpion barely misses you. The searing ray hits the scorpion. You kill the scorpion! Pakellas accepts your kill. Your Spellcasting skill increases to level 4! You have reached level 5! You feel sick. You start resting. You feel sick. x9 You are no longer poisoned. You start resting. You start resting. Your rod of pakellas {light} has recharged. You start resting. You feel a little less clever now. You start resting. Magic restored. You see here a scorpion corpse. Things that are here: a +0 falchion; a +0 leather armour; an orc corpse You start resting. You are near starving! You start resting. There is a staircase back to the Dungeon here. Evoke which item? (* to show all) (? for menu, Esc to quit) Pakellas buff is in your body. You are starving! You climb upwards. Welcome back to the Dungeon! There is a staircase to the Ecumenical Temple here. You don't have the energy to cast that spell. Your shroud begins to fray at the edges. The orc priest looks braver for a moment. You climb downwards. Welcome back to the Ecumenical Temple! There is a staircase back to the Dungeon here. You eat one of the 5 rations. That ration really hit the spot! You climb upwards. Welcome back to the Dungeon! There is a staircase to the Ecumenical Temple here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 flail The searing ray hits the orc priest. The orc priest is lightly wounded. (Press . to maintain the ray.) Your shroud unravels. Unknown command. The searing ray hits the orc priest. The orc priest is moderately wounded. The searing ray hits the orc priest! You kill the orc priest! Pakellas accepts your kill. Your Conjurations skill increases to level 7! You finish channeling your searing ray. You now have 149 gold pieces (gained 13). The dart slug is too close now for your liking. A dart slug is nearby! A dart slug is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dart slug Aim: a dart slug (wandering, hasn't noticed you) The magic dart hits the dart slug. The dart slug is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (severely wounded, clinging) The magic dart hits the dart slug! You kill the dart slug! Pakellas accepts your kill. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. HP restored. You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. The orc is too close now for your liking. An orc is nearby! An orc is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club (wandering, hasn't noticed you) The magic dart hits the orc! You kill the orc! Pakellas accepts your kill. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 club; an orc corpse Found a leather armour. You see here a +0 club. Memorise Iskenderun's Mystic Blast, consuming 4 spell levels and leaving 5? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'a'. This spell is quite dangerous to cast! Memorise Fulminant Prism, consuming 4 spell levels and leaving 1? You start memorising the spell. You continue memorising. Magic restored. You continue memorising. x3 You finish memorising. Spell assigned to 'b'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? a - Iskenderun's Mystic Blast Adjust to which letter? p - Iskenderun's Mystic Blast Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? b - Fulminant Prism Adjust to which letter? a - Fulminant Prism Found a scroll of identify. Things that are here: 8 stones; a +0 short sword Your rod of pakellas {light} has recharged. You see here a leather armour. i - a leather armour You start removing your armour. You continue taking off your +0 robe. x4 You finish taking off your +0 robe. You start putting on your armour. You continue putting on your leather armour. You feel strangely unstable. You are suddenly yanked towards some nearby monsters! Your surroundings suddenly seem different. Keep equipping yourself? [Y]es or [N]o only, please. Keep equipping yourself? You stop putting on your armour. Keep equipping yourself? You stop putting on your armour. An adder comes into view. The adder hisses angrily. A leopard gecko comes into view. The leopard gecko hisses angrily. An adder comes into view. The adder hisses angrily. An endoplasm comes into view. A worm comes into view. A ball python, an adder and a hobgoblin come into view. The adder bites you. You open the door. The adder barely misses you. The adder bites you. You are poisoned. The adder poisons you! The adder closely misses you. Found 2 scrolls of identify. You feel sick. The hobgoblin hits you with a +0 club. The adder bites you but does no damage. There is an open door here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iskenderun's Mystic Blast (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder The orb of energy hits the adder!! You kill the adder! Pakellas accepts your kill. The orb of energy explodes! The mystic blast hits the adder! The adder is almost dead. The mystic blast hits the leopard gecko! You kill the leopard gecko! Pakellas accepts your kill. The ball python hisses angrily. Casting: Iskenderun's Mystic Blast (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iskenderun's Mystic Blast (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder The orb of energy hits the adder. The adder is moderately wounded. You feel sick. The adder barely misses you. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iskenderun's Mystic Blast (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded) The orb of energy hits the adder! You kill the adder! Pakellas accepts your kill. The orb of energy explodes! The mystic blast hits the ball python! You kill the ball python! Pakellas accepts your kill. The mystic blast hits the hobgoblin! You kill the hobgoblin! Pakellas accepts your kill. The adder bites you but does no damage. An ogre comes into view. It is wielding a +0 giant spiked club. The adder bites you. You feel sick. The adder barely misses you. You feel sick. You are no longer poisoned. A scorpion comes into view. The adder bites you. Okay, then. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The scorpion looks frightened! The adder looks frightened! The endoplasm looks frightened! A worm comes into view. As you read the scroll labeled EMOTAE DIPNAYN, it crumbles to dust. The scroll dissolves into smoke. It was a scroll of fog. As you read the scroll labeled FOYDDUIP PUGEV, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. Found a stone staircase leading down. Found a scroll of identify. Your surroundings suddenly seem different. There is an open door here. (D) Dungeon (T) Temple Where to? (Enter - Temple @ (x,y), ? - help) Okay, then. There is an open door here. You see here a +0 flail. There is a staircase to the Ecumenical Temple here. You can't go up here! You climb downwards. Welcome back to the Ecumenical Temple! There is a staircase back to the Dungeon here. You start putting on your armour. You continue putting on your leather armour. x4 You finish putting on your +0 leather armour. Drop what? 18/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 robe. You start resting. Magic restored. You start resting. HP restored. You start waiting. Done waiting. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Ecumenical Temple here. There is an open door here. Found a buckler. a - a scroll of identify You see here a buckler. d - a buckler Found a ring mail. Found a potion of lignification. Okay, then. e - 2 scrolls of fear (gained 1) m - a fuming puce potion Found 18 stones. You are feeling hungry. l - 3 potions of heal wounds (gained 1) An adder comes into view. An adder is nearby! Casting: Iskenderun's Mystic Blast (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (wandering, hasn't noticed you) The magic dart hits the adder. The adder is moderately wounded. The adder hisses angrily. You hear a shout! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded) The magic dart hits the adder. The adder is heavily wounded. A goblin comes into view. It is wielding a +2 dagger of venom. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded) The magic dart hits the adder but does no damage. The adder is heavily wounded. The adder bites you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded) The magic dart hits the adder. You kill the adder! Pakellas accepts your kill. Your Hexes skill increases to level 1! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +2 dagger of venom The searing ray hits the goblin! You kill the goblin! Pakellas accepts your kill. (Press . to maintain the ray.) Unknown command. You start resting. Magic restored. You see here a +2 dagger of venom. f - 2 scrolls of random uselessness (gained 1) As you open the door, it creaks loudly! There is an open door here. An endoplasm comes into view. An endoplasm is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm The magic dart hits the endoplasm. The endoplasm is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded) The magic dart hits the endoplasm. The endoplasm is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead) The magic dart hits the endoplasm. You kill the endoplasm! Pakellas accepts your kill. Found a stone staircase leading up. a - 2 scrolls of identify (gained 1) There is a stone staircase leading up here. An endoplasm comes into view. An endoplasm is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Adjust (i)tems, (s)pells, or (a)bilities? Huh? Unknown command. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iskenderun's Mystic Blast (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, resting) The orb of energy hits the endoplasm! You kill the endoplasm! Pakellas accepts your kill. You are feeling very hungry. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? p - Iskenderun's Mystic Blast Adjust to which letter? w - Iskenderun's Mystic Blast; p - Searing Ray t - 3 scrolls of amnesia (gained 1) A howler monkey comes into view. A howler monkey is nearby! A howler monkey is nearby! Casting: Iskenderun's Mystic Blast (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iskenderun's Mystic Blast (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - howler monkey Aim: a howler monkey (asleep, resting) The orb of energy hits the howler monkey! The howler monkey is heavily wounded. The howler monkey howls! The orb of energy explodes! Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? w - Iskenderun's Mystic Blast Adjust to which letter? e - Iskenderun's Mystic Blast Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? p - Searing Ray Adjust to which letter? w - Searing Ray Okay, then. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - howler monkey Aim: a howler monkey (heavily wounded) The searing ray hits the howler monkey. The howler monkey is severely wounded. (Press . to maintain the ray.) Unknown command. The searing ray misses the howler monkey. The howler monkey hoots and howls with incredible vigour! The searing ray misses the howler monkey. The searing ray hits the howler monkey!! You kill the howler monkey! Pakellas accepts your kill. Your Spellcasting skill increases to level 5! You have reached level 6! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. You finish channeling your searing ray. You see here a howler monkey corpse. You butcher the howler monkey corpse. n - 3 chunks of flesh You see here a howler monkey skeleton. You start resting. Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes terrible. The worm is too close now for your liking. You start resting. The worm is too close now for your liking. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iskenderun's Mystic Blast (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (wandering, hasn't noticed you) The orb of energy hits the worm! The worm is severely wounded. The orb of energy explodes! You are feeling hungry. Casting: Iskenderun's Mystic Blast (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded) The searing ray hits the worm! You kill the worm! Pakellas accepts your kill. (Press . to maintain the ray.) Unknown command. You start resting. Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. Magic restored. You start waiting. The ogre is too close now for your liking. An ogre is nearby! An ogre is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (wandering, hasn't noticed you) The searing ray hits the ogre. The ogre is lightly wounded. The ogre shouts! (Press . to maintain the ray.) Unknown command. The searing ray hits the ogre. The ogre is lightly wounded. The ogre closely misses you. The searing ray hits the ogre! The ogre is heavily wounded. The searing ray hits the ogre! The ogre is almost dead. You finish channeling your searing ray. The ogre closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (severely wounded) The searing ray hits the ogre! You kill the ogre! Pakellas accepts your kill. Your Hexes skill increases to level 2! (Press . to maintain the ray.) Unknown command. You start resting. Magic restored. Things that are here: a +0 giant spiked club; an ogre corpse All of the chunks of flesh in your inventory have rotted away. Found a trident. You see here a trident. You feel strangely unstable. You are suddenly yanked towards a nearby monster! Your surroundings suddenly seem different. Found seven items. The adder hisses angrily. You see here a scroll of fog. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder The searing ray hits the adder. The adder is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray misses the adder. The adder barely misses you. The searing ray hits the adder! You kill the adder! Pakellas accepts your kill. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm The searing ray hits the worm. The worm is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the worm. The worm is moderately wounded. The searing ray hits the worm! The worm is almost dead. The searing ray hits the worm! You kill the worm! Pakellas accepts your kill. You finish channeling your searing ray. Unknown command. You start resting. Magic restored. n - a scroll labeled ZUNUIQ LYDIYC You are feeling hungry. c - 5 rations (gained 1) You see here 33 arrows. You now have 157 gold pieces (gained 8). You now have 161 gold pieces (gained 4). r - a scroll of fog You see here a runed dagger. a - 3 scrolls of identify (gained 1) There is an open door here. a - 5 scrolls of identify (gained 2) Found a scale mail. Found a stone staircase leading down. A water moccasin zombie comes into view. There is a stone staircase leading down here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin zombie Aim: a water moccasin zombie The searing ray hits the water moccasin zombie. The water moccasin zombie is lightly damaged. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin zombie Aim: a water moccasin zombie (lightly damaged) The searing ray hits the water moccasin zombie. The water moccasin zombie is lightly damaged. (Press . to maintain the ray.) Unknown command. The searing ray hits the water moccasin zombie. The water moccasin zombie is moderately damaged. The searing ray hits the water moccasin zombie! The water moccasin zombie is heavily damaged. The water moccasin zombie bites you. x2 The searing ray hits the water moccasin zombie! The water moccasin zombie is severely damaged. You finish channeling your searing ray. The water moccasin zombie bites you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin zombie Aim: a water moccasin zombie (severely damaged) The searing ray hits the water moccasin zombie! The water moccasin zombie is almost destroyed. (Press . to maintain the ray.) The water moccasin zombie bites you. Unknown command. The searing ray hits the water moccasin zombie! You destroy the water moccasin zombie! Pakellas accepts your kill. Your Spellcasting skill increases to level 6! This spell is quite dangerous to cast! Memorise Force Lance, consuming 4 spell levels and leaving 2? >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.24.1-1828-gcd7e8225a3 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MEMORISE_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [acidosis2] Species: Deep Elf Job: Conjurer HP: 27/32; mods: 0/0 MP: 6/17; mod: 0 Stats: 7 (7) 20 (20) 15 (15) Position: (63, 11), god: Pakellas (23), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Delayed (1): type: memorise duration: 4 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/70 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | | 1 | 0 | 0 | 0 | 0/59 Axes | | 1 | 0 | 0 | 0 | 0/70 Maces & Flails | | 1 | 0 | 0 | 0 | 0/84 Polearms | | 1 | 0 | 0 | 0 | 0/84 Staves | X | 1 | 0 | 0 | 0 | 0/50 Slings | | 1 | 0 | 0 | 0 | 0/70 Bows | | 1 | 0 | 0 | 0 | 0/42 Crossbows | | 1 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 2 | 151 | 45/106 Stealth | X | 0 | 0 | 2 | 127 | 38/89 Shields | X | 1 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 67 | 6 | 668 | 44/208 Conjurations | X | 0 | 0 | 7 | 1217 | 40/336 Hexes | X | 2 | 33 | 2 | 161 | 72/89 Charms | | 1 | 0 | 0 | 0 | 0/25 Summonings | | 1 | 0 | 0 | 0 | 0/42 Necromancy | | 1 | 0 | 0 | 0 | 0/35 Translocations | | 1 | 0 | 0 | 0 | 0/42 Transmutations | | 1 | 0 | 0 | 0 | 0/42 Fire Magic | | 1 | 0 | 0 | 0 | 0/42 Ice Magic | | 1 | 0 | 0 | 0 | 0/42 Air Magic | | 1 | 0 | 0 | 0 | 0/50 Earth Magic | | 1 | 0 | 0 | 0 | 0/42 Poison Magic | | 1 | 0 | 0 | 0 | 0/42 Invocations | | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Spell bugs: Durations: Attributes: #12: 161 #23: 2246 #24: -796046800 #27: 616 #49: 170 #59: 1 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #18: +1 dagger of pain eq slot #4, inv slot #15: +2 pair of gloves eq slot #7, inv slot #8: +0 leather armour eq slot #8, inv slot #10: cursed ring of teleportation }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ############ (..........# ##########.# #.# ##########.# ...........# ##....############ ................># ##.......#######@# .........# #.# ##.......# #.# #........# #.# .........# #.# .........# #.# .........# #.# #......#.### #.# ###..###[..# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< hive_easy: false bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>